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{WH} Expanded Artificer! New subclass and infusion options

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Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.

But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.

The Expanded Artificer is the first subclass collection on the DM’s Guild from Walrock Homebrew, and contains three subclasses for the artificer, revised from earlier editions of D&D, alongside all-new infusions.

Included in this supplement are:

  • The Arcane Armorer, a stalwart defender of their allies, working with armor and magical shields to repel threats.

  • The Clockwork Engineer, crafting minions from cogs and metal, never without a helping hand.

  • The Self-Forged, a skilled engineer whose eye has turned towards technological self-improvement, fusing flesh and metal.

  • And 11 new Infusions, to do everything from controlling ships and vessels to forging new warforged components!

What marvels will you make, and how will they reshape the world?

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Collections Expanded Artificer Rogues Gallery
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
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Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

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Reviews (2)
Discussions (12)
Customer avatar
Lee-roy B September 01, 2021 8:43 am UTC
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How do I post a review
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Malikki B July 07, 2021 3:38 pm UTC
PURCHASER
just a note (and apolegetic necro post), as of tashas's would the armorer artificer make the above subclass redundant, or at the least have a large overlap?
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Malikki B July 07, 2021 3:39 pm UTC
PURCHASER
i should clarify that i havent actually read this book yet, as im waiting to be paid this week to actually grab it.
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Tyler B July 07, 2021 9:25 pm UTC
CREATOR
Arcane Armorer is more of a shield-smith type of character. Less Iron Man, more "protect all my companions with magitech bubble shields."

Obviously this was made before Tasha's - I should really go back and revise the options (and the naming) at some point.
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Sophie G December 01, 2020 12:49 pm UTC
PURCHASER
Question for the mending on the Clockwork minions. Since it is a cantrip, with no limit we can fully repair every minion. Of course in combat it would take many turns, but out of combat, there is no need to wait for a rest for them to repair. I am sure not everyone might take mending as a cantrip, but for this subclass, it seems almost inevitable. Have you thought of a mechanism where there would be a limit on how many HP per day the minions can get repaired with the mending spell? As I always like to make things less easy for me as a player, or for my players as a DM, I would recommend that :

When the mending spell is cast on a constructed creature, you cannot do so again until the creature has lost HP again. (my english isn't too good, sorry for the grammar). It would prevent just casting mending over and over until it is fully repaired.

Have a good day!
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Tyler B December 02, 2020 7:54 am UTC
CREATOR
I'd say it'd work similar to how it does with the Battle Smith - that is, Mending can be used as much as needed, with the assumption that the construct minions would begin any combat at full hit points.

I'd assume Battle Smith's logic here is that an artificer could manually repair a construct with tinker's tools until it was fully fixed, but Mending is a way of expediting that process, without adding much in the way of game imbalance. After all, minions like steel defenders have low hit points overall, and even them being at full hit points at the start of each combat doesn't do a whole lot extra for survivability.

Needless to say, if there's a tense situation between combats, like running from a larger foe, it might be difficult to find time to cast Mending! But in most cases, yes, it's working as intended if you're able to get your minions back up to their hit point maximums.
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Sophie G December 07, 2020 2:26 pm UTC
PURCHASER
Thanks for explaining your point of view! It is so logic, I didn't think of it!
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Sophie G November 29, 2020 12:58 pm UTC
PURCHASER
Just chose the Clockwork Engineer for my new Artificer :) Awesome Specialist!
Customer avatar
Sophie G November 19, 2020 3:43 pm UTC
PURCHASER
Hello! I wanted to clarify something about the Fluid Funds infusion. The way i understand it, you can transmute any type of coins to another type of coins, same for gems. Am I correct? If so, I believe this is extremely overpowered for a 2nd-level artificer as you could transform copper coins in platinum at will and get rich quick in game. I would rather make that infusion available at 14th-level and make limitations on how to use it. For example, it could be able to transform only one type of coins, lets say copper into silver, and nothing else. This helps the player get richer in a more restricted way. Can you give me your input on this?
Thanks a lot!
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Tyler B November 19, 2020 4:29 pm UTC
CREATOR
Hi there! Thanks for the question!

Fluid funds doesn't change coins into other coins on a 1:1 ratio, so 1 copper wouldn't become 1 platinum.

Rather, it changes coins to coinage of its equivalent value. So you would need 10,000 copper to make 1 platinum, because both amounts of coins have the same value.

