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Battles, Brawls & Belts
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Battles, Brawls & Belts

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$6.95

Step into the arena, and the world of "combat-entertainment"!

Not every legend culminates in a dark dungeon or mage's tower.  The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.

Inside these pages you will find...

  • Twelve new subclasses, each as deadly on an adventure as they are in the arena.
  • New grappling options, like throws, takedowns, and submission holds.
  • Build and maintain arenas, and run your own combat-entertainment promotion.
  • Get the crowd behind you with the Momentum system, letting you pull off amazing maneuvers to shock and awe.
  • Build your persona, reinvent yourself, and establish your signature moves!
"Battles, Brawls, and Belts contains something for just about every D&D fan. Personally, I was a fan of the grappling moves in the supplement, as they provide a bit more variety to the grapple mechanic than simply decreasing movement speed. Different submission moves and throws have different effects, and they can be used even outside of a gladiatorial arena. The guide is also exceptionally well-written and designed, and is well worth the $9.95 cost." ~ Christian Hoffer, Comicbook.com

 
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Customer avatar
Andrew H April 05, 2019 5:30 pm UTC
PURCHASER
Hey guys!

My first actual purchase on this site was this Battles, Brawls, & Belts supplement. For the most part, it's awesome. There are quite few typos here and there, and a couple of the rules/explanations are ambiguous enough to require DM interpretation -- but this is expected, and for a price of $10 it's hard to complain about minor problems like those (I'm a content editor at my day job, it's in my blood to read text actively looking for errors and I'm sure that the average reader wouldn't be too bothered by them).

Unfortunately, there is one glaring issue with this PDF in reference to the Druid subclass that makes the subclass impossible to use:

On page 17, the Druid "Circle of the Root" subclass is introduced with this text:

"While all other things eventually end, the forest that shall remain forever. When nurtured and protected, there is nothing that can stop the roots from spreading. The druidic Circle of the Root believes..."...See more
Customer avatar
Ashley M April 05, 2019 6:45 pm UTC
CREATOR
Isaac and I are mortified that a copy-paste error like that made it through! I'm TERRIBLY sorry that it's impacted your enjoyment of the document. I'll have an updated version up shortly, but I'll go ahead and provide you with the info immediately.

Taking Root
Starting at 2nd level when you choose this circle you can spread roots from your flesh into the ground you walk on. As an action on your turn, you spread roots into the ground to pull energy from the natural environment around you for one minute. While rooted, your speed is halved. As a bonus action you recover hit points equal to 1d6 plus half of your druid level. You are immune to being knocked prone while your roots are in place. You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and you regain all expended uses after a long rest.

We're prepping a quick 1.1 update to go up so this is included for everyone, and we'll try to give the full document a sweep to improve some typos and...See more
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Product Information
Copper seller
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Pages
60
Format
Original electronic
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File Last Updated:
April 05, 2019
This title was added to our catalog on March 28, 2019.