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52 New Class Options -Player Friendly and DM approved
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52 New Class Options -Player Friendly and DM approved


Have you the player ever looked through the Players Handbook or Xanathar's Guide to Everything and thought “ I would really like a few more class options to customize my characters.” or “the type of character I want to play is not here”

Or have you as the dungeon master ever thought “ I want my players to have more options, but I don't want their character's power to upset the game”

Well worry not, we present to you “52 New Class Options That are Player Friendly and Dungeon Master Approved.” a collection of 52 new class options, that may make your character's feel powerful and cool, without upsetting the balance of the game. Play as a barbarian who transforms into a hybrid of man and beast when he rages, or a paladin devoted to a god of magic, who blends divine and arcane magic, with her mastery of the sword.

Maybe play as a tiefling fighter, who has tapped into his infernal heritage to become a hell knight, or a dragonborn monk who can transform briefly into a dragon to launch a vicious assault against his enemies.
Armored druids belonging to an ancient sect that was not bound by restrictions, warlocks who forged a pact with an ancient undead god in order to learn from their thousand year old wisdom on martial combat and arcane magic, clerics who summon heroes from the underworld to fight for them, Rangers who channel powerful nature magic into their arrows to lay down a maelstrom of arrows and elemental damage onto their foes, all this and much more in this new supplement to bring your characters to life.

In terms of new class options:

5 new barbarian paths

5 new bard colleges

5 new cleric domains

4 new druid circles

4 fighter archetypes

5 monk styles

4 paladin oaths 

4 ranger paths

4 rogue paths

5 sorcerer bloodlines

5 warlock pacts

2 wizard schools


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Reviews (1)
Discussions (3)
Customer avatar
Trenton H May 06, 2019 7:43 pm UTC
So question about the Circle of the Coven. Druids don't learn new spells. They know their entire spell list and are prepared spell casters. How does this Archetype work?
Customer avatar
Xander S May 07, 2019 12:04 am UTC
Apologies. That's going to be corrected in the next round of reworks and edits, but basically the druid can prepare any wizard spell or druid spell. While that may seem powerful at first, the amount of higher level spell slots (past 5th)is limited to one each, and we wanted to give the feeling of a arcane druid who is proficient in ancient secrets. As druids dont have very many serious damage dealing spells, especially even though they are the masters of the elements, we wanted to give that baba yaga vibe.

Since bards can learn spells from any class and you have the divine soul sorcerer who is a fusion of the sorc and cleric. This stays within the power curve of the game,though admitedly a bit stronger at first
Customer avatar
Chris G May 04, 2019 10:43 pm UTC
I've looked over this product, and while I appreciate the sheer quantity of options here, the balance of many of these options is poor. There are some very overpowered options that are in desperate need of being rebalanced. In addition, some of the options are vaguely worded and make it appear as though the author does not have a good grasp of the underlying base class mechanics. I also wish there were more options that provided flavor/RP potential instead of being almost purely about combat mechanics.

Here are a few examples of things that I object to:

- One of the druid subclasses gives access to the wizard spell list, but the option is worded like "whenever you learn a druid spell, you may choose a wizard spell instead." Druids don't learn spells. They prepare them like a cleric from a fixed list, so this option doesn't make sense. If the intent is to give Druids access to *every* wizard spell and let their spells be swapped out everyday, that is extremely unbalanced because...See more
Customer avatar
Xander S May 05, 2019 1:36 am UTC
Thank you for your input and we will take your suggestions into consideration . Many of the abilities that you mentioned are similar to some found in xanathars guide to everything. Additionally even the has mentioned that there is a sense of unbalancing even in the phb, as they specifically mentioned that there are many spells that are all the same level, but one or two are vastly superior to all of the others. I agree with you that we can definitely make minor tweaks to the grammar as in the druid prepares spells vs learns but I am having trouble understanding what lacks flavor as most flavor comes from the roleplayer themselves. Having a cleric of the elements know a variety of cantrips is nothing game breaking as a firebolt, only does 4d10 points of damage at 17th level. The goal of this product was to provide fun and flavorful alternative to the class options already offered, and yes much of it comes from the combat. If there are some truly significant changes which you are passionate about seeing...See more
Customer avatar
Bryan H May 01, 2019 12:45 am UTC
It would be nice if you had a breakdown of how many archetypes you've written for each class. The preview has 3 barbarian, 5 bard, 5 cleric and 2 druids. What about the other 37 archetypes? Other than that, from the preview things look good.
Customer avatar
Xander S May 01, 2019 1:22 am UTC
Done. The list has been added. Thanks for the feedback. If you do purchase please leave a review
Customer avatar
Xander S August 27, 2019 5:43 pm UTC
Out of curiosity have you tried playing with any of the classes
Customer avatar
Bryan H August 27, 2019 5:54 pm UTC
I provided the idea to my players, but as a perma-DM, I haven't had the chance to use it myself (at least, not yet).
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File Last Updated:
April 28, 2019
This title was added to our catalog on April 28, 2019.