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Planeswalkers of Ravnica

Planeswalkers of Ravnica



Here's what people have to say about Planeswalkers of Ravnica: 

"Willett brings the idea of the Planeswalker (and the different colors) to D&D campaigns. You may think this is a simple fan made class, but it’s not. It’s actually a custom background which means that pretty much any character can use it."

"If you're looking to build a Ravnica campaign that feels a bit more closely tied to Magic: The Gathering, you should give Planeswalkers of Ravnica a read. The supplement feels very faithful to the lore of Magic and finds a natural way to incorporate the color concepts into Dungeons & Dragons."

"Everyone loves a crossover episode, so, last year, Wizards of the Coast introduced the Guildmaster’s Guide to Ravnica D&D campaign. Ravnica being a Magic: The Gathering block released in 2005. However, the campaign didn’t include Planeswalkers as a background or subclass, nor did it detail the importance of the colours. Weak. Enter, Planeswalkers of Ravnica, a new supplement by Christopher Willett. This supplement details rules for incorporating both Planeswalkers and their colours into a Ravnica campaign." Nag.Co.Za

The newest supplement from Christopher Willett provides Dungeon Masters and Players with tools for incorporating Planeswalkers into their Ravnica campaigns. This book includes: 

  • A new Planeswalker background with a color based alignment system. Your color grants you access to exclusive spells. 
  • Every spell in the Players Handbook is categorized by their corresponding color on the color wheel. 
  • Statblocks for 8 planeswalkers who are active on Ravnica including Jace Beleren and Gideon Jura. 
  • 5 new spells inspired by cards from Magic: The Gathering
  • 2 brand new magic items
  • 3 new monsters
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Reviews (9)
Discussions (6)
Customer avatar
Charles P April 18, 2020 10:16 pm UTC
Wished I could could preview the content before buying. Oh well. *buys anyways*
Customer avatar
John L February 07, 2020 2:26 pm UTC
Just bought this and it looks really good, except for one thing: Dovin Baan's legendary Action to counterspell. The issue is that counterspell is a reaction not an action, so it needs to be done during an enemy's turn when they cast a spell, not at the end. So as it is right now the counterspell legendary action is unusable. I would suggest just switching it with one of the other 3rd level spells he knows, like dispel magic (giving roughly the same effect) or slow.
Customer avatar
Daniel B February 26, 2019 8:06 pm UTC
Any plans to color code spells from SCAG, Elemental Players Guide, and Xanathar's Guide? Also, I noticed Grease was missing from all colors. Does that mean that it's usable by anyone? Have you considered adding a section using the points system for mana from the DMG? Wasn't sure if you were limited to only OGL content.
Customer avatar
Chris W February 26, 2019 8:14 pm UTC
Great questions. Yes to the other spells, that is a part of Planeswalkers of Ravnica 2, which will have more planeswalkers like Nicol Bolas and Chandra. There were a few spells that I felt did not really belong to any color like grease. It could easily be a blue or green spell. So I left it out, that's just the nature of adapting magic to dnd. I chose not to do the point system for mana, because I wanted to make this available to anyone who wants to run a planeswalker campaign with few restrictions. There is a great product called Advanced Arcana on the DMs Guild that does exactly what you ask.
Customer avatar
Pedro C February 13, 2019 8:48 pm UTC
This product is awesome and I really love it! The only thing I found kind of weird is that Jace doesn't have counterspell, despite the fact that he has been depicted on several arts of the card, and it was even in his signature spell book. I understand the focus on mind magic instead, but the lack of that spell which seems so iconic for him just seemed strange to me. Regardless, this product is fantastically well done and I would recommend it to others.
Customer avatar
Chris W February 13, 2019 8:50 pm UTC
Thanks for the input Pedro. I'll rectify this mistake!
Customer avatar
Justin C February 13, 2019 12:47 am UTC
Hate to be "That Guy", but I disagree with the choice of "Red-Aligned" spells on page 7. Here are my reasons:

Cantrips: these are fine. I agree with the Avatar The Last Airbender logic that Lightning is a refined form of Fire, so Shocking Grasp fits well here.

Level 1: Earth Tremor is more of a Green spell. Replace it with Witch Bolt

Level 2: Crown of Madness is more of a Blue spell. Replace it with Dragon's Breath (Fire & Lightning damage only)

Level 3: Erupting Earth, like Earth Tremors, is more of a Green spell. Replace it with Fireball

Level 4: Storm Sphere is also more of a Green and/or Blue spell. Replace it with Elemental Bane (Fire & Lightning only)

Level 5: This one's fine.

Otherwise, I absolutely love this. Always wanted to make a Planeswalker in D&D, but I haven't been able to get a character to 13th level so they can get Plane Shift. This simplifies things, and it's AWESOME....See more
Customer avatar
Chris W February 13, 2019 2:02 am UTC
Hey, great points. I don’t think you’re being “that guy” I appreciate the feedback. Earth Tremor could be a green spell, but there is a red card called Tremor so I was working off that. As for crown of madness, it is similar to the red card Act of Treason. You make a creature attack a target of your choice. 100% agree with fireball and elemental bane.

Most of these colors are up to interpretation, but I think you bring up great points. One thing I thought about is that some DnD spells could probably be more than one color, it I tried to avoid that. I wanted to stick with single colors. I also left some spells off because they didn’t fit into any color. Thanks Justin!
Customer avatar
Jacob V February 18, 2019 1:24 am UTC
I dunno, Erupting Earth and Earth Tremors could be red too...
Land destruction and damage to non-flyers have always been red domain spells
Customer avatar
Sean L February 18, 2019 6:07 am UTC
Control of the Earth and Stone is Red in MtG. Note that the only geomancer in all of Magic is Koth, who is monored.
Customer avatar
Stefen S February 25, 2019 11:22 pm UTC
Actually, almost all of the Vulshok Hammer Tribe (that Koth is from) in the Mirrodin Besieged and New Phyrexia were in fact Geomancers. Koth was just the only Planeswalker of them.

"Hammer. This lowland tribe specializes in blunt instruments and armaments. They are natural wielders of earth-magic. Also are able to use the metal of the mountains themselves as a weapon."

Customer avatar
Michael M March 15, 2019 1:32 pm UTC
Earth/Stone magic is pretty clear cut red. Green is "Earth" magic in the sense of nature, not moving stone.
Customer avatar
Jacob V February 11, 2019 6:03 pm UTC
Sorry to nitpick, but mending might be better as a blue spell
Customer avatar
Chris W February 11, 2019 6:41 pm UTC
Not nick picky. I'll look into it.
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File Last Updated:
April 08, 2019
This title was added to our catalog on February 04, 2019.