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An Initiate's Guide to the Guilds - House Dimir
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An Initiate's Guide to the Guilds - House Dimir

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Knowledge is Power!

 

The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the secretive House Dimir. Within this book, you will find:

 

  • A new character race, the shapeshifter, faceless doppelgangers who are capable of taking on the form of any humanoid whose corpse they touch.
  • The Duskmantle agent, a new rogue archetype, whose undercity connections can open a lot of doors, can step through walls, and take foes down unseen and unheard.
  • The necrosages, a new warlock patron that grants control over darkness and undeath, and allows you to rip secrets directly from the minds of others.
  • Four new feats inspired by House Dimir.

 

Declare your allegiance today, and let your character reap the rewards of guild membership!

 

 
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Product Information
Community Content
Rules Edition(s)
Pages
4
Format
Original electronic
Scanned image
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File Last Updated:
May 10, 2019
This title was added to our catalog on May 10, 2019.