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Tome of Warfare
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Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare.

Within its pages, you'll find:

  • 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes, 1 Sorcerous Origin, and 1 Arcane Tradition (a reincarnation of the 3.5e Duskblade)
  • 2 new prestige classes: Battlesmith and Eye of Gruumsh
  • 4 new classes: Crusader, Physician, Valkyrie, and Warlord, each with their own assortment of subclasses
  • A selection of over 20 new martial feats
  • Expanded weapons and armor lists (almost 3 times as many weapons as in the Player's Handbook)
  • New Magic Items
  • Additional Combat Options, including Action Options such as Parry and Charge, rules for Called Shots, Equipment Durability, and expanded injury lists
  • Additional siege weapons
  • Expansive lists of fortifications (including statistics) and strategies applicable in combats of any size
  • New Spells
  • Over 70 monster and NPC stat blocks for fleshing out warriors and armies of all kinds
  • And more!

Please leave a review after purchase so I know what you like and/or dislike. This way, I can modify the supplement's contents or make corrections as needed, and I'll have a better idea of what to do for future titles. Thank you!

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Reviews (1)
Discussions (2)
Customer avatar
Cassiel H May 27, 2019 2:49 pm UTC
Daaaamn! This looks amazing! I want to purchase it but wanted to know first if there are any plans for a fantasy grounds version
Customer avatar
Conner M May 27, 2019 4:49 pm UTC
Hey Cassiel!

Thank you! Unfortunately there are no plans for such a version, as I am unfamiliar with Fantasy Grounds. However, if someone else more familiar with that software were to approach me with an offer, then you could expect to see a FG version.
Customer avatar
Cassiel H May 29, 2019 8:00 pm UTC
Great! I hope someone then contacts you, like Rob Towy or one of those guys. Another question, do you have any plans for making it a POD too. It´s just that this is one of those books I really really want at my table xD. I 've been wanting to play more low fantasy stories with 5e and this product right here is just perfect for that. The only thing I think could make this book from perfect to just plain incredible is a spell-less support class inspired from the bard like the Warden from Aime or more rogue subclasses that go around the idea of entertainers and storytellers.

Still, this product has really drawn me back to 5e for at least a couple of more years I believe. So thank you for that. I´ll be looking forward to any other books you make for sure. Especially if its more martial goodness like this one!
Customer avatar
Trevor A May 30, 2019 5:07 am UTC
Hi Conner,
If you are interested in having this product converted into Fantasy Grounds, please feel free to join my discord and DM me (Grimlore). (copy/paste that into your browser)
Customer avatar
Daniel R May 25, 2019 11:38 pm UTC
A friend has just gotten this and is excited to use it in our next campaign.
I had a peek at it and have a few questions, though one in particular is more important to my character idea.

The spell Terraform allows you to change the elevation of an area of land, starting at Chasm/Canyon and ending at Mountain Peak.
My first question is: Would an area of ocean/sea count as Chasm/Canyon for the purposes of changing elevation. Or, in other words, could this spell be used to create a small island (or chain of islands) with enough uses?
Secondly, The 4th Terrain Option is Grassland, yet the spell description states it does not create flora or fauna. How would this work when changing the nature of terrain? Would grass sprout from the earth, or perhaps the soil becomes fertile enough to support it, but might otherwise remain barren soil?
Customer avatar
Conner M May 27, 2019 4:57 pm UTC
Hey Daniel,

Good questions! I'm in the process of reworking the Elevation section of Terraform because it doesn't perform exactly as I would like, but for now some answers should (hopefully) suffice. First, yes you could use the spell to create islands by raising the elevation of the sea floor. Second, the spell doesn't create flora or fauna, but the soil becomes fertile enough to support it, and flora naturally grows there over the next weeks and months. Hope that helps!

Thanks for your support!
Customer avatar
Daniel R May 27, 2019 5:40 pm UTC
Cheers for the response!
My follow on question would be would that segment of the spell description read something like "flora and fauna may appear over time at the DMs discretion, as may be natural to the environment."
Because an island (or series of islands like I plan for) might have a little difficulty suddenly acquiring game animals and crops from nowhere, rather than having them introduced via trade or magic.
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File Last Updated:
May 10, 2019
This title was added to our catalog on May 10, 2019.