Close
Close
Advanced Search

Rise of the Necromancer
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/267287.xml&w=500&h=324

Rise of the Necromancer

ADD TO WISHLIST >
PDF
$
Suggested Price $0.00

Electrum seller!

Thank you all for the continued support with this one shot - 31st most popular of 6428 "pay what you want" titles. This is amazing I am eternally greatful!

Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of gaming to an already amazing RPG. I have intended it for new DM's and players starting out up to Level 5 although the difficulty can be modified to compensate as seen fit.

Any critisism is welcome and I hope you enjoy the content.

Download size = 41.3mb

V3 - Now has a prequal to the adventure campaign as well as fixing some small grammar and gameplay issues. I've added a small authors note section.

I will say the maps on this module are not great - I did intend to revisit and renew them but in getting a new PC ive lost my photoshop files and so would have to make them from scratch which I do not have the time to do. The maps in the rest of the series are of much better quality and print much better than the ones in this free module.

see the sequal - The Underling's Awakening https://www.dmsguild.com/product/269090/The-Underlings-Awakening and the final conclusion to this Mini Campaign - Empire of the Underling https://www.dmsguild.com/product/290402/Empire-of-the-Underling?term=empire+underl

 
 More from this Title's Contributors
 
 Customers Who Bought this Title also Purchased
Reviews (11)
Discussions (17)
Customer avatar
Joshua L February 28, 2020 4:09 pm UTC
PURCHASER
Gonna start my PC's on this. currently their level 3, but there's 7 of them so I think it's possible for me to run this with no actual adjustments made.
Already bought the next two since I like how the first one reads so much. But gonna have to adapt them to my home brew setting (doesn't seem like that big a deal from what I've been reading).
But I hope my PCs enjoy this. I record the audio of my sessions mostly for my own note taking if you want me to share the audio files.
I plan to use this series to get my PCs to roughly level 8 or 10 (I use a hybrid of milestone and XP).
Would be nice if the cave map was a higher resolution since it looks horrible when I printed it out after upscaling it. I scrapped it and drew my own (had to squeeze it a bit since I was low on paper, lmao)
Overall seems like a good module.
Customer avatar
Craig R March 04, 2020 9:15 pm UTC
CREATOR
Hi Joshua, thanks for supporting my works here. Ive tried really hard to keep the locations vague to let people slide them into whatever setting/town/city/world they fancy (albeit the final module has an actual location in Faerun). Nice idea with the audio recordings to see how games play back when its not the heat of the moment. I am working on updating his particular module with higher resolution maps and a nice little prequal section in the village before but work and life commitments are taking their toll at the moment so hope everyone can be patient for me.

