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Handful of Heists (Fantasy Grounds)Click to magnify

Handful of Heists (Fantasy Grounds)

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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.

Includes Unity NgZ6Rud.jpg

"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.

Attention scoundrels!

Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist adventures, along with six hand-drawn, full-color detailed battle maps, one full-color hand-drawn dungeon maze map, and a player handout treasure map. (Scroll on down for some art samples!)

Within these pages:

Caverns of the Sunken Queen: The Sea Goddess Umberlee demands tribute from all who sail her harbors....which means there's a nice cache of gold in underwater caverns, just waiting for a thief bold enough to steal the tithe of a god. This adventure contains a player handout treasure map, an underwater cavern dungeon maze map (one keyed for DM use, another blank for player exploration) and a "boss fight" battle map. (The battle map has a gridded, non-gridded, and a version outputted to print on two 11 by 17 pieces of paper)

It's Always Sunny in Waterdeep: For too long, Frewn and his bar have been a thorn in the side of Trollskull Tavern. He's been trying every dirty deed in the book- but can he take it as well as he dishes it out? It's time to settle up with Frewn for good.

Husteem's Vault: Prove there's no honor among thieves by breaking into the vault of the most notorious fence in Waterdeep. Get past the guards using combat, stealth, or social maneuvering, navigate the tricks and traps, and get out before alerting the attention of the Xanathar Guild! This adventure contains a full-color battle map of the three-room vault- one keyed for DM use, one player facing version with grids, and one player facing version without grids.

The Lock Blocker: Give social-based characters a chance to shine in this con, set in the Yawning Portal. A wealthy knight makes for an easy mark if you can drive a wedge between him and his adoring savvy squire.

Tower Heist: In the centerpiece caper, team up with Black Viper, put together a crew of willing and unwilling participants, and pull a job on the most impenetrable building in Waterdeep- Aghairons Tower. This adventure contains four full-color battle maps- The Tower Supply Room, the Tower Study, The Tower Summoning Room, and Aghairon's Tomb. These come in two versions- one keyed for DM use, and one player facing gridded. 

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Reviews (0)
Discussions (2)
Customer avatar
Adrian B April 05, 2020 9:53 pm UTC
Is this suitable for Tier 1 play?
Reply
Customer avatar
Rob T April 05, 2020 9:56 pm UTC
CREATOR
Yes, it is suggested for level 3.
Customer avatar
Joseph D March 29, 2020 6:04 am UTC
I'm wanting to use this for roll20. This is exactly what I'm looking for, but it looks like you only have a .pdf and a fantasy grounds option. Is this option usable in roll20?
Reply
Customer avatar
Rob T March 29, 2020 6:24 am UTC
CREATOR
DMs Guild modules are only usable on Fantasy Grounds.
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File Last Updated:
April 27, 2021
This title was added to our catalog on April 20, 2019.