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Reflectionist Class

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Whether gaining positional advantages on the battlefield or using their broadened outlook to navigate social challenges, reflectionists embody an understanding that maintaining multiple perspectives can yield powerful potential.

The Reflectionist class is a versatile combination of modest spellcasting, martial combat options, and potent class features that will delight both a player's roleplay and tactical sides. Its signature "Conjure Reflection" ability enables Reflectionist characters to create a duplicate of themselves as seen through a different perspective, thus enabling it to harness new potential energy to fuel its abilities. 

Reflectionist has been playtested and will be continue to be updated based on community feedback.

Still undecided? Want more information? Check out this fabulous review and summary:

https://comicbook.com/gaming/2019/02/03/dungeons-and-dragons-reflectionist-class

Current version is v2.0, updated 3/28/2019 based on community feedback. We hugely appreciate any/all community feedback as it makes the class better for everyone.

Changelog for 2.0

Modified Starting equipment to better match weapon proficiencies.

Modified lvl 20 ability Reflective Permanence, now removes duration limits and reflection point cost for conjure reflection.

Clarified wording on "Vengeful Fury" regarding saving throw timing.

"Chains of the Grave" escape DC clarified

Gave Emotive Dualist an additional Expanded ability at 1st level and the other three subclasses an additional expanded ability at level 4.
A lot of the customizability comes from expanded abilities and we want non-emotive subclasses to get in on that earlier in the progression.

"Unexpected Duality" ability has been revamped to be illusion based to preserve the intent by dramatically simplify the mechanics.

Added "Indominable Will" expanded ability at level 11 for more higher level options.

Added starting wealth by class to end notes

Reformatted to include font licensing information

 
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Reviews (6)
Discussions (27)
Customer avatar
Oliver L May 05, 2019 9:38 pm UTC
PURCHASER
Hi there! I may have missed it in the pdf, so pardon if I did: but does the reflection count as 'another enemy' for triggers that required an ally to be adjacent to an enemy, such as the Rogue's sneak attack? Could a rogue multiclassed into a reflectionist use their own reflection as an ally to flank enemies with? I reckon this will be a DM ruling unless it specifically states otherwise somewhere in the rules.
Customer avatar
Casey M May 08, 2019 1:14 am UTC
CREATOR
You and your reflection are treated as the same creature ("You and it function as a singular entity, despite
appearing separately." top pg 4) so it does not confer any bonus to you as an additional ally or creature as it is simply "you". From the perspective of other characters in your party, if your reflection is adjacent to a creature it is considered an ally the same as if you were positioned there.

There are no RAW flanking rules in 5E so any rulings in that regard would be at the discretion of the DM.

At 5th level there is an expanded ability option "Partnered Fighting" which grants advantage on attack rolls if both you and your reflection are in melee range of an enemy creature. This advantage could be used to create an opportunity for sneak attack bonuses to be applied.

Hope that helps!
Customer avatar
Lars B March 30, 2019 3:11 pm UTC
So I don't yet get when effects of spells that are cast on yourself also affect your reflection.
A few examples:
1 When you cast shield is the AC of your reflection also buffed?
2 When you cast heroism on yourself do the effects also count for the reflection?
3 When you cast blur on yourself is your reflection also blurred?
4 When someone casts hold person on you, can you still move your reflection or is it also paralyzed?
Customer avatar
Casey M March 31, 2019 12:01 pm UTC
CREATOR
You and your reflection are essentially the same creature, simply occupying two different places. You share all the stats listed in the Conjure Reflection ability description, so any spell or effect which alters those listed stats does so for both you and your reflection. This includes AC, any afflicting conditions, and HP/Temp HP.
Customer avatar
Elijah G March 05, 2019 6:10 am UTC
Have you ever thought of renaming the expanded abilities Re fractions? I just thought it sounded cool.
Customer avatar
Brandon T February 26, 2019 8:49 pm UTC
PURCHASER
A question on the Ghostly Drifter "Chains of the Grave" ability. On a hit the target takes the damage and "is grappled by spectral chains that lash the target to your reflection." I assume that the target has the Grappled condition, and if they want to escape the grapple it would be against the reflection's Strength as normal?
Customer avatar
Casey M February 28, 2019 12:23 am UTC
CREATOR
You are correct that it sets the grappled condition on the target. The escape DC is the Reflection save DC, any reflection ability or expanded ability uses the Reflection save DC unless otherwise stated.
Customer avatar
Rashaun W February 23, 2019 12:10 pm UTC
PURCHASER
I'd like to try and ask this in the nicest and most constructive way possible, so please bear with me. Also, any players out there, please feel free to answer this one as well:

Is it me, or is the main class feature a just a liability in combat?

