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Feats of the Forgotten Realms

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Feats for every occasion!!!

The folks of the Forgotten Realms are varied and diverse, there's no reason your character should be any different. Inside you'll find 55 feats, each representing a different culture. These feats are balanced across the three pillars of play, and present different approaches to combat, exploration, and social encounters.

While these feats have each been carefully designed to accomodate the various styles of play while maintaining a strong narrative connection to the world, these feats are not exclusive to the Forgotten Realms (it does make a nice alliterative title though).

Within are feats that aid in navigating the world around you. Feats to aid you in conversing, debating, or intimidating those you come across in your travels. Even feats to help turn the simpliest of weapons into deadly tools of decimation.

While you're at it, check out our other titles!

Variant Options

 Materials of the Realms  Variant Rule: Minor Skills  Gifts of the Gods  Feats of the Forgotten Realms

Archetypes

The Beast Lord  The Battle Dancer  The Watchman  Fighter Archetype: The Hospitaler  The Archivist  The Archmage  Artificer- Recon Aquatic-Archetypes 

Lore

Nobility of Waterdeep Denizens of Waterdeep - Backgrounds for a Heist Citizens of Saltmarsh

Collaborations

 Blood, Salt & Bones Faithful of Eberron Eberron Archetypes Gifts of the Gods  

Encyclopaedia Formulae Arcana

Encyclopaedia Formulae Arcana - A Encyclopaedia Formulae Arcana - B Encyclopaedia Formulae Arcana - C

Other books in the "Backgrounds of Faerûn" line (B&W are as of yet, unpublished)

Backgrounds of Faerun  Dwarven Kingdoms  Elven Kingdoms  The Small Folk  Blood of Gruumsh  Children Of The Planes  Nations of Destruction  Underwater Nations  Scaled Kingdoms  Points of Light  Forgotten Folk

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Reviews (1)
Discussions (1)
Customer avatar
Vivianne C March 21, 2019 11:37 pm UTC
So does this book include any of the Shadow Weave Magic feats? If so, then I am definantly intetested.
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Customer avatar
Bryan H March 22, 2019 12:59 am UTC
CREATOR
It doesn't because the shadow weave isn't a thing due to the spellplague and it was never restored but should you want to use it then I suggest this:

Shadow Weave Practitioner
Requirement: Wis 13 or Int 13
Your spells of the illusion, enchantment, and necromancy schools gain the following benefits:
* Saving throws with spells from these schools treat your spellcasting ability modifier as two higher.
* Spell attacks made with spells from these schools treat your spellcasting ability modifier as two higher.
* Counterspell and dispel magic checks have disadvantage against your spells from these schools unless the caster also possesses this feat. Your counterspell and dispel magic checks have the same penalty.

That's top of my head, back of the napkin idea. You give up 2 in an ability score to get +1 for the spells covered by the relevant schools. This lets you go beyond the ability score cap of 20. It also makes counterspell and dispel harder when casters...See more
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File Last Updated:
January 15, 2019
This title was added to our catalog on January 15, 2019.