Let us all know how it goes - only heard from one group so far on the whole campaign so any feedback from the 3 modules as a whole would be amazing!
Customer avatar
Joshua L March 30, 2020 6:02 am UTC
PURCHASER
So far the players loved the first one, gearing up for the second now. We meet bi weekly and Covid-19 is going to force me to convert to online I think. Gonna start some groundwork to see if I can et the maps to look good in Planar Ally (hosted on dndbox.com if your interested). The map itself seems to scale fine on a 140pixel grid, just need to do some cropping to get it to line up right
Customer avatar
Craig R March 30, 2020 7:46 am UTC
CREATOR
Hey Joshua, thanks for the update - hope you are all staying safe and healthy! Me and my team have had to go to skype sessions due to the outbreak but with people off means we can get even more games in so its not all doom and gloom :D ... Keep on battling away against the underling and his minions!
Customer avatar
Daniel G January 19, 2020 6:45 pm UTC
PURCHASER
can i play this with 6 people? i have a large group of friends and kinda want to know
Customer avatar
Craig R January 19, 2020 6:49 pm UTC
CREATOR
Hi Daniel, there is no limit to the amount of players you can have as long as you can manage everything. You could make the cave bigger and add in more enemies to compensate for the extra damage each player will put out. Another idea would be to create a situation where the party is split up and have two mini adventures run side by side. Also I would beef up the Boss by giving him 25-30% more HP ... Give it a shot and let us all know how you get on :)
Customer avatar
Robert B December 31, 2019 4:17 pm UTC
PURCHASER
Any chance you could adapt this to FG (Fantasy Grounds)?
Customer avatar
Craig R December 31, 2019 4:21 pm UTC
CREATOR
Hi Robert, thanks for the idea but it already takes a fair bit of my time to do these guides and having to re do them for a virtual tabletop style on something Im not to familiar with would take too long. Maybe in future I will look into it so thanks for bringing it to my attention. Happy Holidays my friend!
Customer avatar
Robert B December 31, 2019 5:02 pm UTC
PURCHASER
You to! Happy Newyears!
Customer avatar
Robert B January 20, 2020 10:14 pm UTC
PURCHASER
Rob Twohy can do the conversion for you if you're interested, he is fair about it and has converted roughly over 100 DMs Guild products for other authors.
Customer avatar
Craig R January 23, 2020 4:03 pm UTC
CREATOR
Hey Robert, yeah it would be good to speak to him - only issue with this site is there is no option to contact members privately. If you could get word to him then Id be happy to discuss with him :) ... Right now i am doing some minor ammendments to Rise of the Necromancer and The Underlings Awakening so once that is done and play tested then should be good to go on the conversion.
Customer avatar
Robert B January 23, 2020 8:07 pm UTC
PURCHASER
I was told by Rob that the best way to contact him was to contact him via Facebook Messenger, "Rob Twohy" is the user you need to look for.
Customer avatar
Gilan W November 02, 2019 10:09 pm UTC
PURCHASER
This is fantastic, starting a new campaign soon and I'm planning on a campaign where the party is asked to hunt down some grave robbers only to discover a Necromancer is behind it. I won't be following this word for word but it gave me a ton of inspiration so thanks.
Customer avatar
Craig R November 04, 2019 9:25 pm UTC
CREATOR
Hi Gilan glad I could be of help, seems like a great idea to tie into the campaign - hope it all works out awesome for you and your group!
Customer avatar
Joshua H October 02, 2019 4:10 pm UTC
This may seem like a dunb question but I figured this is the place to ask it. I'm a new DM (never ran a game before) and I have purchased the entire Rise of the Necromancer series because I want it to be my first campaign. I have read through the first book (3 times now) and was wondering how do people make that encounter last 3 to 4 hours? That was the average I saw people saying it took them. As a new DM just reading through it seems like it would go very fast. Any tips to running it or should I just follow the book as written and it should be a 3-4 hour session?
Customer avatar
Craig R October 02, 2019 4:20 pm UTC
CREATOR
Wow Joshua, first off thank you for picking my series as the first one you would like to DM. Hope you have a lot of fun behind the screen. It completely depends on youre style as DM and how your players want to play. If they are the sort that want to go around without absorbing the story and killing all the monsters then most sessions will go by very quickly.

You are the DM and you control the pace of the action. I try to write my campaigns to give a vivid image of the setting and what is going on - follow the lead and describe every action as best you can. Narrate the fights with awesome flourishes and detail and you will be surprised at just how much time will fly by. If your players are experienced ones then this beginner quest will seem very fast, you could tie it in to another small quest (perhaps a village needing assistance with bandits and then that could lead to this campaign). You would be amazed at how many "standard" quests can lead into a massive campaign from simply helping...See more
Customer avatar
Steven W September 03, 2019 6:58 am UTC
PURCHASER
Ran this for a group of 4 level 5s. They had fun with it.

Some comments I have as a DM:

The storm at the campsite was pretty neat. I liked that mechanic.

I really liked the spawn timer. My group likes to dawdle so this helped to get them to commit to an action. I'm going to try and work that into my games more.

I don't think this module really suits level 5s. Many of the creatures are too weak to stand ground. If you're going to run it with level 5s you will need to adjust up damage/hp on everything quite a bit. Using stat blocks from the MM for similar monsters will probably do the trick because...

...The monster stat blocks don't make sense. Was this module ported from a different system? A monster will have a 12 WIS with a -1 modifier, but a 12 STR on the same monster gets a +1 modifier. That monster might have a 5 CHA and get a -1 modifier, while a different monster will have 6 CHA and get a -2 modifier. There doesn't seem to be rhyme or reason...See more
Customer avatar
Craig R September 03, 2019 7:12 am UTC
CREATOR
Hi steven, so glad your group enjoyed the mini adventure. Indeed it is a little easy for level 5 but it was meant as a more starting ground for brand new characters/players. The final boss was not meant to be too difficult in order to give the players a chance if they were struggling. I find it is much easier to bulk up an enemy than scale down. Plus you took away all his power when you defeated the minions ;) ... Looking at it now the stat blocks are a bit all over the place. Will amend it to suit better in a small update so thanks for pointing it out.

