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Mega Dungeon 2600
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Mega Dungeon 2600


Mega Dungeon 2600

Randomly Generated, Career Spanning Dungeon, 2600 rooms

Designed for a well balanced party of 5 characters of any level

Make-up a story as you go or use the supplied encounters to support your group’s imagination. Use the short descriptions as inspiration for your adventures or omit them entirely. 

Everything is optional, there is no plot, there are no maps. They say it’s best if the story emerges as a response to the players, and that’s the type of game this campaign is designed to support. Make it up as you go or plan the story in advance. Add as much or as little story as you like. You can give the players all the agency they want without worrying about any campaign breaking PC choices, the CR system, or math. Just go on to the next encounter, no matter what, and call it what you need it to be called, be creative. 

If you love the idea of creating imaginative, off the cuff adventures, but hate the math involved, then this type of dungeon tool is for you! Cation! These adventures require the DM, to breathe life into them. The whole point is to allow the DM to tell any wild-ass story they like while maintaining the right difficulty from beginning to end and not do a bunch of math. Basically I did your math homework so you can excel in your creative writing class.

The creators of fifth edition should be credited for their CR system, it does work. The only problem is this: at the table, in game, under pressure, it becomes so difficult to manage, it requires a computer-like-mind to simply create a random encounter on the fly that feels balanced for the current party. So that’s how I solved the problem… I made a computer do it. Then I expanded the idea and made it scale the monsters at the same rate it gives out XP with respects to a given party size. Then I could map an entire career of quasi-random encounters at predetermined difficulty levels. 

If the encounters are followed in order they can support any non-linear story. Just change the names and flavors to suit your needs at will. Each adventure follows a progression that will closely match the PC level advancement, from level 1 to 20.

Most of the rooms on a given level will be a mix between NPCs, Minion Groups, Single Monsters or Monster Groups. The last room of each level will be a Villain.

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badger B May 08, 2019 9:55 am UTC
I looked at the sample and all I saw was some slight room descriptions. Is there a map to look at even if only a part view and not for the rooms you listed?

Even the ability to see the first level / floorplan.

Also are there actually 2600 room descriptions?
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File Last Updated:
May 01, 2019
This title was added to our catalog on May 01, 2019.