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Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell

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Quill & Cauldron presents to you a very special 250+ page tome, aimed at both players and dungeon masters.

It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).

Here is a summary of what you will find: 

  • Detailed overviews of three prominent Shadowfell locations: Gloomwrought, Evernight, and Thultanthar, as well as a description of the Fugue Plane.
  • Five Domains of Dread, each with a tragic story tied to a specific Darklord.
  • Statblocks for two powerful elder evils and five well-known deities, complete with lair actions, roleplay guidance, as well as Ulraunt’s own narration of their backstories!
  • Four thematic playable races.
  • Fifteen unique subclasses, including flavor tables to tie your character to aspects of the Plane of Shadow.
  • Over 40 new spells, giving a taste of what arcane secrets lie hidden in the darkest corners of the world.
  • Over 140 new stat blocks for monsters and NPCs native to the Shadowfell, the Fugue Plane, or a Domain of Dread.  
  • A monster-generation table intended to help guide the creation of your own CR 30+ monsters (all the way to CR 45), as well as sidebars to help guide creation of deities and avatars.
  • And lots more including unique creature templates, maps, random encounter tables, and notes from other prominent readers of this tome (such as Elminister Aumar). 
  • Besides the book itself, you will also find a zip folder containing handouts for your players, as well as a document with links to several surveys regarding the contents of the book.


Version 1.1, 14th of June, 2019. Added the shadevar, tzitzimitl, vadataj, and Koschei. Many small corrections and balance fixes based on our surveys. Thank you all for your input. Also added a separate pdf containing the character options, and included virtual table-top tokens in the file. 


Click an image to enlarge it.

Table of Contents 1 Table of Contents 2 Gloomwrought The Burning Peaks Mask Character Options College of Mourning Pact Boons Spell List Coach of the Damned Doomguides Nightwave Shadow of the Void Skiurids Sorrowsworn Owb and Sagari Vadataj The Ghoul Telamont Monsters by CR 1 Monsters by CR 2 Monsters by CR 3


Titles in the Epic Campaigns Series

Epic Characters  Ulraunt's Guide to the Planes: The Shadowfell

Titles in the Oriental Adventures Series

Heroes of the Orient  Monsters of the Orient: Complete Bestiary  Heroes of the Orient: Unearthed Kensai

Available for Fantasy Grounds

Epic Characters  for Fantasy Grounds 
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Reviews (11)
Discussions (58)
Customer avatar
clive S October 15, 2019 8:15 pm UTC
Any news on the next
Ulraunt's Guide to the Planes:
Customer avatar
Marc A October 15, 2019 8:59 pm UTC
Hi Clive,

Yes, we'll be able to unveil it *very* soon.
Hopefully within a week or two.

Stay tuned!
Customer avatar
James C September 24, 2019 3:21 am UTC
I have a few questions if you don't mind answering.

Why was the Raven Queen not mentioned, I really love her as a goddess.

Why was Ravenloft and a few of the other Dread Domains not mentioned?

I would honestly love you guys to make full on campaigns of Drakon, or The Wild Lands, or some of the other Dread Domains, or even of this content in general. I know this is material for US the DM to make into
an actual story but I would love to see your take on it for sure!

I love the content you guys make hope to see more soon!

Also please make this for Fantasy Grounds!!!
Customer avatar
Marc A September 25, 2019 5:02 pm UTC
Hi James,

Thank you for your kind words, it means the world to us!

We would have loved to include the Raven Queen.
Sadly, we can't include her because she is from a setting that isn't allowed on the dmsguild.

As for the Dread Domains, we chose some that we wanted to delve into, some well-known and some not so much.
We wanted them to feel very different thematically.
We actually do mention Ravenloft in the intro of Chapter 3, though detailing it felt unnecessary with Curse of Strahd being available.
Beyond that, we couldn't feasibly delve into every single Dread Domain.