With regards to the skeletons, theyre more of a puzzle than a challenge. Meant for getting the players to think about using the incantation to move through the hoarde. Sometimes its good to knock the players back a little and get them to rethink strategy - its all about how you handle it as DM, guide them on the path but dont hold their hand, its the tightrope we walk im afraid.
Customer avatar
Conrad S July 10, 2019 6:54 pm UTC
PURCHASER
A battle grid on the final map would have been preferred, but both groups I have run this for have enjoyed it quite a bit.
Customer avatar
Craig R July 10, 2019 7:02 pm UTC
CREATOR
On hindsight a grid would have been a good idea. I will try make an editted version with a grid overlayed - hope you managed alright though and thanks for the feedback. Appreciate it.
Customer avatar
Barney C May 16, 2019 4:31 pm UTC
PURCHASER
Read through it..it feels bit railroad-y. Like a lot. Basically every obstacle or enemy is unavoidable, and there is only one correct solution to the whole thing. Case in point: Skeleton wall that is unpassable, unless you get repel minions. I mean..they are undead, they should be affected by repel undead. But since they are immune to all conditions, including frightened..nope.

Also, I find it kinda funny that the necromancer screams about ripping the PC's soul away..while not possesing any such ability. Hell, he doesn't even have spell block. For all intents and purposes he is just a commoner with wand of magic missiles..that shoots one dart at a time.
Customer avatar
Craig R May 16, 2019 4:41 pm UTC
CREATOR
Hi Barney, thanks for taking the time to write out your thoughts on the guide. As mentioned it is a guide meant for absolute beginners to get the creative juices going and get used to the basic game mechanics as well as giving new DM's a story based script to follow if they so wish.

