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DDAL08-13 The Vampire of SkullportClick to magnify
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DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right.
Part One of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

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Reviews (11)
Discussions (5)
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Bryan L November 06, 2022 2:10 am UTC
I noticed when reviewing the Map and the Write up, there is a secret door from the East Library to the Teleportation Circle, but there is no mention on how to open the secret door in the East Library. Additionally how are the characters supposed to magically heal the Neophate Vampires? There is no magic that cures vampirsm outside of Wish.
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Jericho O April 20, 2019 8:49 am UTC
The story made sense to some degree, you go around the Skullport asking for clues about who has been kidnapping people in Skullport, where they took them and why. Its mostly you go to this place and the clues lead you to this place and the place has clues for the next place until eventually, you get all the items and find out it was the Cult of the Midnight who have been doing the kidnapping but no clue where to find them. Eventually, towards your investigations, it would lead you to where their liar is but it never happens. You get attacked and you find out from the attackers about everything. The whole 3 parts of the 1st objective tantamount to nothing if the Cult of Midnight didn't attack (Section C or D). Also if they attacked earlier like as soon Fergus found out that adventures were looking for vampires Section A to B became pointless. I wished the Cult of the Midnight didn't attack at all and that each clue would lead to the Liar eventually that way I didn't and my players didn't feel that the whole going...See more
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Jerry K March 15, 2019 6:03 pm UTC
Even though I already have the module from a convention, I bought the trilogy for the item cards. Imagine my disappointment when I discovered only one module has them and that item card has an error on it. Is there an ETA on the cards or should I just make my own again?
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Roger M March 14, 2019 1:35 pm UTC
Ok, this maybe DM variation, but I thought "banishment" did not work in Mad Mage Dungeon, and Skullport is affected by it. See page 5 of
DDAL08-10. "Skullport is affected by the changes to magic that are common throughout Undermountain. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane."
I am dropping Banishment for Lara Vu and adding Polymorph.
hmm evil dm. I think I will polymorph the person...See more
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Joe G March 13, 2019 12:13 am UTC
On page 8, Scene C, "Objectives/Goals" the DM is directed to the "Adjusting the Scene" sidebar, however there is no sidebar for this scene. Is this an omission/reference to something that existed in a previous version, or does it refer to a sidebar in another scene? I ask because any of the other "Adjusting the Scene" entries in the adventure make no reference to this NPC.
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Alan P March 13, 2019 11:07 pm UTC
You're totally correct! Apologies on missing this; I've made a note and will endeavor to get it updated shortly. It should read as "see the Playing the Pillars section".
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File Last Updated:
March 12, 2019
This title was added to our catalog on January 20, 2019.
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