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Ancestral Weapons

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Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons.

A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history.

Ancestral Weapons are powerful heirlooms gifted through the generations that scale up in power as your adventurers perform heroic deeds. As these weapons grow, they unlock new and more powerful upgrades such as inflicting damage caused by the elemental energy trapped inside, causing a foe to flee in fear when struck, or allowing you to deflect even the fiercest of blows. 

Due to the Spirit Point mechanic used within this system, you can also quickly develop new and thematic magic items to hand out to your players. Players can also use this system to let their heroes forge balanced and fun magic items with the included crafting rules.

Inside the pages of this supplement you will find:

  • Rules for using scaling Ancestral Weapons in D&D 5e

  • Over 130 weapon upgrades, to make your weapon as unique as your character

  • Rules to quick-build magic items for your campaign

  • The Spirit Point Crafting System allowing players to forge unique and thematically appropriate weapons

  • Tables to randomly generate thematic ancestral traits and epic weapon history

  • 4 example Ancestral Weapons, developed by our playtesters, each with 4 iterations used in their campaigns

  • 4 example non-ancestral weapons, built using the spirit point system

The product is supplemented by fantastic artwork, with an evocative cover by Fernando Gregory Milan, and heroic chapter art by Kostic Dusan.

Ancestral Weapons carry the weight of expectation, physical reminders of generations of epic feats. Can your hero carry the weapon in its next grand chapter?

Ancestral Weapons Cover  Ancestal Weapons Contents  Ancestral Weapons Chapter 1  

Ancestal Weapons Page 10 upgrades  Ancestal Weapons Chapter 3  Ancestral Weapons Chapter 5  

Follow Dungeon Rollers on Twitter: @DungeonRollers

Other products available from Dungeon Rollers:

Treasures of the Underdark - 40 Magic Items from this malicious and cruel realm

Treasures of the Mad Mage - 50 Magic Items inspired by the denizens of the Undermountain, and Halaster Blackcloak himself

Quest Spells - Rules for epic, divinely granted magic. Rules and spells updated from the 2nd Edition Tome of Magic

The Perilous Pact - A one-shot adventure set in Waterdeep. Follow a trail of deceit, heartbreak, and devils.

 
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Reviews (9)
Discussions (20)
Customer avatar
Alexander L April 12, 2019 10:02 pm UTC
PURCHASER
I'm excited to use this product, but I have a question about the "duelist" ability. It doesn't say when the +1 AC ends so is it assumed to operate like a shield spell?
Customer avatar
Dungeon R April 16, 2019 11:56 am UTC
CREATOR
Hi Alexander. Duelist works "against one melee attack you can see that would hit you.". This AC bonus only lasts for the duration of this single attack (note, not the attack action - just the attack you choose to trigger it against).
Customer avatar
Andrew W April 08, 2019 12:09 am UTC
PURCHASER
I love this product! But I have a question about Proficient 4. Should it cost 8 spirit points instead of 4?
Customer avatar
Dungeon R April 08, 2019 8:41 am UTC
CREATOR
Hi Andrew, yes it should - I will get this amended in an upcoming version.
Customer avatar
Damon C April 07, 2019 2:39 am UTC
Our group picked this up just this week and let me just say I LOVE this! I'm a real customization crazy gamer, so it is completely up my alley.

I would love if y'all made a sheet to keep with my character sheet to track spirit points and unlocks with a section for backstory. Maybe even a place for art or drawings of our cherished weapons!
Customer avatar
Dungeon R April 08, 2019 8:41 am UTC
CREATOR
This would be great! I'll see what I can sort.......
Customer avatar
Jakub F April 04, 2019 2:32 pm UTC
PURCHASER
Would be really nice if you added the list of changes in the newer versions somewhere. I think many people would appreciate that ^^
Loving the book btw, already using it in one of the campaigns I am in.
Customer avatar
Dungeon R April 08, 2019 8:42 am UTC
CREATOR
Hi Jakub, great idea. I'll try and pull this together for my next update.
Customer avatar
John G March 28, 2019 8:19 pm UTC
PURCHASER
Love the product! Quick question. How does leveling up work on an upgrade? enhanced weapon L1 (+1 magic weapon) costs 3 spirit points. Enhanced weapon L2 (+2 weapon) costs six points. To go from L1 to L2 require an additional 3 points or an additional 6? If i'm reading this right, you would use the "overwriting" mechanic to free up the three spirit points from the L1 upgrade, and then spend a total of 6 (net 3) to get the L2 upgrade.
Customer avatar
Dungeon R April 01, 2019 9:18 am UTC
CREATOR
Exactly this, you overwrite the original upgrade to the new upgrade, effectively paying the difference.
Customer avatar
Jean-Michael D March 28, 2019 2:34 am UTC
PURCHASER
can you make ancestral armor ? This prodcut is great.
Customer avatar
Dungeon R March 28, 2019 10:10 am UTC
CREATOR
Hi Jean-Michael,