A good DM can always override a guide and go with circumstances as they unfold. As I have said in all my guides - you can do WHATEVER you wish :) ... This was a free guide I made to experiment with different situations and game mechanics with my usual group I thought I would share with the community. Not to give any spoilers but the second and third guides are/will be much more open world and made for more experienced players. Enjoy
Customer avatar
Barney C May 21, 2019 8:01 pm UTC
PURCHASER
Thing is, if it's aimed on beginers, you have to actually put more thought into the script, not less. Because, if you advertise it as beginer friendly, and present..well, something like this, avarange newbie DM won't go "OK, this is bare bones script, gotta add some meat", but rather "Huh..so this is how adventures should look like.." ... and what you end up with is more r/rpghorrorstories.
Customer avatar
Craig R May 21, 2019 8:09 pm UTC
CREATOR
That is a fair point. I understand not everyone has a vivid imagination and therefore must have it spelled out for them word for word. If that is their style then this might not be for them. I try to encourage and inspire the imagination of a new DM in this guide to get them excited enough to bring it to the players. There are hundreds of adventures on this site alone as well as all the official adventures set out by WOTC that any DM new and old can glean inspiration from to assist and flesh out a guide. As I said I wanted to explore some mechanics and I didn't want players immediately turning right and going straight to the boss before exploring and enjoying the fun of the mystery unfolding around them. PM me with ways you think I could improve my guides and I will be happy to take on board what you have to say :)
Customer avatar
Barney C May 28, 2019 12:04 pm UTC
PURCHASER
New around here..how do I PM you? can't find any way to do so..
Customer avatar
Ruben D May 07, 2019 6:53 am UTC
PURCHASER
Hey Craig R, Thanks for writing this material. We used this as a teamwork excercise in school and because DND. (duh) Had a lot of fun DMing this. We had a party of 4 level 5 characters. only thing i had to do was increasing some monster stats and even without it was quite challenging. Had a Stone Riddle Golem guarding the door to the cave and had the Wall of skeleton guards have riddles as well to come up with the spell to dispell them. Can't wait till the next sessions with the Underlings awakening. Thanks again for writing this great stuff.
Customer avatar
Craig R May 07, 2019 7:14 am UTC
CREATOR
Hi Ruben, glad you and your classmates enjoyed this adventure. Teamwork is always the main weapon in D&D so always keep that in mind. Nice job not making it too easy for your friends ... Can't go giving them an easy victory now can we! More puzzles and battles to come in the next chapters of the series.
Customer avatar
Craig S April 30, 2019 1:23 am UTC
PURCHASER
I ran Rise of the Necromancer as a one shot for my first time DMing as one of our regulars was away. Without changing the difficulty i had 3 level 3 players and would have had to score this medium to difficult. Session ran between 3 to 3.5 hours. Now off to the Underling's Awakening.
Customer avatar
Craig R April 30, 2019 2:01 pm UTC
CREATOR
Welcome new DM - hope you enjoyed your time behind the scenes (and the screen) and it wasn't too hard to follow this adventure. As i have said - if the party is finding it too difficult its always at the DM's discretion to "ease" them along. This particular adventure was not meant to be too difficult but I Hope your party had fun nonetheless. New adventure awaits in the Underling's Revival series - part 3 will hopefully be coming very soon! Set aside a good few hours for it and stay tuned.
Customer avatar
John B April 24, 2019 12:51 pm UTC
PURCHASER
I ran this with my nephews and it was a lot of fun. We got through it in a few short sessions, maybe 4-5 hours total (going at a pretty casual pace). I added some rooms and more encounters so the party could get to lvl 2 before the boss fight, then made the boss fight a little harder to compensate. Thanks for your contribution - we had a blast!
Customer avatar
Craig R April 25, 2019 6:53 am UTC
CREATOR
Thank you for commenting. Glad you and your nephews enjoyed the adventure ... I tried to make it easy to follow and as always DM gets to add or subtract where they see fit - keeps the party guessing! Happy gaming.
Customer avatar
Neko M March 25, 2019 1:30 am UTC
PURCHASER
We are long time gamers and used this module as our first foray into 5e and we really enjoyed it. Thanks! Just bought part 2 and can't wait for part 3!
Customer avatar
Craig R March 25, 2019 5:11 am UTC
CREATOR
Thank you so much! Appreciate the support and will be working my hardest to get part 3 done. I've had to make it 6 parts to fill the plot sufficiently so will take some time. The plot is nearly done so hopefully should be done in the next month or so.
Customer avatar
Devin P March 01, 2019 7:35 pm UTC
PURCHASER
Hey, im a new DM with mostly new players, when it says i should start characters up to level 5, would it be wise to make new level 1 characters with my players or should we start closer to 5?
Customer avatar
Craig R March 02, 2019 3:57 pm UTC
CREATOR
Hi thanks for asking. This adventure can be done with level 1 characters onwards (in fact I would recommend doing so if you are new to D&D) If your players do unfortunately get defeated then simply re start with your level 1 characters and try again). This game takes some practice and a bit of patience from the DM but its a learning experience for us all. I personally as DM have "fudged" the numbers to allow the final strike to hit its mark etc but dont let the players know that. Its all about the fun but if its a challenge - then it makes it more exciting/rewarding. I wrote this adventure as i personally love the story telling aspect and i know other adventures on this site can sometimes lack setting the scene. This gives more work for us DM's as you have to draw the players in and get on with the job at hand. Hope you enjoy your first trip into D&D and make sure to have fun!
Customer avatar
Craig R March 02, 2019 4:01 pm UTC
CREATOR
And on a side note: Level 1 characters are EXTREMELY fragile. No one would knock you down for letting players level up to level 2 before the boss fight so make sure your players look into what upgrades they will be taking when they do level up before starting the boss fight as it can take some time for everyone to learn how to level up properly. Keep the Player handbook by your side and just go through with them all so they know what theyre doing.
Customer avatar
Laura H February 25, 2019 3:24 am UTC
PURCHASER
Still no download link.
Customer avatar
Craig R February 25, 2019 7:52 am UTC
CREATOR
HI, that should be it there now. Dont know why it wasnt there.
Customer avatar
corey B February 24, 2019 9:11 pm UTC
PURCHASER
Where is the download link?
Customer avatar
Craig R February 25, 2019 7:52 am UTC
CREATOR
Should be up now - no idea why it wasnt there. Sorry.
Customer avatar
Austin I February 22, 2019 12:48 pm UTC
PURCHASER
There's no download link?
Customer avatar
Craig R February 22, 2019 1:53 pm UTC
CREATOR
I updated the book with new images. It should be available again now. Sorry for the inconvenience.
See 16 more
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History











Product Information
Electrum seller
Community Content
Author(s)
Rules Edition(s)
Pages
18
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
March 10, 2020
This title was added to our catalog on February 20, 2019.