With all of the reflection's debuffs per Reflections in Combat, it seems like the class would be much more effective if the Conjure Reflection feature just didn't exist. The only use for the reflection is that some of the abilities need to reflection to work. If that requirement was gone, it would save the Reflectionist a lot of headaches.

This kind of makes me think that maybe the Reflection is just supposed to be a springboard for your abilities, but if that's the case, why are you splitting your movement with it? Why should this be the only class that needs to move at half speed, just to use their class abilities?

All this being said, I don't actually think that the feature should be removed. It's the namesake of the...See more
Customer avatar
Casey M February 23, 2019 4:54 pm UTC
CREATOR
This is a great question as I can see how at first glance reflections may seem a liability, but I encourage taking a bit more thorough look and trying things out in action. While I’m biased as a creator, I wholeheartedly disagree that a reflection is weak or not good at anything, however let’s take a look at the design to see why I can claim that with confidence and hopefully highlight some supporting design choices.

Comparing a reflection to a conjured creature from a conjure spell though intuitive, arguably is detrimental to understanding the design intent and the potential strategy behind it. We specifically designed reflections to be an extension of a PC, so in essence, they are one entity, in two places. This choice was made to remove the tedium of rolling extra initiatives and having a PC essentially take multiple turns per round of combat as that’s not fun for others at the table typically. That being said, we also wanted to make it feel like you could do a bit more than other classes...See more
Customer avatar
Rashaun W February 23, 2019 9:35 pm UTC
PURCHASER
That's an interesting way of thinking about the movement. Although, after the fight starts, you would basically have to re-summon it every time there is a far off enemy.

I guess my main question now would be: what does a player that finds a +1 weapon and armor, for example, do from that point? You would attack once with your clone, and then do your best for the rest of the fight to only attack yourself and keep the clone out of the fight. Wouldn't it feel bad to specifically avoid using your own feature like that?

It's tricky to say Boundless Attunement is the answer. The only Reflection that can take it at level 7 is the Dualist. Everyone else waits until Level 11 that's most of someone's adventure. And it feels really bad to take the use of your own magic items back as an 11th level class feature. This is the same time that fighters are getting their 3rd attack, and warlocks are getting their Mystic Arcanum.

And I guess maybe I'd be more into it if I could understand why...See more
Customer avatar
Casey M February 24, 2019 1:31 am UTC
CREATOR
I think that the likely answer is that this class may not be something that fits well with the style of playing that you enjoy most, which is entirely fine as there are many ways to enjoy D&D. I don't share in the analysis that there are profound limitations on the class and if anything, the majority of the feedback we've received has been concerned with things being on the higher level of relative power among classes. We'll continue to look at movement/range limitations from playtesting feedback and see if an issues arise.
Customer avatar
February 22, 2019 6:23 am UTC
PURCHASER
I was immediately drawn to this material from the RAINN bundles (woot, woot!), and I have to say that I'm super enamored with this. I never idly make characters, and I paused going through the rest of the bundles, but I just had to spend the day making up this really awesome Reflectionist!

====

Question: Reflections in Combat
I’m confused on if or how certain spell effects are shared with my reflection. Let me give some examples, just to be thorough.

1.The party cleric blesses me. When my reflection rolls an attack, do they add a D4?

2.The party cleric blesses my reflection. When I roll an attack, do I add a D4?

3.When I cast Mirror Image, do 3 mirror images appear, or do 6?
a.If someone attempts to attack my reflection, is there still a chance they’ll hit a mirror image instead?

4.If I summon a manifestation and then change my appearance with Alter Self, does my reflection change…

a.In exactly...See more
Customer avatar
Casey M February 22, 2019 9:37 pm UTC
CREATOR
Thank you so much for supporting the RAINN bundles! Glad you've found Reflectionist enjoyable, we appreciate you taking the time to write out some detailed questions.

1,2. You and your reflection are considered the same entity and spell that buffs or debuffs affects both you and your reflection. Likewise any conditions one has, as does the other.
3. The spell works as it would if no reflection were present since its cast on "self". Attacks against the reflection would not potentially target the spell mirror images.
4&5. All aesthetics of your reflection are at the discretion of the player and DM. Reflections will always exhibit an appearance consistent with their manifestation. We left this deliberately open to interpretation as there are many interesting ways it could be taken.

