Advanced Search

The Wrestler: A Grapple Based Class
Full‑size Preview

The Wrestler: A Grapple Based Class

Suggested Price $2.00

The Wrester! A class based entirely around grappling for D&D; 5th edition! Made by the creator of The Telepath Class, The Toon Class, and the Subclasses for Weirdos mini-series, this book contains an entirely original class with four subclasses to play with! The brutal Powerhouse, the speedy High-Flier, the tactical Technician, and the mystical Spiritualist!

 More from this Title's Contributors
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (2)
Customer avatar
David W March 20, 2019 6:05 pm UTC
Seems like there's a lot of cool and interesting stuff going on in here. I was a little bit surprised to note that the wrestler gets roughly half as many signature move points as a monk and that they recover only on a long rest (vs. monk's short rest). I don't think there's anything wrong with having a lower number of points total - signature moves feel beefier than the monk's martial arts bonuses, and it seems to make sense from a thematic point of view that you're not going to use a signature every turn, the way a monk might be likely to be spending ki more frequently. I do wonder if you couldn't get away with having them recover signature move points on a short rest without making them feel totally unbalanced though. I haven't played with it in a real game, so it's hard for me to say either way.

Regardless, thanks for putting the time and effort into creating this!
Customer avatar
David C March 11, 2019 6:43 pm UTC
Would it be possible to get an errata/clarification on some of these rules? They seem really amazing but some of them have some confusingly written parts.<br>
Most notably the level 10 ability with the Spiritualist Belt.<br>
Are you spending:<br>
1) 3 points + 2 spell slots total to do this spell? One for fall damage move and one for the spell that triggers on landing?<br>
2) 3 points and only one spell slot total where the spell being triggered at the end is what determines the amount of fall distance. Since you can only do this once per day and you're essentially spending 3 class points to do an extra 2d6 damage to someone at level 10, which is very minute. <br>
Is the creature you're doing this to knocked prone per the normal falling damage rules? Can this be done when you're grappling 2 creatures? <br>
I hope this reaches the creator of this class because this is super...See more
Customer avatar
Jordan A March 11, 2019 9:52 pm UTC
Glad you enjoy my class! Apologies that the writing of this ability is a bit confusing, allow me to clarify.

This feature only expends 3 points and 1 spell slot, no further resources are expended. The damage comes from the fall itself, but I can see how that can be confusing. Technically, you CAN use this while grappling 2 creatures. And, as per normal falling damage rules, the creature is knocked prone.

Again, apologies that the wording on this is confusing, I'll be sure to make changing it a priority when I next update it, although, updates for this class will not be worked on until the Archetypes for Weirdos book mini series is finished.

Thank you again for the comment!
Customer avatar
David C March 11, 2019 10:41 pm UTC
Thank you for the reply! Sorry the website messed up my edit with the <br> code.

I've been putting together a grapple barbarian and then found this and my eyes lit up.

One extra question about that ability if you don't mind, you yourself would not be knocked prone since you're not taking falling damage, correct?
Customer avatar
Jordan A March 11, 2019 10:51 pm UTC
Glad it caught your interest!

Also, that is correct, because you're not taking falling damage, you do not fall prone.
Customer avatar
David C April 07, 2019 4:03 am UTC
Playing with this character at level 5 a little bit now, I would like to have a recommendation of consideration for a d12 hit die vs d10. I've also noticed that with the class feature, they count as large with regards to grappling, so therefore can grapple huge creatures. However, shoving someone prone is its own separate rule that you can only shove one size up. Did you want people to want this class to be able to grapple huge creatures AND be able to shove and hold them prone? even if its a later level thing? Or be able to grapple huge creatures and only be able to shove large creatures.
Customer avatar
David C April 07, 2019 4:53 am UTC
The same could be said of the Toss or Suplex special moves. Since a Medium creature counts as large for grapple and therefore can grapple something huge, but does NOT currently count as large for knocking something prone, would you physically be able to Toss, or Suplex a huge grappled creature if you're not even strong enough to knock them prone?
Customer avatar
Jordan A April 07, 2019 5:10 am UTC
In regards to both your comments, yes, the idea was that you should be able to shove and hold a huge creature prone, as well as Toss or Suplex huge creatures. I've actually been trying to concoct a mechanic that scales with your level. A mechanic where the player starts only being able to grapple normally, but as they level up, they would be able to grapple huge creatures, and then gargantuan creatures at near around level 16, but I've yet to decide how it will fully work and an update to the class might not come until I have something far more substantial to add like a new subclass or new signature moves.

As for the health problem, I'm not 100% on that just yet. Their tankiness is on-par with Paladin with certain signature moves, and the D12 is kind of meant to be Barbarian's "special" little thing. I mean, yeah I gave my Toon class a D12 but its whole thing was that it was meant to be a tanky utility hybrid. I'm definitely considering it, but my stance on changing their health is currently...See more
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Copper seller
Community Content
Rules Edition(s)
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
June 29, 2019
This title was added to our catalog on February 28, 2019.