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First Blush

Suggested Price $2.00

The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?

-Maurita Rousse, Talarian diplomat and self-proclaimed mystic

Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...

First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM.

This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home.

You’ll find everything you need to jump-start your own two-person game.

This product includes:

  • 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts
  • All necessary stat blocks for monsters and NPCs
  • 3 print and play battle maps
  • 3 ready to go player sheets complete with background information and personality traits

This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party.

The storyline continues with Second Glance, a level two duet adventure, also available on DMsGuild!

And, after that, the narrative arc finds a resolution in Third Time's the Charm, available for download here.

Additionally, we have a fun, Sune's Day celebration adventure for pairs and parties, Cupid's Sparrow. Explore a small town during their Sune's Day festival, have a few surprising or amusing social encounters, and get to the bottom of the strange behavior in the Lovers' Nook Inn.

We'd love for you to check out our blog on

Follow us on Twitter @DndDuet

Please leave a review and tell us what you think!

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Reviews (11)
Discussions (11)
Customer avatar
December 15, 2019 4:56 am UTC
So this is my first time running d&d and first time dm. Just running for a friend to see if we want to get more adventures. I have two questions.

1 I see the pre gen cleric, but can my friend make their own character. Or are some encounters reliant on that build and that character?

2. since it is my first time for d&d some of the rolls it says to make I am not clear on. I wasn't sure if I would need the handbook to understand this module, but things like insigh checks or different checks and a number. Is there somewhere in the module that gives a brief explanation or should I start looking for a copy of players handbook?
Customer avatar
Beth B December 15, 2019 3:30 pm UTC
These are great questions, and thanks so much for picking up our module to get started with DMing! To answer your questions:

1. Your friend can absolutely make their own character! The only "necessary" thing from the pre-gen sheets is that the character has an amulet that's of significant personal value to them, as part of the adventure revolves around the amulet. Besides that, you're free to use any build you wish!

2. For the how to run D&D basics, there are two sites we recommend for people who are getting started that cover all the basics you need to know!

A—D&D Beyond Essentials,
Here, they go over the different aspects of play and the core rules in an easy-to-navigate way. The different numbers and checks you're seeing are called ability checks, and it's how the dice help bring in elements of chance to the game. They'll cover all of that in this post.

B—Wizards of the Coast, the company...See more
Customer avatar
Sara R November 27, 2019 4:41 pm UTC
A great adventure to try out the different aspects of D&D for both game master and player. It was very well written, but it also allowed for you to go off-script.
Customer avatar
Beth B November 28, 2019 2:35 am UTC
Thank you so much, Sara! We're so pleased to hear you enjoyed it!
- Beth
Customer avatar
Ben S July 30, 2019 3:09 am UTC
I’m really looking forward to running this! I’ve read through the first book and I’m seriously impressed with how well done it is! Especially for a beginner DM, I really appreciate that!

Anyway, once I’ve done this, are there any other adventures you think work well as a duet? Any official material or anything else here on dmsguild you can recommend? I’ve thought about trying to run my own, but honestly even the Essentials Kit (which I purchased) which promises to allow for duet-like playing is honestly not as high-quality as what y’all have here. So yeah, anything else out there for those of us playing duet style?
Customer avatar
Beth B July 30, 2019 8:03 pm UTC
Hi Ben,
Thank you so much for your kind words! We super appreciate it! We have two other adventures that are connected to this one, Second Glance and Third Time's the Charm. They're both available on DMsGuild (you can search for their names and they'll come right up), and we actually have two more one-shot adventures coming tomorrow! So your timing is perfect!

We're planning to put up some material, either on our blog or youtube (or both) in the next few weeks that helps with scaling adventures for duet style play, which we're hoping will really help as this is a pretty common question. Curse of Strahd is probably our favorite WotC published adventure, at least for right now, and a few of the NPCs could work well as sidekick-esque characters, though we recommend not asking the player to run multiple characters till they're comfortable with their own.

We also recommend empowering (strategic over-powering) the PC with special magic items or perhaps abilities of two subclasses within...See more
Customer avatar
Ben S July 31, 2019 1:16 am UTC
This is all very helpful, thanks! I had already purchased the two sequels y’all have, but wasn’t aware of the two new ones coming out. Will definitely be getting those at some point! Thanks again!
Customer avatar
Beth B July 31, 2019 5:24 pm UTC
Hi Ben,
I thought you probably knew about them already, but I wanted to make sure! And our other two adventures are available today or whenever you're ready! They're linked below!