As for creating full campaigns, we would love to do something like that. Unfortunately, we aren't really adventure writers.
We did, as you rightfully point out, however, try to give DMs as many tools as we could, to make it as easy as possible to create campaigns.
I would love to see somebody else publish an adventure that takes place in one or more of these...See more
Customer avatar
Callum R September 23, 2019 4:38 am UTC
Is it intentional that the gods all have three 9th level spell slots and two 10th level? Asking because it lists them as 30th level spellcasters but 30th level full casters would only get two and one without mythic boons.
Customer avatar
Marc A September 25, 2019 4:46 pm UTC
Hi Callum,

Deities do, in fact, differ a bit due to their divinity.
Mostly for flavor reasons than anything else though, giving a slight nod mythic boons being able to increase a character's power beyond what's otherwise achievable.
Customer avatar
Njål M September 12, 2019 7:38 am UTC
I have to say that I am extremely pleased with this product, I think it is brilliantly done and I actually took the time to use two of these monsters against a party piloted by one of my players. The God-Swallowing Atropal was extremely tough, but doable, but even a fully decked out level 30 party with all the best magic items in 5th Edition and with multiclassing enabled, on top of me allowing them to ban five spells of their choice before the fight even began. Even with all of these things, the PCs were absolutely destroyed by Jergal without much of a realistic chance to defeat him. Their strategy was to attempt to burst him down in one go, but such a thing simply isn't possible when he can cast Power Word Heal to instantly restore all of his hit points. Still, the power felt appropriate given his position although both me and the player had to admit following this that in order for players to realistically defeat the gods they would need equipment and player options that thus far do not seem to exist.
Customer avatar
Marc A September 12, 2019 11:54 am UTC
Hi Njål,

We're glad that you're happy with the first of Ulraunt's guides.
A god-swallower atropal is truly a horrible opponent and the world is better off with your party having destroyed one. Thank you! ;)

Deities are extremely difficult to defeat by design. They are governing forces of the cosmos, after all.
Having said that, we actually have had several deities be defeated in our playtesting, though groups capable of this tend to be extremely min/max optimized and decked out with the most powerful items.
We are, of course, aware that not all groups min/max. For storydriven parties, there might be a McGuffin that can sufficiently weaken a deity or stop it from healing. Or perhaps we might include some new tools in future Ulraunt's Guides :)

In any case, thank you very much for your kind words and for sharing your experience.
Best of luck on your epic adventures!
Customer avatar
Hiten D September 15, 2019 4:27 pm UTC
Hello there,

Thanks for the kind words! Really appreciate it.

I echo what Marc said, but I do have a question. When you say "against a party piloted by one of my players" you mean that ONE player was running three-four different characters at level 30?
Customer avatar
Njål M September 18, 2019 5:28 pm UTC
Yes, he was, five as a matter of fact (I had him use five against Jergal because of his Unname ability) and I gave him access to all the magical items in the DMG and across past campaigns of mine, and even several homebrew options and in the end he still didn't come close to besting him. Although I suspect that Jergal is actually much stronger than his CR would indicate due to Unname.
Customer avatar
Hiten D September 20, 2019 1:52 am UTC
Hi there,

Interesting. When I playtested several of the deities, I generally had either a full group of four, or one character controlling two PCs at a time (usually with very limited magic items). I think five PCs is massive burden for one player, especially at higher levels of play (especially with so many available options). Irrespective of how skilled the player might be, the working memory capacities of individual humans can only handle so much. That may be (one of) the main reasons why he's having a difficult time. I've noticed the same when some of my veteran players players play two characters (let alone five).

It's good to see that the deities are coming across very powerful, even at extremely high levels. Jergal, in particular, is one of the oldest deities there is, and the Unname action is something that is intentionally designed to be "rare, but powerful." Similar to a hydroloth's Steal Memory trait. It's always going to nullify one character (as is fitting if...See more
Customer avatar
Njål M September 27, 2019 5:07 pm UTC
The limitations of humans would not apply in this case because I more or less exclusively use Roll20, I had him prepare the perfect characters for a week ahead and made sure to dial each into the system to the extent that he didn't need to remember much of anything, since the character sheets automate rolls and display everything with a neat click or two.
Consequently it was not a significant burden for him whatsoever, and his turns were crisp, smooth and effective as he had planned beforehand.
It is by far the greatest strength of a Digital Tabletop, and the entire reason we were able to do this in the first place since obviously if he had to keep track of five physical sheets he'd be easily overwhelmed.
The items I gave him ranged from the best items available in the base game, to ridicolous homebrewed items designed specifically for the occasion.
In terms of limiters, I had none, I granted him full access to the Dungeon Master's Guide and past creations of mine where he was free...See more
Customer avatar
Anders E September 06, 2019 4:55 pm UTC
Sent you some questions via reddit. Would love to get a response
Customer avatar
Marc A September 12, 2019 11:55 am UTC
Hi Anders,

