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Expanded Wealth Manual

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Wraith Wright's Expanded Armor Manual


From RANDALL RIGHT,

author of the MITHRAL Best-Selling Comprehensive Manuals,

comes this Dungeon Master tool for managing party wealth.

   

Chapter 1: Wealth & Assets: Guidance for sane treasure distribution rates; keep your players

hungry but not too hungry! -- Descriptions and values for a wide range of material assets, including

coins, gems, trade bars, dry goods, and more -- Suggestions for new coins and alternate

forms of currency -- An expansive description of nonmaterial assets, including medals, titles, rights,

favors, letters of recommendation (declarations of authority, hospitality, indulgences, letters of marque,

noble's favor, trade options, and warrants) -- Guidelines for valuing, moderating, and implementing

downtime as a form of treasure

   

Chapter 2: Labor & Investment: New and variant rules for downtime activities, including methods for

using them while adventuring -- A rational synthetization of the official rules (and official variants) for 

crafting -- Guidelines and story ideas for commercial manufacturing ventures -- Rules for building

structures as investments, and a simple table for balancing monthly returns and costs -- Tables of 

new vessels to purchase, use, and upgrade -- Discussion of pure investments and of investing for

reputation instead of financial returns

   

Chapter 3: Structures & Vessels: How to build three-part "starter kits" for introducing land ownership

into your campaign -- Guidelines for building over a dozen kinds of stronghold or homestead --

Rules for growing property and modifying structures with custom collections of rooms and buildings -- 

Rules for features and components to customize ships as a party headquarters -- Expanded lists of

siege weapons and a set of siege guns, plus optional rules for their use

   

Chapter 4: Servants & Soldiers: Guidance for hirelings of various sorts, a baseline that underpins

the costs of large-scale employment -- A look at the prohibitive costs of employing, arming, and

feeding soldiers -- A rundown of the various means by which soldiers can be recruited and

maintained at lower costs -- Guidelines for adapting the Loyalty variant rule to armies or

army segments -- An elegant method for resolving losses in large-scale conflicts and sieges, and

outcomes that affect player characters -- Story ideas for characters participating in battles or

influencing large conflicts with party-scale adventures

   

Chapter 0

Chapter 1

Chapter 2

Chapter 3

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Reviews (0)
Discussions (4)
Customer avatar
Scott G June 23, 2023 9:28 pm UTC
PURCHASER
I've got version 5 of Expanded Wealth. In Chapter 3 Structures and Vessels, page 39 in the Structures chart there are a large and small factory listed. The Large Factory only requires 2 Skilled Workers where as the Small Factory requires a Garrison of 8 and 10 Skilled Workers.This seems a bit off. Also there is no description of either factory in the text below.

My Gnome Artificer is inventing the "chili brick", a dehydrated batch of chili in brick form covered in the fat rendered from the (as cheep as he can get) "meat". I figure he will need a small factory to cook, dehydrate, coat and package the bricks for sale. He plans to sell them as "Concentrated Rations" at a totally villainous mark up. Being an Artificer and a Gnome he plans a complicated factory system to automate the process with something Rube Goldberg would be proud of. So thus the need for the "small factory" I think...
Reply
Customer avatar
Wraith Wright P June 27, 2023 8:59 am UTC
CREATOR
The descriptions for the two Factories are missing because those facilities were removed from the final manuscript, replaced with a more in-depth process of mass manufacturing in an earlier section. It looks like those two lines somehow stayed on the table though, and with odd data in their columns. :(

PS: There's another typo on that table; the Fortified Tower should have a Skilled Hirelings requirement of "10" instead of 2.
Reply
Customer avatar
Scott G June 27, 2023 3:40 pm UTC
PURCHASER
Earlier Section... You mean the hirelings area? Or do you mean a different books.
Reply
Customer avatar
Wraith Wright P June 27, 2023 4:28 pm UTC
CREATOR
A single factory entry on that table wouldn't really work because the particulars of what you're making can be so varied as can the necessary size of your manufacturing premises. Check page 37, under Mass Manufacturing. (This section continues a discussion from the prior page about multiple artisans sharing tools for efficiency.)
Customer avatar
William B August 31, 2021 3:11 pm UTC
Hello,

Are there any plans to convert this and the other related products to Fantasy Grounds? If so, any idea on the timelines?
I did just purchase this product: https://www.dmsguild.com/product/272548/The-Comprehensive-Equipment-Manual-Revised-Fantasy-Grounds and really like what I have seen so far.

Thanks.
Reply
Customer avatar
Wraith Wright P August 31, 2021 3:32 pm UTC
CREATOR
No plans for Fantasy Grounds yet. Most of these PDFs get occasional updates to reflect new material WotC produces. The Expanded Wealth Manual might be an exception--its topics rest upon some core systems that WotC hasn't been adding onto. However, I'm not sure there's enough interest in that product alone because it's entirely DM-facing, not a general tool for players.
Reply
Customer avatar
William B August 31, 2021 3:48 pm UTC
Hi Wraith Wright P ~ thanks for the response. :)

I completely understand the whole cost/benefit thing ~ Some products will be worth the additional cost of converting and some won't.

From my perspective as a DM products that I don't have to convert into FGU because I want to use them are much more attractive because of time constraints. I would rather bring it into the campaign and just use it rather than go through the exercise of reading it, pondering what do I absolutely want/need to bring in, and then making the time for those items to be coded into FGU which takes away time for me to focus on what I really want to focus on: the game and my players.

Thanks again for taking the time to respond. You guys do quality work and it is appreciated.
Reply
Customer avatar
Clayton G December 05, 2023 2:08 am UTC
I would definitely pay for it, as well as the other comprehensive manuals. I already have the equipment and monster ones. I'm always looking for things like this to expand my FG games.
Customer avatar
Thomas W December 09, 2020 1:30 pm UTC
I'm wondering what's different from version 3.0 and / 4. It seems like there it went from 115 pages to 78 pages.
Reply
Customer avatar
Wraith Wright P December 09, 2020 2:55 pm UTC
CREATOR
The quantity of content is the same. I switched the formatting to better resemble the 5e style; smaller font and thinner margins significantly reduced the pages used. The important changes are the updated tables; the recent version includes pricing for all the magic items up through Tasha's Cauldron of Everything.
Customer avatar
Miles M December 08, 2020 6:17 am UTC
Hey fellas, theres a ton of stuff missing in the Uncommon Magic Items prices table on page 29. Yall jumped right from Pyroconverger to Shield +1. Was trying to look up a good price for a Ring of Swimming, but, uh, yall missed all the Uncommon "R"s. Anybody else have this issue?
Reply
Customer avatar
Wraith Wright P December 08, 2020 6:58 am UTC
CREATOR
I noticed that last week as I was updating the tables to include the newest releases. There'll be a new version up within a week, once we get the values calculated for Tasha's Cauldron of Everything.
Reply
Customer avatar
Wraith Wright P December 08, 2020 8:37 pm UTC
CREATOR
By "within a week," I actually meant "within a day!"

Version 4.2 is live.
Reply
Customer avatar
Miles M December 10, 2020 4:16 am UTC
Awesome! Thank you!
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File Last Updated:
January 30, 2021
This title was added to our catalog on April 10, 2019.