The Proving Glade:
In the Heart of the Forest:
Customer avatar
Sara R July 24, 2019 6:42 pm UTC
I would be interested in the sample characters being put into D&D beyond. It's what we use for our other campaign. Do you think that's something you guys might do in the future, or have already done?
Customer avatar
Beth B July 25, 2019 7:06 pm UTC
Hi Sara,
We don't actually use D&D Beyond ourselves, so I'm not sure there's a way for us to add them in that would make the characters universally available for everyone. But you are more than welcome to use the sheets as a jumping off point for making the same character or an iteration of them on D&D Beyond! Since, I believe, it guides you through the character creation process, that could be an interesting way to personalize them a bit for your own one-on-one campaign!
Customer avatar
Ruth M May 26, 2019 11:23 am UTC
Would this work for a mother/son DM/player combination? I don't want to ick him out with romantic stuff! And is there scope for bringing #2 son into the story, or is it strictly one-on-one?
Customer avatar
Beth B May 28, 2019 2:25 pm UTC
Hi Ruth,
First, my apologies for taking so long to get back to you! Second, great question! This would absolutely work as a mother/son combination, and we've talked with a couple people who are playing that way and really enjoyed the adventure. This storyline isn't a romantic one, so no fear of icky-ness!

We do have a romantic backstory for one of the provided characters sheets, but he could create a different reason for why the amulet in the story is important to his character.

And yes, there's absolutely a scope for bringing in son #2! I think you could run two of the NPCs through the adventure, and that would be fine, especially if you wanted their characters to remain siblings. There's also a rogue NPC, Remmy, who is the main character's best friend. We've had a few people bring Remmy along with them, so if you wanted to use both of those characters, that would work well too.
There is a hero's quest element to the adventure with the amulet leading the PC to an ancient...See more
Customer avatar
Justin S April 29, 2019 11:22 pm UTC
Is this duet a romantic adventure or would it be good to play with a friend too?
Customer avatar
Beth B April 30, 2019 3:06 am UTC
Hi Justin, I'm so glad you asked! It would be great to play with a friend!

The first few social encounters are with the PC's mentors and a friend, and their adventures beyond that could also stay totally platonic! The narrative arc isn't romantic or anything like that, and one-on-one play is really flexible, so you can adjust the NPCs' genders as desired to best fit your and your friend's preferences. We've talked with several people running through this campaign with their kids (as an example of some of the variety since most of the comments here are from couples), and I think it would definitely work well with a friend.

Please let us know if there's anything else we can help with as you get going, and we'd love to hear what you think after you play!
Customer avatar
Robert Z April 28, 2019 12:46 pm UTC
Hello, first off I would like to thank the authors for this little adventure. My (soon to be) wife will DM it for me this evening.

I have a little question about the provided pre-generated characters though. I've noticed for the cleric that some of the proficiency bonuses need fixing and that she starts with scale mail instead of chain mail (If I'm not mistaken clerics proficient in heavy armor can start with chain). The armor is just a tiny oversight (though I'll play her today with the medium armor and I think she'll try to get the funds to purchase a chain mail if she gets hurt to often :)), but it would be lovely to fix the proficiency bonuses, if you can change the files (I have no problem with them myself, it took 20 seconds to quickly go over them), since I can see many newer players and DMs trying this out and they could maybe get confused by some of those numbers.
Customer avatar
Beth B April 28, 2019 2:37 pm UTC
Oh no! Thank you so much for bringing this to our attention! And also congratulations to both of you! How exciting!

I will absolutely go in and fix those numbers, and I really appreciate you letting us know! I had the same thought that you're bringing up with the scale mail instead of chain mail, though perhaps leaving a note on the character sheet would be helpful for everyone to stay aware of their options? My other thought was that she wasn't necessarily planning to go into an overtly dangerous situation, so I'm not sure she would have been wearing chain mail, but I will definitely figure out a way of balancing that for the various parties.

We really hope you both enjoy the adventure! Please let us know how it goes after you play! (And make sure you pick up Second Glance and Third Time's the Charm too as they carry on the adventure!)
Customer avatar
Robert Z April 29, 2019 11:40 am UTC
We haven't finished it yet, but we both love it so far :-)

My fiancee was a bit worried about DMing, but the module made it easy for her - she only prepared a couple of dialogs, so she wouldn't have to improvise to much.

I already picked up the next adventures, thank you again for the amazing content.
Customer avatar
Beth B April 29, 2019 1:58 pm UTC
Yay!!! That's awesome! You've absolutely made my day, thank you! Making it easier for new DMs was one of our primary goals for this adventure, so I'm thrilled that's working out! I tend to prep dialogues too when I'm DMing just in case!

