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AE01-01 Fired & Forgotten by Imogen Gingell
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AE01-01 Fired & Forgotten by Imogen Gingell


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Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights?

Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.

Adventure Summary: Characters are inducted into the Clifftop Adventurers’ Guild with a literal leap of faith, playing the notorious freefall game Sharn Chicken—who will be the last to activate their feather fall talisman? As new members of the guild, they are then tasked with collecting an artifact, tied to the fires of Fernia, from an artificer in the deep forge districts of Sharn. Within the Cogs, the characters find the item has not even been finished—the warforged employees of the forge are on strike! In order to resolve the strike, characters might join the protest, seek allies among the warforged locals, or earn the crew some street cred by taking part in an underground wrestling match. Once the warforged have returned to work, the party must help an artificer stabilize the magical forge while being attacked by emerging fire elementals. Finally, once the prize artifact has been constructed, the characters fight their way past an ettin enforcer for the monstrous Daask crime syndicate.

Across Eberron ( is an Eberron community project that aims to tell the stories and exploits of heroic characters in Eberron and introduce players--new and experienced--to the wonderful lore and rich history the setting has to offer. Edited by Wayne Chang, Laura Hirsbrunner, and Anthony Turco, along with executive producer Keith Baker.

Check out the rest of the Convergence Manifesto season:

About the Author: Imogen Gingell is a professional space nerd by day, and RPG enthusiast by night. She began her journey into the worlds of D&D in the late nineties, and found her creative stride with the release of the Eberron campaign setting. For three editions of the game she has been designing new content for her blog, The Dragon Above ( and the collected works in her Codex Siberys. Now she survives the urban sprawl from her little corner of England, practicing her art, writing, and game design. Her DMsGuild work includes the platinum-bestselling School of Geometry, the electrum-bestselling Codex Siberys, and more.

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Reviews (19)
Discussions (2)
Customer avatar
John W February 10, 2020 2:46 am UTC
I have questions about Scene 4.. can someone assist? Feels like I'm missing a map or something... also later it mentions back "roads" of Drummond's... but I dont see mention of tunnels, etc.
Customer avatar
Imogen G February 18, 2020 9:11 pm UTC
Hello John, adventure author here! Thanks for the questions.
I'm more than happy to answer any questions you might have.

The adventure largely assumes 'theatre of the mind' type play for Scene 4, so didn't include a map. If you'd like the sketch one up for your players to use with miniatures (or just the demonstrate the layout), here are the important parts of the scene, in the order they matter for the ritual:

- The Forge: Have a big roaring fire at one end of the room. At the start of the ritual, a magma mephit will climb out of here, so this'll be the focus any melee battling. Note that anyone within 30 ft of it will need to make Con saves to resist the heat. Generally, you want to assume that ranged attackers are probably able to stay out of the intense heat, so you might want to make the room about 40-50ft square.

-Orichalcum Vat: Stoke will dispense molten orichalcum for the ritual here. It's to the right of the fire, and not very far away - perhaps 10-15ft. Your...See more
Customer avatar
Joe M December 23, 2019 9:05 pm UTC
This sounds really cool! Just wondering, do you have any plans to update it to Rising from the Last War rules?
Customer avatar
Across E February 18, 2020 7:58 pm UTC
Hi Joe! the only significant change in Rising that impacts this adventure is how feather tokens work for Sharn Chicken; we do plan to go back in and update that mechanic, but it's still playable using the existing rules, it'll just vary slightly from the feather tokens as written in Rising. (the other adventures are all fine as written, though Rising introduces more information on the Mournlands even that episode works fine as-is)

The updates have just been a low priority because of other projects on our plates (like Keith's upcoming book!). Hoping to have time soon though. :)

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File Last Updated:
February 24, 2020
This title was added to our catalog on February 18, 2019.