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To Each, Our Own Battles
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To Each, Our Own Battles


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To Each, Our Own Battles

An Adventure for 11th-16th level characters, optimized for APL 12

Only you can kill your demons.

An adventure that centers around helping an NPC flee from a curse spawned from one of the most fabled magical items in the game of Dungeons & Dragons. This adventure mixes tough combat encounters with light exploration. The combat requires players to re-think how they approach an enemy, and emphasizes using tools other than just attacking the target to reach your goals. After all, even some problems cannot be solved with simply being a higher-lever character. Includes all the NPC/monster stat blocks required to run the adventure, and two full color maps. 

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Discussions (2)
Customer avatar
Blake P March 11, 2019 4:09 pm UTC
I read through it and it looks epic, I do have a question though.


For the first encounter with the avatar in the inn, can the characters grapple or restrain the avatar without creating their own? Otherwise it seems the only course of action is to take the victim somewhere else or to then and there discover how to kill it. I dont see a scenerio where they get to stay and rest in the inn as you described. The avatar would just be there unless they hide somewhere else. Did you have another outcome for the inn fight in mind?
Customer avatar
Ethan Y March 11, 2019 8:37 pm UTC
Thanks for giving it a read! Let me know if you ever end up running it - and please leave a rating/review!

In response to your question:

As long as the characters don't deal any damage to the avatar, then they won't spawn their own avatar. Characters can (and indeed, are encouraged) to grapple or restrain the avatar. They can also cast spells that can hinder the avatar's movement, or cast de-buff spells.

The inn encounter is written in such a way as to deny the characters the ability to fully rest at the inn and to encourage them to hide Jeshma elsewhere (preferably, the Zhentarim Safehouse, but they can keep hiding her elsewhere, the Avatar will continue to pursue). In this way, they are now somewhat tied to Jeshma's fate (they cannot rest until she can rest). Jeshma is also not in the correct mental state to take on the Avatar, (it would take a very good persuasion check to convince her to attack the Avatar at this point in the adventure). She is more likely going to flee...See more
Customer avatar
Ziggy N February 17, 2019 3:46 am UTC
bro, this should not be free. It was epic
Customer avatar
Ziggy N February 17, 2019 3:47 am UTC
at least make it pay what you want. You should earn $ from this
Customer avatar
Ethan Y February 17, 2019 4:14 pm UTC
Thanks for the comments, I hope you enjoyed the adventure! If you have the time, please consider sharing and/or leaving a review/rating.

I have submitted this adventure to be considered as part of the charity bundle DMs Guild is putting together for RAINN (keep an eye out for it this week, I'm sure it will be full of great stuff). If the adventure isn't submitted, I will change it to PWYW.

Thanks again!

Customer avatar
Cameron S March 27, 2019 11:33 am UTC
Hey Ethan,
I found this and god damn does it look awesome. My party mentioned they wanted a short gothic one shot, this is PERFECT.
How long do you think this might take to get through?
Customer avatar
Ethan Y March 31, 2019 7:27 pm UTC
Hi Cameron,

Thanks for checking out the adventure! The adventure is meant to be played as a one-shot, so I would estimate it to take 3-4 hours, depending on how quickly your Adventurers catch on to what's going on. Let me know how it goes!

Have fun!
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File Last Updated:
February 15, 2019
This title was added to our catalog on February 15, 2019.