Can you try sending your message again?
It might have drowned amidst a small flood of messages :)
Customer avatar
Anders E September 18, 2019 5:18 pm UTC
Customer avatar
Marc A September 20, 2019 5:40 am UTC
Hi again,

I've received no new messages.
If you've still got questions you'd like answered, please feel free hit me up via dnd5eoss[AT]gmail[DOT]com instead.
Customer avatar
Jason M August 21, 2019 6:11 pm UTC

will there be an additional guide to the planes for Hades and Archeon? :D
Customer avatar
Marc A August 21, 2019 7:48 pm UTC
Hi Jason,

Thank you for your interest!
We definitely wish to visit both Hades and Acheron.
We'll soon be able to announce exactly where we'll be heading next.
Customer avatar
Alex M July 31, 2019 12:13 pm UTC
Hi just one simple question before i decide to purchase this product. Did you Homebrew anything for this product or is all the information given in the product official Forgotten Realms lore? Thanks!
Customer avatar
Marc A July 31, 2019 5:46 pm UTC
Hi Alex,

Thank you for your interest in our work.
Everything is based on official Forgotten Realms lore, though sometimes sources lack details, are inconsistent, or don't mesh well with established 5e lore.
In such cases, we have taken some creative liberties in order to make it work.

I hope that answers your question. Otherwise, please feel free to ask for anything specific you have in mind.
Customer avatar
Arumando S July 31, 2019 8:57 am UTC
I would like to humbly ask once again that this be offered in Fantasy Grounds format. Pretty please!
Customer avatar
Marc A July 31, 2019 5:42 pm UTC
Hi Arumando,

Thank you for showing your interest in that.
We'll see what we can do :)
Customer avatar
James S July 25, 2019 6:20 pm UTC
Are you planning on releasing this in hardcover? If so this would be an instant buy for me.
Customer avatar
clive S July 25, 2019 6:40 pm UTC
Any day, I would buy it hardcover.

Not sure how some things get POD so easily, i.e. un caged. Uncaged is good, but not close to. as good as
Ulraunt's Guide to the Planes: The Shadowfell
Customer avatar
Brian T June 30, 2019 7:09 am UTC
Hello. I have been looking for information on the Shadowfell. I want to make the shadowfell come to the material plane of Faerun and want my players to go and fight the evil thing that has made this possible. But i know nothing about the plane of Shadowfell. Will this book help me accomplish this?
Customer avatar
Marc A July 01, 2019 12:04 pm UTC
Hi Brian,

While the book doesn't explicitly tell you how to make the Shadowfell spill over into the Prime Material, it does hold everything you need to run a campaign in the Shadowfell.
If nothing else, the book will provide you with a ton of information on the Shadowfell along with many of the tools necessary to accomplish what you want.

There is also a certain city that has the potential to travel between planes. The city's ruler also happens to be favored by a certain deity who'd love nothing more than to cover the world in darkness.

I hope this helps. Otherwise, please don't hesitate to ask if you have further questions.
Customer avatar
Gene P June 29, 2019 11:51 am UTC
what lords of dread/Darklord's do you have in this?
Customer avatar
Marc A July 01, 2019 11:59 am UTC
Hi Gene,

I'm not to keen on posting spoilers here.
It might become to easy for players to spot who's the big baddie in certain dread domains where it isn't necessarily intended that they know right away.
If you, however, type the name of a dread domain into your favorite search engine, I'm sure you'll easily find the answers you're looking for.

