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VeX's Trinket Horde (Fantasy Grounds)

VeX's Trinket Horde (Fantasy Grounds)

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MOD (Virtual Tabletop)
$0.99

Tyrannosaurus VeX Presents

VeX's Trinket Horde

Have you ever wished there were more of those little relatively useless, but intriguing trinket items at your fingertips to throw into your treasures, into the pockets of monsters, and in the possession of NPCs?  Do your players love the trinket table in the PHB, but want more?

Then this is the module for you!

What it included?

  • Seven Hundred Dragable/Droppable Trinket Items with names and short descriptions.
  • A nested table system that rolls randomly and outputs a random trinket to the chat or a parcel.
  • Future updates with more trinkets!
This module is an integral part of VeX's Random Treasure Generator Tables!

Examples

UPDATE:  March 31th, 2019 - Forecaster finished proofreading the first six-hundred trinkets and I have updated those he found with spelling/gramatical errors.  In addition, there are 100 new trinkets that have been added to the module, brining the total number to 700.  But I am not satisfied.  I have every intention of adding more more more!  Enjoy!

 
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Reviews (0)
Discussions (4)
Customer avatar
Kevin S April 09, 2020 7:21 pm UTC
PURCHASER
Hello, I am having trouble getting this to work in FGU. I saw on the forums someone else posted having issues and that the extension required to run it in FG is no longer working or doesn't work in FGU (Random Treasure generator ext), but there was no response there. Is there a fix, or are we all missing something? I have this mod (Vex's Trinket Horde), along with Vex's random Treasure tables, and the extension loaded and modules opened, including DM's guide. I am unclear about how to "delete" the sample table that pops up. I deleted the entry in the window that appears beneath the instructions that pop up, but that didn't do anything. I click to roll and it will add coins, but no treasure. I was able to drag and drop some tables into the window beneath, and got some results, but there are no instructions on how to set up the dice rolls etc. to refer to the correct Challenge rating tables/etc. Thanks in advance for any guidance you can provide.
Customer avatar
Aaron G April 09, 2020 9:36 pm UTC
CREATOR
As far as I know, the extension doesn't work in FGU. But if it's correctly loading, you can try it. Make sure you are deleting that sample table, then make copies of the Tables from the Random Treasure Tables mod, and then move those copies into the correct group for the extension. Otherwise the tables won't roll correctly.

The tables do still work, you need to choose the correct table for the Challenge Rating of the monster or encounter from the Treasure Tables.
Customer avatar
Jeremy F April 04, 2020 11:05 pm UTC
PURCHASER
Seconding this issue -- I downloaded expecting a PDF, without reading the fine print. It's on me, but consider putting a more prominent FANTASY GROUNDS ONLY warning on there! Most of us don't use it or can't afford it.
Customer avatar
Emile D April 19, 2019 9:51 am UTC
PURCHASER
I made the mistake of purchasing this without realising it was not a PDF but a module for Fantasy Grounds (which is too expensive for me right now). This is NOT a review, as I have not been able to view the product, it's just a notice to anyone else who might be looking.
A shame really, the preview looks really good!
Customer avatar
Susannah R March 10, 2019 11:10 am UTC
PURCHASER
I love random tables like this. But I cannot open it.
Customer avatar
Aaron G March 10, 2019 5:09 pm UTC
CREATOR
I'm sorry you're having troubles opening it.
Did you download the file in the correct directory?

Fantasy Grounds Modules need to be saved in Modules subfolder of the Fantasy Grounds Data Folder.

Once it's in the correct directory, and you are loaded into a Fantasy Grounds campaign as a Host/DM, you load the module from the Library > Modules menu.

Once there, the tables will be accessible from the "Tables" button.
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File Last Updated:
March 31, 2019
This title was added to our catalog on March 06, 2019.