Vengeful Fury - Since "damage over time" is a pretty powerful mechanic, it requires first that the VF counterattack hit and second that the target fail a CON save. The intent...See more
Customer avatar
Rashaun W February 21, 2019 11:31 pm UTC
PURCHASER
I'm so confused about Unexpected Duality. Does the reflection have your equipment/stats/abilities/size? Or theirs? Does the reflection still appear if they save against it? Also, just curious, why can you not make a reflections of low intelligence creatures? A T-Rex definitely still has a reflection.
Customer avatar
Casey M February 22, 2019 4:24 am UTC
CREATOR
It probably needs additional clarification as their have been a few questions about it. The reflection is mechanically identical to any you summon of yourself, but has the appearance of the target. The idea behind the ability is that all of a sudden seeing a fiendish/undead/celestial/appearance altered version of oneself put you off balance mentally. The intelligence threshold was intended to represent characters that don't have as evolved a sense of self for it to be effective but would rather see it as just another unrelated creature.

On a save nothing is conjured and the ability fails. Thank you for the questions, they help a ton in ongoing revisions for clarity!
Customer avatar
Zac S February 15, 2019 8:32 am UTC
PURCHASER
So under the Emotive Dualist manifestation expanded abilities, it says that you gain access to its innate abilities at level one. Does this mean I get all the abilities that don't have a prerequisite at level one.
Customer avatar
Casey M February 15, 2019 5:55 pm UTC
CREATOR
No, the innate abilities are the level 1 abilities described in the subclass description. For Emotive Dualist, the innate abilities are "Subconscious Voice", and "Insightful Observer". Thanks for the question!
Customer avatar
Joe T February 11, 2019 4:45 pm UTC
PURCHASER
Quick question regarding AC. 'Survivor's will' adds a bonus of half your WIS mod to your AC while the reflection is active. If someone has multiclassed with Monk, using the word 'bonus' we can imply that you get to add that additional half WIS mod to your unarmored defense correct? Making AC for a lvl1 Monk, lvl 2 Refl. equal to 10+DEX+WIS+(1/2)WIS?

Am I reading this correctly? I only ask because using Emotive Duelist at lvl 5 Refl. class you could make it last up to 8 hours instead of 10 minutes effectively treating it as a form of Mage Armor but a bonus in addition to any base AC. Is that intended?

P.S. Thanks for being so actively engaged with feedback, it helps a lot!
Customer avatar
Joe T February 11, 2019 5:27 pm UTC
PURCHASER
Also, unrelated to above question: Does the shared movement speed only count while in combat or is this meant to slow you down outside of combat as well? Say the party is traveling to a neighboring town, would the shared movement speed due to a summoned manifestation (either lvl 20 permanence or expanded ability 'enduring champion') cause you to travel at an average speed of 15 instead of the rest of the parties 30? I know this is not usually to 'important' and could be discussed with your DM on a case by case basis but just wondered if this was intentional or not.

Thanks
Customer avatar
Casey M February 13, 2019 10:56 pm UTC
CREATOR
AC question: As written, I'd say you are correct. However, that to me seems like a bit of double dipping to apply a wisdom based bonus twice. In future revs I will look into changing the precise wording to avoid that effect while multiclassing. Its a great observation, it is tough to think of all the possible variations of multiclassing from the gate in design. In terms of it being effectively "mage armor" I'd say that's definitely one way to look at it. The design intent of Survivor's Will from a mechanical perspective is to attempt and balance the potential of being hit more by being in multiple places. We didn't want to give better armor proficiency as that felt inconsistent thematically so this was the solution. After all, many reflectionists are "survivors" of whatever experience brought them the expanded perspective which fuels their reflection's manifestation.

