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Cleric Domain - Hearth

Cleric Domain - Hearth


The gods of the hearth are patrons of those who work with what is known as the Three Pillars: Flames, Food, and Family.

From a humble parent who keeps their spouse and children from starving, to the innkeeper who provides food and shelter to those less fortunate. The gods of the hearth teach that, with patience and hard work, even the smallest meal and humblest shelter can be a godsend to those in need. Clerics of these deities quest to find new and exotic recipies, seek out and assist the less fortunate, and provide firey vengeance to those who would do harm to the weak. Followers of these gods take great pride in their work, and they are willing to do whatever is neccesary to ensure not a single soul is left cold, hungry, and without a place to sleep. 

  • Create food that can heal, restore, and buff!
  • Use "alternative" weapons, like Frying Pans!
  • Bring warmth to the party, and fear to your enemies with various fire spells!
  • Always have a safe haven with spells like Leomunds Tiny Hut!
  • Bring some real life to the kitchen with spells like Tiny Servant!
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Gage R August 03, 2019 12:43 pm UTC
How would you "gain resistance" to fear, charm and poison? Some of these effects don't make any sense. How can a petrified person eat, since they are basically an inanimate statue by that point?

I really think this archetype needs a lot of revisions.
Customer avatar
Joshua C August 11, 2019 3:54 am UTC
"Resistance to fear, charm, and poison" should be "Advantage on saves vs Fear, Charm, or Poison". Good catch on that one.
As for petrified, I would leave that up to the DM as to whether or not the PC could simply have food placed into their mouths to activate the effect, much like you would a potion; but you bring up a valid point.
What other issues did you have with the archetype?
Customer avatar
Gage R August 11, 2019 4:21 pm UTC
Advantage on one saving throw is functionally the same as Advantage on your choice of Fear, Charm, or Poison, and one or the other should be removed or modified. The secret ingredient ability has way too many drawbacks, (It would be simpler to just have the prep time be 1 hour during a short or long rest, and the consumption of the food is at the end of that rest, plus removal of the "burning through the meal" stipulation). Duration can be set to until a character takes a long rest, or benefits from a newly prepared meal.

I would also recommend changing the ability used for cooking to Wisdom, as many clerics will not want to raise Dex when they could be raising Wisdom or Constitution instead (Plus many player and DMs I have spoken to agree that its usually Int or Wis that matters most in determining how well a dish is made in terms of taste).

But other than that, I actually like many other aspects of your class, since there is a scarcity of cleric domains that focus on meal...See more
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Joshua C August 17, 2019 7:33 am UTC
So in reading through your suggestions, I realized that I accidently uploaded an earlier version of this archetype, and only just now noticed (you being the first person to comment). The skill check for Cooking is absolutely set to use Wisdom (I even have a player in my current game using this archetype and we've been using Wis for months lol).

That being said, for some reason it never occured to me that Adv. on one ability score would effectively give you adv. vs fear charm, etc. but you're definitely correct on that point.
The "burning through the meal effect" stipulation is an attempt to limit the cleric from spending one spell slot and giving their entire party a very powerful buff (such as True Sight) for an entire day. I'll look into other options.

Lastly, as to the name of the class, while the most drastic "new" ability is based around food, the domain spells, and other abilities (Divine Strike, Flames Food and Family, and Master Chef) all center around...See more
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Gage R August 17, 2019 1:12 pm UTC
Dang, you've been busy. The archetype has improved so much that I kinda wish I had the revised version back when our group had a hearth cleric.

Minor nitpick though: You seem to be implying that the meals are actually cleric spells cast at higher levels to have a mass-effect. But this is not properly indicated in the document. I also would like to point out that some spells (Such as those mimicking lesser restoration or greater restoration) would not be practical since most status effects would not last more than an hour at most except in extremely rare cases (Being able to mass cure petrify or diseases is a pretty damn good bargain though)
Customer avatar
Joshua C August 19, 2019 8:20 pm UTC
The food effects that mimic lesser/greater restoration are meant to be the same effect as those that heal HP; you eat it, get the effect, and it's done. It's only the buffs (darkvision, freedom of movement, etc) that last for an extended duration as stated by "If the spell has a duration, the effect lasts on the target until they take a short or long rest, or are knocked unconscious." at the end of the "The Secret Ingredient" ability.

As for actually having a hearth cleric in a game, how did it go? Did they enjoy the archetype? And what level did they play it at?
I've only had my own players to base opinions off of, so any outside input is greatly appreciated.
Customer avatar
Gage R August 20, 2019 1:28 am UTC
I meant that by the time you'd wolf down a meal to cure yourself of poison, blindness, etc. (things cured by lesser restoration), those status effects would already have ended anyway (Most status effects cured by lesser restoration last a minute, and even those that last about an hour would make the meal useless since it would have ended by then anyway).

As for my first group using this class: I had to homebrew a lot of things, such as removing the burn through effects, treated saving throw resistance as advantage, and instead of the "pick one" for advantage or immunity to specific conditions, I treated it as you have advantage/immunity to ALL the listed conditions. Lastly, I changed the ability score used for cooking to Wisdom.

Once those changes were in effect, the class was absolutely wonderful to play. Even with Benjamin Huffman's Scholar class (Which has a culinarian archetype), I still would prefer to use the Hearth Domain for those who want to focus on the religious aspect...See more
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File Last Updated:
August 17, 2019
This title was added to our catalog on March 19, 2019.