We are looking at other products in this series in the future - keep your eyes out for an announcement in the coming weeks!
Customer avatar
Aaron G March 27, 2019 9:41 pm UTC
I'm interested in this product, but I'd love to have a Fantasy Grounds module rather than the PDF.

Is that in the works already? If not, I'd be interested in doing the work for a conversion. You can contact me by e-mail ajwk@reborn.com or Discord VeX#8197 if you're interested.

Examples of my work: https://www.dmsguild.com/browse.php?author=Aaron%20Gentry
Customer avatar
Gillard G March 26, 2019 3:32 am UTC
PURCHASER
LIke it, i proposed this for my Pact Weapon for my Hexblade, and the DM was interested in it.
The rp is that its the Blade of my patron but that it broke and fragments are scattered through the plane.
-There's a 25% chances that a Boss as a fragement on him, either as a trinket or amulet or on his weapon, and thus can use One/Two of the Ancestral weapon upgrades during the encounter, once defeated, i take the fragement back and get 5Sp.
-There's a 10% chances that we encounter an "Elite" monster, that also has a fragement in his possession, wich makes him stronger (One upgrade) and give 3Sp when killed.
Customer avatar
Jay K March 12, 2019 10:48 pm UTC
Hello, my group is enjoying your product very much..I do have a question about the upgrade "Precise" it reads "You can reroll damage results of 1 from this weapon, you must accept the second result" so my question is, does this affect rolls of 1 on all dice or just the weapon die?
For example, im playing a hexblade warlock/rogue, at 6th lvl i have 1d6 sneak attack, 1d6 hex spell, the weapon also does 1d6 to evil on top of the 1d8 weapon damage. Thanks.
Customer avatar
Dungeon R March 18, 2019 11:23 am UTC
CREATOR
Hi Jay, this is for all damage from the weapon. In this situation, this would apply to the additional damage too.

Thanks (ps, sorry for the slow response!)
Customer avatar
Jay K March 18, 2019 5:47 pm UTC
Hey, Dungeon R, was just in time. Playing tonight..thanks much for the clarity.
Customer avatar
Jay K March 12, 2019 10:35 pm UTC
Customer avatar
Joseph D March 12, 2019 2:08 pm UTC
PURCHASER
Just purchased because this very much reminds me of Weapons of Legacy from 3.5e. Great job on the content and format from what I see. Is it possible to get a bookmarked version of this document in the future and/or a hyperlinked Contents for page 1?
Customer avatar
Dungeon R March 12, 2019 2:22 pm UTC
CREATOR
Thanks Joseph! I'll have a look into this and see if I can add it into a future update.
Customer avatar
Joseph D March 12, 2019 3:57 pm UTC
PURCHASER
Thank you! Much appreciated.
Customer avatar
Cody B March 12, 2019 2:03 am UTC
PURCHASER
Hello, love the product thus far, but there is a typo on the Random Table regarding Feats of Legend for the Ancestral Weapons. One of them says "This weapon bought a city to ruin," but I think you mean "This weapon brought a city to ruin" I cannot wait to make a bunch of fun, powerful weapons to have in my DnD game for NPCs and players.
Customer avatar
Dungeon R March 12, 2019 11:11 am UTC
CREATOR
Hi Cody, glad you are enjoying it, and thanks - will get this amended in v1.2!
Customer avatar
Wayne T March 11, 2019 4:59 pm UTC
PURCHASER
I love this idea but was wondering how hard/easy this would be to implement in DnDBeyond? I ask because my groups rely heavily on that service so I would have to be able to recreate these items in there.
Customer avatar
Dungeon R March 12, 2019 11:12 am UTC
CREATOR
Hey Wayne. You'd need to make the items manually. You can do this as a homebrew item (which I think you can edit) each time it earns new upgrades. It's not a lot of work and keeps them all there nicely.

