Close
Close
Advanced Search

Rise of the Necromancer
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/267287.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/267287-sample.pdf

Rise of the Necromancer

ADD TO WISHLIST >
PDF
$
Suggested Price $0.00

FINALLY  GOLD seller! And over 30,000 downloads - Holy avernus thank you all so much!

Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!

Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of gaming to an already amazing RPG. I have intended it for new DM's and players starting out up to Level 5 although the difficulty can be modified to compensate as seen fit.

Any critisism is welcome and I hope you enjoy the content.

Download size = 41.3mb

V3 - Now has a prequal to the adventure campaign as well as fixing some small grammar and gameplay issues. I've added a small authors note section.

I will say the maps on this module are not great - I did intend to revisit and renew them but in getting a new PC ive lost my photoshop files and so would have to make them from scratch which I do not have the time to do. The maps in the rest of the series are of much better quality and print much better than the ones in this free module.

see the sequal - The Underling's Awakening https://www.dmsguild.com/product/269090/The-Underlings-Awakening and the final conclusion to this Mini Campaign - Empire of the Underling https://www.dmsguild.com/product/290402/Empire-of-the-Underling?term=empire+underl

 
 More from this Title's Contributors
 
 Customers Who Bought this Title also Purchased
Reviews (18)
Discussions (26)
Customer avatar
Brendan D May 17, 2021 4:25 pm UTC
PURCHASER
Hi Craig :)
This sounds like a great adventure. I'm planning on running this in between campaign arcs for a group in which I am normally a player (swapping places with the regular DM for a session). It will be my first time DMing. I was wondering if you could answer a question for me. The party at this time will consist of 3 players, all level 5. What adjustments, if any, would you recommend making to accommodate them being on the upper end of the suggested level range?
Thanks for making this available, it's a great piece of work.
Customer avatar
Craig R May 17, 2021 4:46 pm UTC
CREATOR
Hi Brendan, glad you like the look of this short module. Your players are quite high level for the enemies as it stands. Even putting them against multiple skeletons wouldnt be much of a challenge so id suggest finding something from the monster manual or even descent to avernus campaign to substitute from one of the middle chapters. Pretty much anything fits in with the theme and as for the boss - pick a strong warlock from a previous campaign you have ran and have him "possessed" by the underling.

These are just some ideas for you. Let us know how it goes or if you want specifics. I dont want to take the spotlight from what will be your first shot behind the screen. As the module says - you can never be wrong as DM. Just make it up and have fun :)
Customer avatar
Bob M February 22, 2021 7:59 pm UTC
PURCHASER
Hi, I'm going to be running this with a group of 4, and I have a few questions. I understand the level range is 1-5, but is there a recommended level to have the party be at to make it a comfortable challenge? Also, how long should I expect this mini-story to run? I'm hoping to only require one session, but I'd like to know if I should be expecting multiple.