Movement Question: Whenever your reflection is active, your movement is divided between you and it. So if you are...See more
Customer avatar
Joe T February 14, 2019 3:14 pm UTC
PURCHASER
Great, thanks for the detailed response! I assumed as much on the AC question so good to know. On the Movement that sounds reasonable. I noticed the expanded abilities to grant 20 additional feet to reflection effectively allowing 25ft movement over long travel. Only thing that I wonder regarding that is when you hit level 20 and you gain indefinite summon of reflection, is it still intended for you to have to blow your reflection points repeatedly to summon/un-summon your reflection every time? I ask because I feel by lvl 20 you probably have a better connection with it (thematically) and would likely have it summoned more often or if you want to make it interesting, an emotive duelist reflection decides to pop up on its own to badger you lol. Either way as written works and especially at lower levels is good balance (I'm looking at you, lvl 3 ED, 8 hr summon), Higher level just seems a bit restrictive but that may just be from a role playing perspective. I can see the pro's and con's of that limitation but...See more
Customer avatar
Casey M February 14, 2019 8:02 pm UTC
CREATOR
We're very glad to hear you're excited to try things out and really appreciate the thorough feedback. We're not 100% satisfied with the level 20 ability, and hopefully it'll refine to something that gives that sense of freedom and connection. We'd encourage anyone playing at that level to explore options and nuances with it as its meant to be a culmination of the connection to your reflection rather than imposing specific limitations.
Customer avatar
Joe T February 14, 2019 8:45 pm UTC
PURCHASER
Maybe one simple solution could just be something like dropping the reflection point cost to summon it but keep a bonus action cost to do so. Then shows thematically the intricate and deep connection you have created with it to where you can create it at any time at no cost but any of the actions of it still come at the cost of the points. Then you don't have to dedicate multiple points a day just to summon it. Just a thought, some might argue it is not all powerful enough like some other classes lvl 20 ability but I think it could fit the theme of this class.
Customer avatar
Jeff C February 10, 2019 8:51 pm UTC
For the cover art, who is the artist?
Customer avatar
Casey M February 11, 2019 5:49 am UTC
CREATOR
I do not know, it was provided with licensing as part of DMsGuild resources for creators by WotC.
Customer avatar
Shawn L February 10, 2019 4:50 pm UTC
PURCHASER
I have not used this class yet, but several in my party want to multiclass into it. I find it roughly well rounded and it's constantly updated by it's creator.
Customer avatar
Jarrid D February 08, 2019 4:23 pm UTC
PURCHASER
So with the Ghostly Drifter manifestation I am just curious about the ethereal chill. If I were to send my reflection through a door or a thin wall can I still control it and have it scout for me and maybe even open a door? Or do I need to see my reflection?
Customer avatar
Casey M February 08, 2019 5:04 pm UTC
CREATOR
You do not need to see your reflection to control it as the link is mental through strength of will. It shares your senses/capabilities, so you can perceive from it anything that you would be able to see or hear if you were in its place (darkvision, etc). Keeping in mind however that you also share damage taken, so you'll need to be just as cautious with the reflection as you would be yourself.
Customer avatar
Jarrid D February 08, 2019 7:17 pm UTC
PURCHASER
Ok, thank you!
Customer avatar
Thomas H February 08, 2019 8:54 am UTC
PURCHASER
The Longsword proficiency seems a bit out of place; with the light armour and other weapon proficiencies it feels like rapier would fit better. I love the class I'm just wondering what the reasoning behind longsword is? Great work on it regardless :)
Customer avatar
Casey M February 08, 2019 5:10 pm UTC
CREATOR
The weapon proficiencies were chosen to be a modest sampling of weapons like Bard's proficiencies to enable martial potential. The rapier would be consistent with Bard, and enable a DEX style build more readily, so substituting or adding that with longsword is definitely worth considering. At the time I was writing this, I had just purchased a longsword, so I'm sure that some subconscious impact haha.
Customer avatar
Brooke O February 08, 2019 3:16 am UTC
I'm really excited to try playtesting, but I plan to make a couple pre-emptive tweaks - I'm going to drop the Wis proficiency and instead make the second proficiency that of the Reflection and have it affect both, and I'm going to give all the subclasses the current progression of the extended abilities, and double the Emotive Dualist's loadout to make up for it. I'll update in the future if these changes made the characters too strong or not.
Customer avatar
Casey M February 08, 2019 6:14 am UTC
CREATOR
Sounds like some good tweaks to test out, let us know how it works out!
Customer avatar
Brooke O March 12, 2019 4:53 am UTC
Ok! After testing both as-written and tweaked versions and each subclass with various oneshots at various levels, the tweaks did help balance. The save proficiency change probably mde the smallest differnce, but it did feel more fair to be restrained to 2 and have the 2nd tie into the nature of the reflection.

Expanding the extended abilities definitely made the class more fun and flexible, and helped the first 3 subclasses feel more solid at lower levels. it also helped doubling the Emotive Dualist to feel more on par with the rest by doubling its options, especially since its keystone ability is sometimes hit and miss depending on your DM and the in-game circumstances.