The intent here is for a few things: to make large amounts of small coins easier to transport, to make change with larger currencies, and to transform gems into spendable money. Fluid Funds itself doesn't create any monetary value.
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Sophie G November 19, 2020 7:17 pm UTC
PURCHASER
Oooh! I see! Thanks for the explanation. English is not my first language, so sometimes its harder for me to get subtle things. I Get it now! Thank you! :)
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Sophie G November 19, 2020 7:17 pm UTC
PURCHASER
Awsome Book by the way! I bought all your documents i believe, you are doing an awesome job!
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JONATHON B January 21, 2020 9:36 pm UTC
PURCHASER
So here is just a comment and a bit of feedback in case you weren't aware, but the damage output of the Clockwork Engineer subclass *might* be a little absurd.

at lets say 10th level, you are getting 2 crossbow multi-attacks (lets say a non-magical hand crossbow) + 3 clockwork minion attacks

Since its all intelligence, and there have been 2 ASIs at this point, its realistic to assume a +4 to intelligence, which everything above uses.

Assuming all attacks hit, the total dice you are rolling on a turn becomes

2d6+8(nonmagical hand crossbow multiattacks) + 6d4+12(clockwork minions)
According to the dice math website i use, the average damage for this is 48, with the damage peaking at around 65 and its absolute minimum being around 30.
This is to say nothing of the bonus 96 hitpoints your 3 minions would have between them, (32 each in this case) and the potential impact on the action economy from having three independently acting minions.

I'm...See more
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Conn M December 06, 2019 1:15 pm UTC
PURCHASER
Are their any plans to update this for the official release of the artificer in the Wayfinders guide/R.F.T.L.W?

Edit: Saw in the preview it says you intend to change it as the artificer does, but is there any solid plan in place for that? Just wondering.
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Tyler B December 08, 2019 11:56 pm UTC
CREATOR
Currently working on it!

I'm updating the file to InDesign (to make the text selectable), so it'll take a little extra time. I'd give it an ETA of ~2 weeks if all goes as planned.
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Conn M December 11, 2019 9:39 am UTC
PURCHASER
That's great to hear! Thank you so much!
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Tyler B December 16, 2019 5:16 am UTC
CREATOR
And it's done!

ETA should've been 1 week, but I clearly have no idea how long these things take.
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Conn M December 16, 2019 1:38 pm UTC
PURCHASER
Just saw. It looks really cool! I love the self-forged!
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Angelo I January 05, 2020 1:45 am UTC
Are you planning on updating any other of your homebrew creations with selectable text? Thanks!
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Customer avatar
Tyler B January 05, 2020 11:26 pm UTC
CREATOR
All of them, eventually. But doing so takes a LOT of time.

I basically have to re-make them from the ground up, so expect a gradual trickle of updated content.
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Customer avatar
Tucker A April 10, 2020 11:55 am UTC
PURCHASER
Do you mean you made this compatible with the official release of the artificer?
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Customer avatar
Tyler B April 12, 2020 6:50 am UTC
CREATOR
Yep! It's compatible with the official artificer in Eberron: Rising from the Last War.
Customer avatar
Damian F May 20, 2019 4:32 pm UTC
PURCHASER
Small thing I've noticed on the Clockwork Engineer; The Clockwork Mount is called a Mount and is "supposed to carry you", but being a Medium creature, it can only carry Small player characters. This could be remedied by giving it the Powerful Build trait.
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Customer avatar
Tyler B May 20, 2019 11:02 pm UTC
CREATOR
Baaaah. That was intended to be on there from the start!

I also noticed this after revising it, after the most recent artificer release. Will fix!
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Customer avatar
Damian F May 20, 2019 11:12 pm UTC
PURCHASER
Heh, glad to hear it :)
Customer avatar
Eamon O May 07, 2019 6:42 am UTC
PURCHASER
I really love this, my only concern is that the Clockwork Engineer is a little underpowered. Any advice on how to buff him? I kinda image all of the mechs combining into one.
Customer avatar
Cory W April 16, 2019 5:02 pm UTC
PURCHASER
Found the answer in the preview.
Customer avatar
Cory W April 16, 2019 3:48 pm UTC
PURCHASER
Is this based off the UA Revised Artificer or the original?
Customer avatar
Enrique V April 06, 2019 2:56 am UTC
PURCHASER
Any chance this could be put into the MPMB sheet via GitHub?
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File Last Updated:
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This title was added to our catalog on March 03, 2019.