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CCC-BMG-MOON2-1 Defenders of Caer Moray


Return to Where the Forgotten Realms Began!

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future
for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!

MOON 2-1 Defenders of Caer Moray is our first full length adventure in our exciting new D&D Adventurers League campaign – Rising Shadows. The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid? A 4-Hour Adventure for 1st-4th Level Characters

Interested in our campaign guide full of history, culture, player options, backgrounds, and some really sweet maps?  We can do that – Moonshae Isles Regional Guide

About Baldman Games

Baldman Games are gamers, DMs, and writers, who love D&D. We’ve been running shows since 2001 starting with small regional shows in NE Ohio (All Americon & MVC) and grew quickly to adding Origins in 2004 and Winter Fantasy/DDXP & Gencon in 2005. We added organized play to our plate in 2011 with Ashes of Athas – our in-house Dark Sun campaign. In 2014 we added PAX Prime to our plate and have expanded upon that in 2015. And in 2018, we introduced Season of the Rising Shadows for the Adventurer’s League, a series of adventurers set in the Moonshae Islands.

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Reviews (11)
Discussions (3)
Customer avatar
Kelly R December 06, 2020 11:01 pm UTC
Is there a bundle of the entire Rising Shadows campaign available somewhere?
Customer avatar
David C December 12, 2020 1:17 am UTC
Eventually but it isn't all written yet. One done it will span 57 adventures a giant conclusion. MOON 1 thru 7 are up and MOON 8 trilogy is about to goup
Customer avatar
Steven D July 26, 2019 8:07 pm UTC
Good 1st-level adventure. Experienced players quickly realize the implications of facing lycanthropes at this level. Smart play is required. I ran this adventure recently at my FLGS' game day. The main problems I had was a party loaded with melee fighters, making several of the encounters much more deadly. Also, strict time-constraints, the party would have missed out on multiple loaned, silvered weapons. DMs should keep note of the time and consider combining several encounter rewards so their players have silvered weapons for later encounters. The other complaint I had regarded one of the story awards. Getting a discount on getting their own weapons silvered for 75GP (equal to a tier 1 level-up) is a fantastic award. But the followup adventures move away from lycanthropes to other enemy types, making the silvering worthless. On the plus side, combat required a little bit of strategy, there were some RP opportunities, and players and DM had gun.
Customer avatar
Joe G April 19, 2019 3:45 pm UTC
Regarding the Defenders of Caer Moray story award: In the Rewards section of the adventure this story award indicates that players can silver weapons at a discounted rate while in Caer Moray, and refers to Appendix 5a. Appendix 5a is the other story award (and I assume was just a copy/paste error), with Defenders of Caer Moray being Appendix 5b. However Appendix 5b has different text for this story award (allowing one re-roll of any CHA-based roll per session when dealing with someone from Caer Moray). Which benefit is the correct one? Or are both correct?
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File Last Updated:
March 11, 2019
This title was added to our catalog on February 16, 2019.