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{WH} Expanded Artificer! New subclass and infusion options
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{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.

But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.

The Expanded Artificer is the first subclass collection on the DM’s Guild from Walrock Homebrew, and contains three subclasses for the artificer, revised from earlier editions of D&D, alongside all-new infusions.

Included in this supplement are:

  • The Arcane Armorer, a stalwart defender of their allies, working with armor and magical shields to repel threats.

  • The Clockwork Engineer, crafting minions from cogs and metal, never without a helping hand.

  • The Self-Forged, a skilled engineer whose eye has turned towards technological self-improvement, fusing flesh and metal.

  • And 11 new Infusions, to do everything from controlling ships and vessels to forging new warforged components!

What marvels will you make, and how will they reshape the world?

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Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

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Discussions (7)
Customer avatar
JONATHON B January 21, 2020 9:36 pm UTC
So here is just a comment and a bit of feedback in case you weren't aware, but the damage output of the Clockwork Engineer subclass *might* be a little absurd.

at lets say 10th level, you are getting 2 crossbow multi-attacks (lets say a non-magical hand crossbow) + 3 clockwork minion attacks

Since its all intelligence, and there have been 2 ASIs at this point, its realistic to assume a +4 to intelligence, which everything above uses.

Assuming all attacks hit, the total dice you are rolling on a turn becomes

2d6+8(nonmagical hand crossbow multiattacks) + 6d4+12(clockwork minions)
According to the dice math website i use, the average damage for this is 48, with the damage peaking at around 65 and its absolute minimum being around 30.
This is to say nothing of the bonus 96 hitpoints your 3 minions would have between them, (32 each in this case) and the potential impact on the action economy from having three independently acting minions.

I'm...See more
Customer avatar
Conn M December 06, 2019 1:15 pm UTC
Are their any plans to update this for the official release of the artificer in the Wayfinders guide/R.F.T.L.W?

Edit: Saw in the preview it says you intend to change it as the artificer does, but is there any solid plan in place for that? Just wondering.
Customer avatar
Tyler B December 08, 2019 11:56 pm UTC
Currently working on it!

I'm updating the file to InDesign (to make the text selectable), so it'll take a little extra time. I'd give it an ETA of ~2 weeks if all goes as planned.
Customer avatar
Conn M December 11, 2019 9:39 am UTC
That's great to hear! Thank you so much!
Customer avatar
Tyler B December 16, 2019 5:16 am UTC
And it's done!

ETA should've been 1 week, but I clearly have no idea how long these things take.
Customer avatar
Conn M December 16, 2019 1:38 pm UTC
Just saw. It looks really cool! I love the self-forged!
Customer avatar
Rex P January 05, 2020 1:45 am UTC
Are you planning on updating any other of your homebrew creations with selectable text? Thanks!
Customer avatar
Tyler B January 05, 2020 11:26 pm UTC
All of them, eventually. But doing so takes a LOT of time.

I basically have to re-make them from the ground up, so expect a gradual trickle of updated content.
Customer avatar
Tucker A April 10, 2020 11:55 am UTC
Do you mean you made this compatible with the official release of the artificer?
Customer avatar
Tyler B April 12, 2020 6:50 am UTC
Yep! It's compatible with the official artificer in Eberron: Rising from the Last War.
Customer avatar
Damian F May 20, 2019 4:32 pm UTC
Small thing I've noticed on the Clockwork Engineer; The Clockwork Mount is called a Mount and is "supposed to carry you", but being a Medium creature, it can only carry Small player characters. This could be remedied by giving it the Powerful Build trait.
Customer avatar
Tyler B May 20, 2019 11:02 pm UTC
Baaaah. That was intended to be on there from the start!

I also noticed this after revising it, after the most recent artificer release. Will fix!
Customer avatar
Damian F May 20, 2019 11:12 pm UTC
Heh, glad to hear it :)
Customer avatar
Eamon O May 07, 2019 6:42 am UTC
I really love this, my only concern is that the Clockwork Engineer is a little underpowered. Any advice on how to buff him? I kinda image all of the mechs combining into one.
Customer avatar
Cory W April 16, 2019 5:02 pm UTC
Found the answer in the preview.
Customer avatar
Cory W April 16, 2019 3:48 pm UTC
Is this based off the UA Revised Artificer or the original?
Customer avatar
Enrique V April 06, 2019 2:56 am UTC
Any chance this could be put into the MPMB sheet via GitHub?
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File Last Updated:
December 15, 2019
This title was added to our catalog on March 03, 2019.