Thanks!
Customer avatar
Craig R February 22, 2021 8:07 pm UTC
CREATOR
Hi Bob, thanks for taking an interest in the module. It is well within the realms of possibility to get it done in one 4 hour session. If your players linger too long you can always hurry them on by having the cave partially collapse. As for levels- its all about how proficient your players are. If they are new recruits then get them to level 2 as soon as you can as level 1 characters are very fragile. If they are veterns of the game then level up as you normally would throughout the adventure. Personally when ive ran this my players started at level 1 and were usually level 3 or 4 by the time it was done. I find getting through those first few levels makes a whole campaign run smoother as the players get to explore their characters and abilities quicker ... hope this helps and have fun :)
Customer avatar
Bob M February 22, 2021 8:14 pm UTC
PURCHASER
That helps greatly, thank you so much for the quick reply! I think I'll start them at level 1 for simplicity but have them be a bit stronger at the end, like you said. Thanks again!
Customer avatar
Rambler J February 05, 2021 4:24 am UTC
PURCHASER
A friend of mine discovered this module, brought it to my attention and we had no intention of going past the 1st session, let alone 6. This has turned into the start for a larger campaign. Couldn't be happier with this and will now go find that continuation.
Customer avatar
Craig R February 07, 2021 1:30 am UTC
CREATOR
Hello Rambler, thanks for the words of praise - hope you enjoy the next modules and it all fits in nicely to the story you guys are taking part in :)
Customer avatar
Casey P January 30, 2021 5:50 pm UTC
PURCHASER
Could use a synopsis in the description.
Customer avatar
Craig R January 30, 2021 9:26 pm UTC
CREATOR
Hi Casey- if you look at the preview It gives a good overall outline of the story. If you are wanting a breakdown of all the sections and encounter just download it. Its a free module after all :)
Customer avatar
Casey P April 10, 2021 5:42 pm UTC
PURCHASER
Fair.
Customer avatar
Luke L August 12, 2020 8:40 am UTC
PURCHASER
I played this adventure as my first ever DMing recently. I used this as a sort of intermediary adventure. The hook at the start of the session was actually for the adventure "Accursed Apple Twists" with Honeywell being along the way to the village in the other adventure. There were 4 lvl. 5 players. I knew the adventure as is would've been way too easy for them, so I added some difficulty by doing the following:
In the Storm: rolled 1d6 (roll of 5/6 hit a tree) at the start of each round to see who would get hit by green lightning for 1d6 lightning + 1d4 necrotic damage.
Dex check to get through the rough, slippery terrain to the cavern entrance, 1d4 damage from "dagger rain" if failed. 5 rounds of running in order to get to the cavern entrance (so some made it to the cavern a few rounds later than others). I did allow them to help each other, letting them roll Advantage.
A Violet Fungus in the cavern entrance (but too easy).
Used Skeletons from the Monster Manual....See more
Customer avatar
Craig R August 14, 2020 4:38 pm UTC
CREATOR
Hi Luke, thanks for the in depth analysis for everyone looking for tweaks to make it harder. Love the little twists and turns to make this adventure your own they are a great addition to the backbone adventure I created. I only play D&D with two players these days so if my encounters seem to easy then be sure to step it up a notch. I also DM my games to be fun - minions are cannon fodder and so when they are defeated easily my players feel like the heroes they should be - the real tests are when the boss battle starts in my opinion otherwise players focus too much on just surviving rather than enjoying themselves (unless that's what you're going for eh!).

Glad you and your party enjoyed it and look forward to hearing your reports on the next instalment.

Go get at it!
Customer avatar
Kiko Q August 05, 2020 5:16 pm UTC
PURCHASER
Hi! this one shot adventure is going to be my first DM experience, I just want to ask if there's a map for the battle with the necromancer or is the picture in the PDF it?
Customer avatar
Craig R August 10, 2020 4:23 pm UTC
CREATOR
Hi Kiko, sorry there is no stand alone battle map for the necromancer fight - i lost all my data when i upgraded my laptop and all my map files too :( ... if you are struggling with that print off a grid onto a4 paper and try your best to draw out a rough map. In my experience any map is better than none if your players like using them so give it a go. If in future I get spare time i will make individual battle maps for this adventure.
Customer avatar
Paul B August 02, 2020 3:55 pm UTC
PURCHASER
Hi, As a fledgling DM I am going to be using this as a first level adventure.
any recommendations for what kind of loot I should be handing out? I didn't see any in the adventure
Customer avatar
Craig R August 02, 2020 4:40 pm UTC
CREATOR
Hi Paul, wow thanks for choosing this as a starting point for your campaign - hope all goes well and give us a shout if you need a hand.

I dont put any items in as I dont know what your campaign runs so I would say tailor it to your players and thier classes.
Customer avatar
Paul B August 05, 2020 8:02 am UTC
PURCHASER
Thanks for replying. Ive found something suitable. ran it last night as a first time DM with first time players. Loved it, and have bought the 2 other adventures in the series, now to find some filler befire the next one
Customer avatar
Vebjørn H May 09, 2020 10:02 am UTC
PURCHASER
Hi! I'm planning on starting of a new campaign with this module, and it says it's meant for starting characters up to level 5. Does this mean that they start on level 1 and progress to level 5, or that they should be between level 1 and 5? Just need some clarification.

Thanks in advance!
Customer avatar
Craig R May 09, 2020 11:06 am UTC
CREATOR
Hi there Vebjørn, preferably they could start at level 1. Level 3+ characters will find it very easy (unless you make enemies much tougher). However if you have higher level players and just want to use this as an introduction to the canpaign there is no harm in giving them a nice fun, easy adventure to start with. Hope this helps!
Customer avatar
Lenon JackBurton M May 04, 2020 2:54 pm UTC
PURCHASER
Brand new DM (played 30+ years ago) that ran this for my wife and daughter for our first ever game last night. We got through part 1 and the very first battle of part 2 before calling it quits. Had a great time, even though we're still learning a lot.

Thanks for this module. I'm excited to keep going. To the author (or anyone), how do you recommend I scale for 2 first level characters?