Thank you so so much! And please let us know if there's anything we can do to help along the way! :)
Customer avatar
Melissa F April 05, 2019 7:11 pm UTC
Maybe I'm missing something, but I just purchased this title and there is no Appendix B. There is only one map, and that is of The Lonely Hold.

: /
Customer avatar
Beth B April 05, 2019 9:09 pm UTC
Hi Melissa,
First, I'm so sorry that happened! I'm wondering if you could check and see which of the files you're looking at as I think that may be the problem. There's First_Blush_Adventure_1.1, which has Appendix B starting at the bottom of page 10 and running through page 16, and First_Blush_PF_1.1, which is only 10 pages long and does not contain the other maps for Appendix B to save on ink and not catch DMs unawares with image-heavy pages they may or may not have wanted to print.

If that does not fix the issue, please let me know, and we will figure it out!
Thank you so much for buying our adventure!
Customer avatar
Joshua G February 16, 2019 5:30 pm UTC
So I have a question about the chasm. I don’t want to spoil anything for future players but I fail to see how a 1st level character would survive and make it to the other side of the chasm. My girlfriend and I played this and think it’s really fun but we’re curious how it is done since we spent 45 minutes trying to figure it out before I fudged the rules for her to not die to fall in.
Customer avatar
Beth B February 16, 2019 7:39 pm UTC
First off, thank you for playing! We are so pleased you thought it was fun.

"First Blush" is a version of the first session my wife and I ever played. When we played it, she secured a rope to a piton and rappelled down the chasm. There are a few different ways I could see a DM handling the chasm. If I were running it, I would allow the PC to make an Investigation check to find something that could partially bridge the gap. Some starting gear comes with a grappling hook that could be used to get to the other side with a good Dex/Acrobatics check. A sufficiently strong character could push the marble desk to make a bridge or improve the angle of a long jump. However, at the end of the day, the idea with the chasm is to encourage the PC to engage in some creative problem solving.
Customer avatar
Casper S February 13, 2019 6:57 pm UTC
Hi, I'm planning on running this for my wife as she wants to try d&d out.
I've never DM'ed before, but I was thinking that the Ice Mephit might be a bit hard for any lvl 1 character not "tough" in melee combat. Especially after potentially suffering from dmg from the trap above. Should I encourage her to roll a tanky class or am I too worried?
Customer avatar
Beth B February 13, 2019 10:55 pm UTC
Hi! First, that's so exciting! Congratulations! We're super excited for you both!

I think that's a great question! So, first, as the DM, you could alter the stats of the mephit as needed to decrease its HP or the amount of damage it can do per round, or limit it to only slashing damage but no cold damage. You could also make the DC really low for the "Death Burst" saving throw if you needed her character to not take more damage. If you get really desperate, maybe she remembers that she has a healing potion in her pocket? How convenient! :)

On the larger scale, I would encourage her to try to find a class that she enjoys playing, and then you can add in a complementary traveling companion for her. Once she frees Garren, for example, anything attacking her rolls with disadvantage so long as he's within 5 feet of her, and most things she would be facing would target him as the larger, scarier opponent. Further down the line, too, you can add in magical items to help her character...See more
Customer avatar
eldad L January 15, 2019 3:52 pm UTC
Want to ask a question about the adventure. What's the deal with the NPC Remmy? I'm not sure I understood what's his motives and how it affect the plotline. Is he there only for some interaction with the heroine?
Customer avatar
Beth B January 15, 2019 4:27 pm UTC
Good question! A lot of it depends on what you want to do with the PC and their background as well as the player's experience.

Remmy is there, in part, to help work through the PC's backstory and their life in and attachment to their home in the Citadel. They've lived for quite some time in this one place that they're going to end up rather far from very suddenly, and that will leave them separated from not just mentors and family, but close friends too. So basically, Remmy is there to help answer what they are leaving behind when they misteleport in addition to helping the player practice insight and perception checks.
This leaves them with some longer-term questions too: Will they be trying to get back, or will they try to find a way for their best friend to get to come along with them later? Will they try to get in touch with Remmy, or one of their teachers, and let them know where they are, or will they suspect that someone is out to harm them and try to keep a lower profile until they...See more
Customer avatar
eldad L January 16, 2019 3:06 pm UTC
cool, I think I may change Remmy a bit to be an NPC with a support role to the main character, and have him ready to join if the main character will approve. I'll change the other encounters to match 2 characters instead of 1.
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File Last Updated:
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This title was added to our catalog on January 12, 2019.