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AE01-01 Fired & Forgotten by Imogen Gingell
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AE01-01 Fired & Forgotten by Imogen Gingell

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Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights?

Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker.

Across Eberron (www.acrosseberron.com) is an Eberron community project that aims to tell the stories and exploits of heroic characters in Eberron and introduce players--new and experienced--to the wonderful lore and rich history the setting has to offer. Edited by Wayne Chang, Laura Hirsbrunner, and Anthony Turco, along with executive producer Keith Baker.

Check out the rest of the Convergence Manifesto season:


About the Author: Imogen Gingell is a professional space nerd by day, and RPG enthusiast by night. She began her journey into the worlds of D&D in the late nineties, and found her creative stride with the release of the Eberron campaign setting. For three editions of the game she has been designing new content for her blog, The Dragon Above (dragon-above.tumblr.com) and the collected works in her Codex Siberys. Now she survives the urban sprawl from her little corner of London, England, practicing her art, writing, and game design.  

 
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Discussions (2)
Customer avatar
John W February 10, 2020 2:46 am UTC
PURCHASER
I have questions about Scene 4.. can someone assist? Feels like I'm missing a map or something... also later it mentions back "roads" of Drummond's... but I dont see mention of tunnels, etc.
Customer avatar
Imogen G February 18, 2020 9:11 pm UTC
PURCHASER
Hello John, adventure author here! Thanks for the questions.
I'm more than happy to answer any questions you might have.

The adventure largely assumes 'theatre of the mind' type play for Scene 4, so didn't include a map. If you'd like the sketch one up for your players to use with miniatures (or just the demonstrate the layout), here are the important parts of the scene, in the order they matter for the ritual:

- The Forge: Have a big roaring fire at one end of the room. At the start of the ritual, a magma mephit will climb out of here, so this'll be the focus any melee battling. Note that anyone within 30 ft of it will need to make Con saves to resist the heat. Generally, you want to assume that ranged attackers are probably able to stay out of the intense heat, so you might want to make the room about 40-50ft square.

-Orichalcum Vat: Stoke will dispense molten orichalcum for the ritual here. It's to the right of the fire, and not very far away - perhaps 10-15ft. Your...See more
Customer avatar
Joe M December 23, 2019 9:05 pm UTC
PURCHASER
This sounds really cool! Just wondering, do you have any plans to update it to Rising from the Last War rules?
Customer avatar
Across E February 18, 2020 7:58 pm UTC
CREATOR
Hi Joe! the only significant change in Rising that impacts this adventure is how feather tokens work for Sharn Chicken; we do plan to go back in and update that mechanic, but it's still playable using the existing rules, it'll just vary slightly from the feather tokens as written in Rising. (the other adventures are all fine as written, though Rising introduces more information on the Mournlands even that episode works fine as-is)

The updates have just been a low priority because of other projects on our plates (like Keith's upcoming book!). Hoping to have time soon though. :)

Cheers,
Laura
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File Last Updated:
July 18, 2019
This title was added to our catalog on February 18, 2019.