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Humanoid Swarms
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Humanoid Swarms

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Humanoid foes such as goblins, orcs, and kobolds are iconic enemies. They pose a challenge to a party at lower levels, but as the player characters become more powerful, these foes can only threaten a party when encountered in very large numbers. The party facing off against a horde of aggressors is a great narrative, but unfortunately running a large number of monsters has a side effect of greatly slowing down and complicating combat.

One way around this problem is to adopt the already-existent swarm rules for these humanoid foes. The rules for swams allow for faster but still challenging encounters while still making use of quintessential humanoid enemies. This supplement features statistic blocks for ten different types of humanoid swarms: bandits, berserkers, commoners, gnolls, goblins, guards, kobolds, lizardfolk, orcs, and tribals warriors.

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Tim W March 06, 2019 1:41 am UTC
[For narrative purposes] how many are in each swarm? The other template I saw was # of HD based on number of creatures, but the logic doesn't work here. (Kobolds are 2d6-2, the swarm is 19d10) I am to infer that this is approximately 19 kobolds?

Handy to know for when they want to loot bodies and collect ears etc.
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File Last Updated:
February 16, 2019
This title was added to our catalog on February 16, 2019.