Thanks!
Customer avatar
Craig R May 06, 2020 9:14 am UTC
CREATOR
Hi Lenon, glad you are getting back in the hotseat behind the screen. Hope it wasnt too much of a shock to the system.

An easy way to scale for 2 players is to work on the rule of half the players half the enemies. Keep damage from them same but half the number of enemies in total. With bosses (or mini bosses) half their HP is a good trick and if they get blown over too easily then let them have one more round before the team finally finishes them off. Remember it is all up to you how you go about managing the game. If players get a very unlucky set of rolls (and it does happen) maybe the boss just feels like the arent a threat and mocks them before deciding they arent worth the effort and leaves them to fight another day.

Let us know how it goes, good luck.
Customer avatar
Joshua L February 28, 2020 4:09 pm UTC
PURCHASER
Gonna start my PC's on this. currently their level 3, but there's 7 of them so I think it's possible for me to run this with no actual adjustments made.
Already bought the next two since I like how the first one reads so much. But gonna have to adapt them to my home brew setting (doesn't seem like that big a deal from what I've been reading).
But I hope my PCs enjoy this. I record the audio of my sessions mostly for my own note taking if you want me to share the audio files.
I plan to use this series to get my PCs to roughly level 8 or 10 (I use a hybrid of milestone and XP).
Would be nice if the cave map was a higher resolution since it looks horrible when I printed it out after upscaling it. I scrapped it and drew my own (had to squeeze it a bit since I was low on paper, lmao)
Overall seems like a good module.
Customer avatar
Craig R March 04, 2020 9:15 pm UTC
CREATOR
Hi Joshua, thanks for supporting my works here. Ive tried really hard to keep the locations vague to let people slide them into whatever setting/town/city/world they fancy (albeit the final module has an actual location in Faerun). Nice idea with the audio recordings to see how games play back when its not the heat of the moment. I am working on updating his particular module with higher resolution maps and a nice little prequal section in the village before but work and life commitments are taking their toll at the moment so hope everyone can be patient for me.

Let us all know how it goes - only heard from one group so far on the whole campaign so any feedback from the 3 modules as a whole would be amazing!
Customer avatar
Joshua L March 30, 2020 6:02 am UTC
PURCHASER
So far the players loved the first one, gearing up for the second now. We meet bi weekly and Covid-19 is going to force me to convert to online I think. Gonna start some groundwork to see if I can et the maps to look good in Planar Ally (hosted on dndbox.com if your interested). The map itself seems to scale fine on a 140pixel grid, just need to do some cropping to get it to line up right
Customer avatar
Craig R March 30, 2020 7:46 am UTC
CREATOR
Hey Joshua, thanks for the update - hope you are all staying safe and healthy! Me and my team have had to go to skype sessions due to the outbreak but with people off means we can get even more games in so its not all doom and gloom :D ... Keep on battling away against the underling and his minions!
Customer avatar
Daniel G January 19, 2020 6:45 pm UTC
PURCHASER
can i play this with 6 people? i have a large group of friends and kinda want to know
Customer avatar
Craig R January 19, 2020 6:49 pm UTC
CREATOR
Hi Daniel, there is no limit to the amount of players you can have as long as you can manage everything. You could make the cave bigger and add in more enemies to compensate for the extra damage each player will put out. Another idea would be to create a situation where the party is split up and have two mini adventures run side by side. Also I would beef up the Boss by giving him 25-30% more HP ... Give it a shot and let us all know how you get on :)
Customer avatar
Robert B December 31, 2019 4:17 pm UTC
PURCHASER
Any chance you could adapt this to FG (Fantasy Grounds)?
Customer avatar
Craig R December 31, 2019 4:21 pm UTC
CREATOR
Hi Robert, thanks for the idea but it already takes a fair bit of my time to do these guides and having to re do them for a virtual tabletop style on something Im not to familiar with would take too long. Maybe in future I will look into it so thanks for bringing it to my attention. Happy Holidays my friend!
Customer avatar
Robert B December 31, 2019 5:02 pm UTC
PURCHASER
You to! Happy Newyears!
Customer avatar
Robert B January 20, 2020 10:14 pm UTC
PURCHASER
Rob Twohy can do the conversion for you if you're interested, he is fair about it and has converted roughly over 100 DMs Guild products for other authors.
Customer avatar
Craig R January 23, 2020 4:03 pm UTC
CREATOR
Hey Robert, yeah it would be good to speak to him - only issue with this site is there is no option to contact members privately. If you could get word to him then Id be happy to discuss with him :) ... Right now i am doing some minor ammendments to Rise of the Necromancer and The Underlings Awakening so once that is done and play tested then should be good to go on the conversion.
Customer avatar
Robert B January 23, 2020 8:07 pm UTC
PURCHASER
I was told by Rob that the best way to contact him was to contact him via Facebook Messenger, "Rob Twohy" is the user you need to look for.
Customer avatar
Gilan W November 02, 2019 10:09 pm UTC
PURCHASER
This is fantastic, starting a new campaign soon and I'm planning on a campaign where the party is asked to hunt down some grave robbers only to discover a Necromancer is behind it. I won't be following this word for word but it gave me a ton of inspiration so thanks.
Customer avatar
Craig R November 04, 2019 9:25 pm UTC
CREATOR
Hi Gilan glad I could be of help, seems like a great idea to tie into the campaign - hope it all works out awesome for you and your group!
Customer avatar
Joshua H October 02, 2019 4:10 pm UTC
This may seem like a dunb question but I figured this is the place to ask it. I'm a new DM (never ran a game before) and I have purchased the entire Rise of the Necromancer series because I want it to be my first campaign. I have read through the first book (3 times now) and was wondering how do people make that encounter last 3 to 4 hours? That was the average I saw people saying it took them. As a new DM just reading through it seems like it would go very fast. Any tips to running it or should I just follow the book as written and it should be a 3-4 hour session?
Customer avatar
Craig R October 02, 2019 4:20 pm UTC
CREATOR
Wow Joshua, first off thank you for picking my series as the first one you would like to DM. Hope you have a lot of fun behind the screen. It completely depends on youre style as DM and how your players want to play. If they are the sort that want to go around without absorbing the story and killing all the monsters then most sessions will go by very quickly.

