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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask?

Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”).

Through my life I have fought and defeated just about every kind of creature you can imagine: I have tussled with treants, skirmished with sphinxes, and even engaged in fisticuffs with a fomorian or two. Never being one to let something go to waste, I always took my trusty hunting knife to these creatures and had a look to see what they had to offer. I have spent many years writing down my findings and anecdotes, and I now present them to you less seasoned adventurers so you may soak in my wisdom.

Yes, what you hold in your hands right now is a helpful guide to harvesting the creatures that a typical adventurer may face. You’ll learn not just how valuable a roc’s guts are, but also which way to twist your knife in order to extract them. The natural world is filled with riches just waiting for bold people like us to take them!

Good luck and good harvesting,

-Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.


This book aims to act as a handy reference for DM’s with loot hungry players that just want to carve up anything they have killed. It provides a monster harvesting loot table for every single unique monster in the 5th Edition Monster Manual. These loot tables are easy to reference and contain every piece of information your players could need when they tear their fresh kills apart. It also possesses over 200 new and unique craftable items to be made from your harvesting adventures, and all the information you would need for them. There are of course rules for both the harvesting and the crafting, and a few extra bonuses strewn in here too.

Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at or hit me up on Twitter @drifterworkshop to discuss anything in this guide.


  • A loot table for every single monster in the Monster Manual, with flavourful descriptions of items that DM's can use as plot hooks for small side quests and adventures.
  • Over 200 craftable magic items, made from the materials your players harvest from their kills.
  • A pickpocket/trinket table for humanoids.
  • A new background, feat, and tool kit specifically for harvesting.
  • 6 NPC's you can slot into your campaign to provide crafting and merchant services to your players.
  • Printer friendly version for easy hard-copy referencing

NonZeroSum Games - "Between its approach to appraising and harvesting, the harvest tables, crafting rules, craftable items, and the character options, this Handbook is the definitive resource on harvesting and crafting in 5E"

DM Dango - "The best creation out there for harvesting every creature in the Monster Manual."
All Things Lich - "Quite simply the content here, is 5/5...go out and get this book"

Preview (right click and press "open image in new tab" for larger version):

Book preview

Volume II and III of Hamund's Harvesting Handbook are AVAILABLE NOW! This followups cover the monsters in Volo's Guide to Monsters and Mordenkainen's Tome of Foes respectively, and each feature a TON of new features:

Volume 2 cover artHamund 3 cover

If you like my work, also check out my MITHRAL best-selling guide to ship combat, Captains and Cannons:

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Reviews (32)
Discussions (66)
Customer avatar
Patrick H April 26, 2021 10:33 am UTC
I would really love a printed version of this book.
Would it be possible to add a rear cover page to the PDF? That way I could print it myself as a hardcovern though some online service.
Customer avatar
Kris H April 13, 2021 3:15 am UTC
Does this book contain the Miscellaneous Creatures from Appendix A? If not, is there any plans to include it in the future?

Thanks for your time.
Customer avatar
Jasmine Y April 13, 2021 9:08 pm UTC
Unfortunately it does not as the large majority are just real animals. I may conglomerate them into a small supplement in the future, but there's no hard promise on that
Customer avatar
Jack A April 04, 2021 12:24 am UTC
Excuse me, this supplement is amazing (I bought the Volume 1, 2, 3), but it seems that in this book there's a missing crafting item.. It is the "Potion of Mind Flayer Resistance" from the Grimlock harvesting creature.. It is a mistake? Or am I blind?? I can't find it anywhere in the Crafting chapter..
Customer avatar
Matthew B March 26, 2021 2:29 pm UTC
Wonderful resource, I think I am going to plan to move from Monster Loot to this series. I do have a question, however, do you have supplements for creatures that appear in other campaign settings, or only the 3 main monster books? I do enjoy that Monster Loot incorporates all releases, although it is probably easier because it is not as detailed.
Customer avatar
Jasmine Y March 26, 2021 8:35 pm UTC
Just the three monster books at the moment. I may make a supplemental version that covers the random creatures scattered here and there eventually though
Customer avatar
Matthew B March 30, 2021 4:58 pm UTC
Understandable, it is great stuff and I can see that it takes a good chunk of time!
Customer avatar
Todd G March 03, 2021 5:23 am UTC
on page 116 of volume 1, I believe there are two errors:

Bolt, +1 (has crafter as "Leatherworker", but should it be "Blacksmith"?)