The dread domains included are the Burning Peaks, Har'Akir, Markovia, Monadhan, and Sunderheart.
Customer avatar
James C June 25, 2019 1:14 pm UTC
I have purchased this PDF but for some reason I cannot get the update 1.1, any reason?
Customer avatar
Marc A June 25, 2019 1:55 pm UTC
Hi James,

Thank you for your purchase, we hope you'll be getting many happy (or gloomy?) adventures in the Shadowfell.

I just checked it and the file seems to download fine.
You could try using a different browser.
If the issue persists for you, I'd suggest reaching out to OneBookShelf.
Customer avatar
Hiten D June 25, 2019 2:05 pm UTC
Hi James,

I've had this happen to me a couple of times. On my screen, it doesn't indicate "Purchaser" under your name in the Discussion forum here. Maybe the purchase didn't go through. Were you able download v1.0 on this account at least?

If you did purchase it, check your card to see to see if the transaction went through (i.e., if you were actually billed). If it did, and you can download v1.0 but can't even see v1.1, you may need to contact OneBookShelf, as Marc said.
Customer avatar
Peter S June 24, 2019 12:06 pm UTC
Hey, this is amazing. Buy it.
Developers, can you please make POD version available? If not, WHY!!!?? It just begs to find its way to my bookshelf.
Customer avatar
clive S June 24, 2019 12:10 pm UTC
Customer avatar
Marc A June 25, 2019 1:59 pm UTC
Hi there,

Thank you for your kind words. We tried our very best.

We're still very much working on a POD version though.
Trust me when I say, everybody involved would love to have it displayed on a shelf.
Customer avatar
Roxanne R July 19, 2019 11:35 pm UTC
Excellent! I hope you're able to get it there. It's my understanding that DMSGuild only does POD for titles they expect to sell well; I wish they allowed creators to include a "vote for this title to be POD" button on the product page or something, because I don't know how else they can make this decision.
Customer avatar
clive S June 17, 2019 5:52 am UTC
...See more
Customer avatar
Hiten D June 17, 2019 4:38 pm UTC
Thank you for the kind words (again) :) This book was very much a labor of love for all three of us. This kind of feedback keeps us motivated and reassured.

Do keep us posted on how you use the material in this book in your own game :) Always love hearing stories.
Customer avatar
clive S June 17, 2019 7:08 pm UTC
Currently I have a group of player characters, who have accidentally crossed over into the city of Gloomwrought by staying too long in a dive of a bar long after midnight. When the only patrons left are those looking into the bottoms of their mugs hoping for nothing. And the bard is playing the "go home" music. But they paid no attention and kept ordering round after round, not getting drunker, but far from sober either. A more depressing atmosphere would be harder to find.

As they left they were lured upstairs by something they thought was a Halfling that had just pickpocket one of the players gold and gems

But the Halfling turned out to be different, wild and fought like an fierce animal cornered. On exiting the upper floor the players found that the bar was almost vacant, the night deeper and new patrons had come in, ones looking even more hopeless and drawn to the drink than the previous ones. There was a coldness to the air and the bar air smokey and stale.
...See more
Customer avatar
Hiten D June 18, 2019 1:53 am UTC
That's gorgeous! Can't wait for them to find out, and eventually get to interact with the Deathless Guard and Prince Rolan :)
Customer avatar
Hiten D June 14, 2019 8:22 pm UTC
ICYMI: Version 1.1 is uploaded now! Six months spent gathering feedback, improving the writing quality and editing, re-balancing a couple of things, developing new monsters, and more!

As mentioned in the changelog, we also added a convenient "Characters Only" document for DMs who wish to share that portion with players. We also prepared virtual table-top tokens to save some time for VTT DMs as well (see the file).

Please leave us a review and/or fill out one of our surveys in the "Surveys" file! Those really help us shape updates and future books. We consider all feedback very carefully.
Customer avatar
clive S June 08, 2019 8:17 pm UTC
It would also be great to one day see Heroes of the orient in print.
Customer avatar
Marc A June 14, 2019 6:13 pm UTC
Thank you, Clive.
Hopefully, we can make it happen down the line.
Customer avatar
James C June 25, 2019 1:08 pm UTC
any info on if this will get converted to Fantasy Grounds?
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