You are the DM and you control the pace of the action. I try to write my campaigns to give a vivid image of the setting and what is going on - follow the lead and describe every action as best you can. Narrate the fights with awesome flourishes and detail and you will be surprised at just how much time will fly by. If your players are experienced ones then this beginner quest will seem very fast, you could tie it in to another small quest (perhaps a village needing assistance with bandits and then that could lead to this campaign). You would be amazed at how many "standard" quests can lead into a massive campaign from simply helping...See more
Customer avatar
Steven W September 03, 2019 6:58 am UTC
PURCHASER
Ran this for a group of 4 level 5s. They had fun with it.

Some comments I have as a DM:

The storm at the campsite was pretty neat. I liked that mechanic.

I really liked the spawn timer. My group likes to dawdle so this helped to get them to commit to an action. I'm going to try and work that into my games more.

I don't think this module really suits level 5s. Many of the creatures are too weak to stand ground. If you're going to run it with level 5s you will need to adjust up damage/hp on everything quite a bit. Using stat blocks from the MM for similar monsters will probably do the trick because...

...The monster stat blocks don't make sense. Was this module ported from a different system? A monster will have a 12 WIS with a -1 modifier, but a 12 STR on the same monster gets a +1 modifier. That monster might have a 5 CHA and get a -1 modifier, while a different monster will have 6 CHA and get a -2 modifier. There doesn't seem to be rhyme or reason...See more
Customer avatar
Craig R September 03, 2019 7:12 am UTC
CREATOR
Hi steven, so glad your group enjoyed the mini adventure. Indeed it is a little easy for level 5 but it was meant as a more starting ground for brand new characters/players. The final boss was not meant to be too difficult in order to give the players a chance if they were struggling. I find it is much easier to bulk up an enemy than scale down. Plus you took away all his power when you defeated the minions ;) ... Looking at it now the stat blocks are a bit all over the place. Will amend it to suit better in a small update so thanks for pointing it out.

With regards to the skeletons, theyre more of a puzzle than a challenge. Meant for getting the players to think about using the incantation to move through the hoarde. Sometimes its good to knock the players back a little and get them to rethink strategy - its all about how you handle it as DM, guide them on the path but dont hold their hand, its the tightrope we walk im afraid.
Customer avatar
Conrad S July 10, 2019 6:54 pm UTC
PURCHASER
A battle grid on the final map would have been preferred, but both groups I have run this for have enjoyed it quite a bit.
Customer avatar
Craig R July 10, 2019 7:02 pm UTC
CREATOR
On hindsight a grid would have been a good idea. I will try make an editted version with a grid overlayed - hope you managed alright though and thanks for the feedback. Appreciate it.
See 16 more
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History











Product Information
Gold seller
Community Content
Author(s)
Rules Edition(s)
Pages
18
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
August 25, 2020
This title was added to our catalog on February 20, 2019.