Boots of the Winterlands (has crafter as "Alchemist", but should it be "Leatherworker?)
Customer avatar
Stephen H January 23, 2021 6:25 pm UTC
I'd love a POD version!
Customer avatar
Glenstrom S January 09, 2021 5:16 am UTC
Is there a bundle (vols 1,2,3) available?
Customer avatar
Chris F January 08, 2021 6:52 am UTC
Any recommendations for harvesting heavy modules/campaigns?
Customer avatar
Bob O December 15, 2020 1:44 am UTC
Awesome Product (both so far and looking to snag the 3rd soon)

I did have one question about the spell "Hamund’s Harvesting Hands", how is a PC supposed to know what CR a things is...ever?? Let alone cast at higher level to encompass a higher level critter corpse.

I initially thought maybe your intent was to have them use the asses part of the skills relating to harvesting, but this spell eliminates the need for that skill roll.

I iz confuzeleded....but then again I am also old and SEE Nile. ;)
Customer avatar
Kyle G December 07, 2020 1:31 pm UTC
Does the dragon wand work like the other dragon items? Its requirement just repeats the rare version for me.
Customer avatar
Jasmine Y December 07, 2020 9:02 pm UTC
Yes it does sorry, thats a typo
Customer avatar
Joel C February 23, 2021 4:29 am UTC
"if that spell attack hits, you also deal extra damage dice of that damage type equal to the spell attack bonus granted by this item." - could I get some clarity on this line, from the Dragon Wand.
Customer avatar
Jasmine Y February 23, 2021 8:10 pm UTC
Basically it has a spell attack damage bonus equal to 1, 2, or 3 depending on the rarity of the wand
Customer avatar
chris M December 06, 2020 3:26 am UTC
I just found this online and I am absolutely in love with this. Jeffrey, are you going to be getting this in Print anytime soon? I would love to see a Volume 1 print or a combination of a Vol 1-3 in print. I, personally, would pay to have the combination of all three in a printed hardcover book. I love this concept.
Customer avatar
Morten S November 26, 2020 8:51 am UTC
I have another question one of my players asked me. He was wondering if he harvest just one single item from the DC list. Let's say he want to avoid harvesting the breath sac of a dragon. He only need the teeth or something. Would you allow that?
Customer avatar
Jasmine Y November 26, 2020 9:47 am UTC
Yes certainly, there is a rule in the harvesting section that specifically states they can avoid harvesting something if they don't want it.
Customer avatar
Morten S November 17, 2020 10:24 am UTC
Awesome book. However I couldn't find Giant Spiders anywhere :)
Customer avatar
Tyrel K September 02, 2020 2:53 pm UTC
Not a complaint, since there is the whole "feel free to rebalance anything" disclaimer, but why do you feel Dragon Wings need a 25 DC to harvest? Most any other source, that I have found, that talk about harvesting dragons seem to think the wings are so easy that they do not even give it a DC.
Customer avatar
Jasmine Y September 08, 2020 4:55 am UTC
The basic gist is that taking them without damaging the important ligaments and membranes in the wing does take some skill and knowledge. Also, balance reasons haha.

Feel free to lower the DC if you feel appropriate though, I'm not the DM police (Y)
Customer avatar
joshua O September 26, 2020 6:38 pm UTC
I'm guessing it has something to with the weight and height lol
Customer avatar
Imogen C July 13, 2020 8:47 pm UTC
This looks great and we use it in our games not sure if we just missed it but doesnt appear to have dragonborn harvesting list. Are there dragonborn in the guides. Noticed some humanoids are like drow but some are missing
Customer avatar
Jasmine Y July 14, 2020 12:58 am UTC
Thanks for the support! Unfortunately player races are mostly missing from this, as I only covered creatures that appeared in the Monster Manual. Since there were no Dragonborn statblocks, they were not included.
Customer avatar
Philip W July 11, 2020 3:09 pm UTC
I feel like the Blinder's Helm doesn't really work as something derived from the Helmed Horror. It's described as being made from a "special helm" necessary to make a Helmed Horror unique among Constructs, but the Blinder's Helm itself doesn't reflect that at all. Instead, it just applies something to you that is one of the defining traits of Constructs as a whole, which doesn't make any sense.

Instead, I'd like to suggest replacing it with something like the following item:

Helm of Arcane Familiarity
Wondrous Item, Rare (Requires attunement by an arcane spellcaster)

When first attuning to this item, the wearer of this helm becomes immune to the effects of one spell of level four or lower, which they must know.
The wearer may change the spell they are immune to after a long rest, spending the appropriate spell slot.
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File Last Updated:
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This title was added to our catalog on May 19, 2019.