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Third Time's the Charm
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Third Time's the Charm

Suggested Price $2.00

Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.

— Rai’tyl, twenty-second Head Keeper of the Veil

Questing through the forest, you will be tested. Which side will you take between a wizard and the Keepers of the Veil? Will you be able to find the materials necessary to help cure your friend of the ancient evil that assails him? And when it comes down to it, what are you willing to sacrifice for your beliefs?

Third Time’s the Charm picks up where Second Glance left off and invites the PC to find a wizard who can help heal the Crystalline Curse slowly paralyzing the PC’s friend and protector. As the party grows closer on this adventure, learning to depend on one another, they must also navigate the Veiled Wood’s changing landscape, deciding who they can trust and who they will help as much lies in the balance.  

Though this was written as the third installment in the Awakened Heroes Trilogy, this adventure can be inserted into any campaign setting and scaled accordingly. Third Time’s the Charm is part of our mission to bring you high-quality, ready-to-play material that supports adventuring parties of 1 Player and 1 DM.

This adventure is written for a third-level character in a one-on-one 5th edition D&D campaign.

Everything you need for your own two-person game is inside!

This product includes:

  • A 3rd or 4th-level adventure adaptable to any setting

  • Stat blocks for one new creature and two NPCs

  • A region map, two sitemaps, and a hand-drawn dungeon map to aid the PC’s investigations

  • A fully realized forest region with fleshed-out NPCs and places to explore

  • Detailed backstory for the ancient warrior sheltered inside the PC’s treasured amulet

  • Four custom magical items

  • And helpful tips for DMing a one-on-one game

This adventure is perfect for those looking to begin or continue their duet campaign.

Be on the lookout for more from D&D Duet, part of Grove Guardian Press.

We’d love for you to check out the first adventure in this narrative arc, First Blush, and see where the story began. Then, you can make your way to the town of Duskhollow for the second installment in the series, Second Glance.

We also created a light-hearted Sune’s Day adventure, Cupid’s Sparrow, for parties of any size who want to attend a festival and uncover the source of a few amusing mishaps.

You can read more about running a one-on-one campaign on our blog:

Follow us on Twitter @DndDuet

Please leave a review and tell us what you think!

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Customer avatar
Reese W September 24, 2019 12:23 am UTC
This is the most well put-together adventure in the trilogy. I made sure to buy it again, I hope most of that money went to you.
My question is about Stellarin. One section says "The unique quality of this special place ... was one of the primary reasons for Stellarin setting his tower here.", while another says he "teleported his tower into the middle of the Veil quite by accident". How do these go together?
Customer avatar
Beth B September 25, 2019 7:34 pm UTC
Hi Reese,
We're so happy to hear that you're enjoying Third Time's the Charm! Thank you for letting us know, and thank you for your generosity!

Now, to answer your question: you're absolutely correct about those two things being at odds! The second was how we originally conceptualized Stellarin, and we must have missed that in our revisions. The first one is the correct version, unless you really like the second. He's very deliberate, and this spot provided a lot of promise to him. When we revise the title again, we'll be sure that gets cleared up! Our apologies!
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File Last Updated:
April 26, 2019
This title was added to our catalog on April 26, 2019.