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Handful of Heists
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Handful of Heists

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"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.

Attention scoundrels!

Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist adventures, along with six hand drawn, full color detailed battle maps, one full color hand drawn dungeon maze map, and a player handout treasure map. (Scroll on down for some art samples!)

Within these pages:

Caverns of the Sunken Queen: The Sea Goddess Umberlee demands tribute from all who sail her harbors....which means there's a nice cache of gold in underwater caverns, just waiting for a thief bold enough to steal the tithe of a god. This adventure contains a player handout treasure map, an underwater cavern dungeon maze map (one keyed for DM use, another blank for player exploration) and a "boss fight" battle map. (The battlemap has a gridded, non-gridded, and a version outputted to print on two 11 by 17 pieces of paper)

It's Always Sunny in Waterdeep: For too long, Frewn and his bar has been a thorn in the side of Trollskull Tavern. He's been trying every dirty deed in the book- but can he take it as well as he dishes it out? It's time to settle up with Frewn for good.

Husteem's Vault: Prove there's no honor among thieves by breaking into the vault of the most notorious fence in Waterdeep. Get past the guards using combat, stealth, or social maneuvering, navigate the tricks and traps, and get out before alerting the attention of the Xanathar Guild! This adventure contains a full color battle map of the three room vault- one keyed for DM use, one player facing version with grids, and one player facing version without grids.

The Lock Blocker: Give social based characters a chance to shine in this con, set in the Yawning Portal. A wealthy knight makes for an easy mark, if you can drive a wedge between him and his adoring savvy squire.

Tower Heist: In the centerpiece caper, team up with Black Viper, put together a crew of willing and unwilling participants, and pull a job on the most impenetrable building in Waterdeep- Aghairons Tower. This adventure contains four full color battle maps- The Tower Supply Room, the Tower Study, The Tower Summoning Room, and Aghairon's Tomb. These come in two versions- one keyed for DM use, and one player facing gridded. 

A battlemap for Umberlee's Cache

Vault Map preview

Printed Battlemap

If you enjoy this, also check out "Here's to Crime" a set of house rules for running "Ocean's 11" style sessions in D&D.


 
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Reviews (11)
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Reviews
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March 19th, 2019
Great stuff! The art is fun, the writing is solid, and a lot of work and creativity went into this. I'm only one story in and I'm already lovin' it! [...]
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March 18th, 2019
A useful little collection of short (3rd level) adventures that would appeal to the cunning and crafty. The adventures vary from more typical dungeon crawl type capers to potentially more social encounters, with roleplaying with a capital R. The book [...]
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March 18th, 2019
Excellent value, 5 superbly crafted adventures & the maps are most excellent as well. Enjoy [...]
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March 18th, 2019
I really appreciated the whimsy and creativity on display here. I kept thinking every heist was my favorite until I read the next one! It feels like there is something for everyone in the party, even less sneaky characters. There are also some fun char [...]
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March 18th, 2019
Well written and varied adventures, something for all types of DMs and players to enjoy (or try something new). The maps were super useful and i wish more modules were doing this. [...]
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Pages
40
Format
Original electronic
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File Last Updated:
March 18, 2019
This title was added to our catalog on March 18, 2019.