Hope this helps!
Customer avatar
Wayne T March 12, 2019 6:11 pm UTC
PURCHASER
That's what I thought and I agree, it's not too bad a process. You just got yourself a sale. :-) Thanks for the speedy answer!
Customer avatar
Maik V March 10, 2019 10:01 pm UTC
PURCHASER
I am planning to allow this supplement for a hexblade player of my DnD 5e group. However a rules question has come up.

Page 7, Skill Magus (level 1): You mention here a "+2 to spell attack and +2 to AC". Is this a typo and you meant "+2 to spell attack and +2 to spell save DC"?
A +2 AC seems a bit too strong considering its a permanent +2, while Duelist (level 1) only gives a temporary +1 AC bonus and only at the cost of the players reaction.

Would be awesome if you could clarify if this is a typo or not, and in case it isn't, explain your reasoning behind this choice.
Otherwise your supplement looks great. Looking forward to how it will play out in my campaign!
Customer avatar
Dungeon R March 12, 2019 11:16 am UTC
CREATOR
Hi Maik,

This is a typo on v1.1 that has happened in updating it. Magus (level 1) should read: Whilst holding this weapon you have a +1 bonus to spell attack rolls and a +1 bonus to AC. Each level in Magus increases each of these values by 1 (Magus level 2 is 2 to spell attack and 2 to AC etc).

Annoyingly when rewriting this from 1.0 to 1.1 I managed to make a different error!! This will be updated in v1.2 soon.

Matt
Customer avatar
Hiten D March 07, 2019 10:29 pm UTC
PURCHASER
Going to paste the text of my review here as well, in case it warranted any further discussion:

This is an incredibly well thought-out supplement that would be ideal to use in games where you don't want to bother with standard magic items, and instead give players a signature weapon that carries significance to their characters. There is potential here for players to bond so much with their weapon that DMs won't even need to worry about other magic item rewards.

It is a very cool concept, but I must admit that I have tried a similar version of this in my own games before and it back-fired. Players started to expect too much too quickly, and were not sufficiently patient for the upgrades. It incentivizes a certain type of game-play that I'm not comfortable with ("Hey, DM, pretty heroic deed wasn't it? Who else needs saving? No rest, no downtime, must get spirit points!! arghh!! Why are you guys sitting around?!?! we need to level up!"). This is kind of my beef with the Inspiration...See more
Customer avatar
Gillard G March 26, 2019 3:25 am UTC
PURCHASER
Its a problem with the players mindset, not the systeme per se, nothing much that can be done about it.
Maybe vary the sources of spirit points and give them a bit more on certain occasions so that they progression feel smooth enough, but not too good.
Customer avatar
Hiten D April 03, 2019 3:05 pm UTC
PURCHASER
Yes, absolutely. I think there's a certain finesse people can use to present this to players which can avert such a situation. Varying sources of spirit point awarding is simple enough, and probably shouldn't have warranted a long, rambling discussion post from me. I apologize...can't delete the previous post for some reason, but will edit my written review.
Customer avatar
Sean W March 07, 2019 6:04 pm UTC
PURCHASER
I think this a very interesting concept and I will love to try this out in my game!

For a side note, do the upgrades and system work well with armour or defensive equipment or accessories?
Customer avatar
Dungeon R March 07, 2019 7:49 pm UTC
CREATOR
Hi Sean, although the system is designed to be used with all types of items (we may or may not have plans for this...), some of the upgrades will work for sure. However they weren't designed with Armor in mind and as such may end up feeling mechanically or thematically odd, so would require some 'common sense' to prevail on behalf of those using it. For example, "Armor of the Plaguedoctor" with Poisonward, Guardian (level 1 - constitution), and Bolstering would work fine both thematically and mechanically.
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File Last Updated:
March 24, 2019
This title was added to our catalog on March 01, 2019.