The class is still very fun and playable as-is and I can't overstate how much I love playing it. I will retract my initial thought of giving the rest of the sublasses the exact same progression as the Dualist, instead dropping the 1st level gain, but continuing on as normal starting at level 3, just to prevent major...See more
Customer avatar
Brooke O March 12, 2019 5:31 am UTC
Oh, one other possible change we discussed was regarding manifestation abilities - simply, that there should maybe be 2 or 3 more of them, or only 1 or 2 more and slightly buff some of the existing ones. For example, one house rule we liked was to allow the Drifter's Ethereal Chill to reduce a creature's movement by 10 feet until the start of the Reflectionist's next turn. Another was to allow the Reveler to spend their bonus action to cause gold or valuables that they see with their ability to briefly heat up - no damage but it imposed disadvantage on a creature's next attaack if the gold was on their person, or started a fire if the gold was unattended but on or in something flammable. We also allowed the Warden to essentially take Call to Action for free, though we tweaked it that the temp HP was granted in full to creatures within the bright light, and halved for those in the dim light.
Customer avatar
Brooke O March 12, 2019 5:58 am UTC
Sorry, final comment for now, but to clarify that last bit - especially after changing the progression for the expanded abilities, they felt much more like core class feature than something to include in the subclass sections (excluding the dualist, since they get double). But in that vein, each subclass ceases to get new features atlevel 7. So adding a few and spreading them out more, or scaling the existing ones as you level, or some combination of both would help each subclass feel more fleshed out and consistently unique at higher levels.
Customer avatar
Casey M March 13, 2019 11:11 pm UTC
CREATOR
Sounds like you've gotten some great playtest experience on things, its exciting to hear about the class in actual play! We appreciate the time and effort to provide feedback as it really does help. Version 2.0 will be released in the next couple of days and among the changes are an added an expanded ability for Emotive Dualist at level 1, and then an added expanded ability for the other 3 subclasses at level 4. We think this likely addresses some of the points you discuss. Sounds like your house rules make some very cool moments too! Thanks again :-)
Customer avatar
Levi A February 07, 2019 7:25 am UTC
PURCHASER
I'm considering rolling up one of these for an upcoming campaign, I really like the theme of it all, but I did have a question regarding Overcharged Potential. If I were to take the Emotive Dualist, and then take Arcane Conduit, would spells cast that way count as manifestation abilities?
Customer avatar
Casey M February 07, 2019 6:31 pm UTC
CREATOR
The spells cast through "Arcane Conduit" still use the class spellcasting ability and are thus not considered manifestation abilities so it would not apply to them, despite the connection to your reflection. However, Extended Abilities that grant the ability to use a certain spell as a manifestation ability are eligible for Overcharged Potential effects. Hope this helps! Great question!
Customer avatar
Christopher K February 06, 2019 3:06 am UTC
I'd just like to know why the class gets Wisdom and Constitution as save proficiencies. It seems to be a 5e design rule that each class gets either Con/Wis/Dex and then Int/Str/Cha. Because one set is the "good" saves and one set is the "bad".
Customer avatar
Casey M February 06, 2019 6:46 am UTC
CREATOR
The rationale in the design was twofold. Firstly, both wisdom and constitution fit the story of the reflectionist the best. Reflectionist are survivors, they are characters that experience extremes in life and endure, allowing the perspective from that experience to make them stronger. The second reason was that Wis and Con saves are a combination no other class has, from what we observed classes were all unique from each other in which two they had.

While strong in survivability, the class is weaker in its potential to be frequently targeted as its in two places at once leaving it more exposed. This may need a balance change in the future but I’d like to see how it plays out in sessions before changing anything.

A common misreading of the manifestation bonus proficiencies is that they apply to the character all the time. They do not, the bonus proficiencies only apply to reflection. Furthermore, if both the character and reflection must make a save from the same effect, the characters...See more
Customer avatar
Mark J February 09, 2019 6:43 pm UTC
PURCHASER
Following up on the constitution save, I wonder what the thought process is for the Celestial Warden bonus proficiencies ability. Constitution bases ability checks are very rare and the class is already proficient in Con Saves. It seems like it wastes the ability. I can see if being of use for multiclassed characters, but it feels like it discourages a single class Reflectionist from taking that Manifestation.
Customer avatar
Casey M February 09, 2019 7:34 pm UTC
CREATOR
I totally agree Mark, the bonus proficiencies ended up being a mechanic that didn't quite fit. I've just updated the version to 1.3 with one of the major changes being the removal or "Bonus Proficiencies" for manifestations. This should level the playing field across all manifestations, not tie them to particular abilities, and mitigate concerns about saving throw proficiencies. The goal of the revision was to adjust how the level 1-3 ramp up happens and try to fit that better into balance with existing classes.
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This title was added to our catalog on February 01, 2019.