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Monk Subclass: Way of the Mystic Force
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Monk Subclass: Way of the Mystic Force

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"There is no emotion, there is peace."

Monks who follow the Way of the Mystic Force have discovered a way to go beyond their own ki and tap into the energy field that surrounds all things in the universe.  Their powers allow them to manipulate objects, sense the feelings of other beings, and tap into an awareness most others cannot comprehend.  To walk the path of the Mystic Force is to try and achieve true tranquility.

I'm releasing this on May 4th quite on purpose!  This work is, most obviously, inspired by the concept of the Jedi and their mystical powers.  It is my belief that the Monk most appropriately matches the concept of these famed individuals; Their Ki feature lets them do many things that Jedi can do, such as increased jump distance.  Their unarmored movement is perfect for a Jedi's speed, and even a feature like Deflect Missiles can be flavored to allow them to block incoming projectiles like a Jedi.

The Way of the Mystic Force subclass aims to provide your aspiring Jedi Monk with a small selection of spell-like features inspired by Force abilities, as well as a feature which gives you a lightsaber-like weapon appropriate for the setting of Dungeons and Dragons.  Their capstone reflects on a Jedi Master's ability to meditate, which both heals the monk and gives them a temporary boost in battle-prowess.

If you've always wanted to follow the ways of the Force in D&D, here is your opportunity.



This work is part of the collections of the Arcane Athenæum.  Check out our other works below.

The Artificer class

The Dragon Shaman class

The Ranger class

The Swordmage class

The Sharkfolk player race

The Treant player race

Crafting Magic Items: A Guide to Artifice

The Draconomicon for 5e

The Explorer's Guide to the Wilderness


Changelog:

Version 1.0 04May2019

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Customer avatar
Cull M May 07, 2019 12:18 am UTC
PURCHASER
There's a few I can't ignore in this awesome star wars reference. I feel the light saber abilities is being underutilized. What I mean is that the play wouldn't there weapon as a special part of themselves, seeing it as something that can be easily replaced. In star wars a Jedi's light saber represents every aspect of there welder in both mind, body, and soul. No 1 saber is the same as another, so this "ki blade" should be a special longsword that you created as a test of your power over ki. you telekinetically forge your weapon, you can always sense where your weapon is even if it's in the same plain. If it's destroyed you can recreate it using (insert amount of money here) worth of material plus a special ki sensitive crystal to reforge your ki blade. You could use a bonus action to activate the blade allowing it to slice open and create a 10 foot area of bright light, when it's deactivated it could be easier to hide but hey that's just me.
Customer avatar
Cull M May 07, 2019 12:51 am UTC
PURCHASER
The 6th level ability would also need to be change, I think the player would have perfected a fighting style that only this subclass could do. Like a two handed style that increase in damage with each successful consecutive strike, or duel wielding two ki blades and tossing them at your opponent and having them returning to your hands as a form of ranged combat and mobility. Or even a defensive style of ki blade that revolves around countering and disabling your opponent. (And just a side note you could expand the spell list to include detect thought, a minor healing spell, and something akin to force choke. Like a force version bigbys hand or maximilian's earthen grasp.)
Customer avatar
Cull M May 07, 2019 4:59 am UTC
PURCHASER
Sorry for any mispronounced words and improper grammar
Customer avatar
Jeff V May 11, 2019 7:28 pm UTC
CREATOR
Those are all cool ideas, but go a bit beyond my intention with the class. I don't want the "lightsaber", as it were, to be an actual object, since that starts to get overly sci-fi and "crafty" for how I want the subclass to function. In keeping with the fantasy aspect of D&D and the monk class being so mystical, I think the simpler idea of creating a temporary blade fits the overall setting more.

Of course, a DM may provide their monk with a sunsword or something to represent a fantasy lightsaber, which is super cool, but not something I want baked into the class.

I appreciate the feedback!
Customer avatar
Rowan A May 05, 2019 7:51 pm UTC
PURCHASER
It would appear that you accidentally added this document as part of your "Crafting Magic Items: A Guide to Artifice" document. It now shows that I could download this document through my copy of that other file.
Customer avatar
Jeff V May 06, 2019 9:19 pm UTC
CREATOR
Huh, well that's a strange one I've never done before. Crafting document should be fixed now. Thanks so much for the heads up!
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File Last Updated:
May 05, 2019
This title was added to our catalog on May 04, 2019.