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Magicae Hunter

Magicae Hunter

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The Magicae Hunter is an Anti-Magic Class inspired by the Templars of the Dragon Age game series. It is designed to be played in the 5th Edition of Dungeons & Dragons and is intened to fill the role of being directly opposed to magic as opposed to its non-magcal counterpart.

The Magicae Hunter is a Martial Class with it roots found deep in the Fighter Class. It was designed to be a class that could do well enough to be useful in many situations whilke being focused heavily on dealing with spellcasters. Many class features are deigned entirely to deal with spellcasters in one way or another while some are more dynamic.

Outside of fighting spellcasetrs, the Class Feautres are diverse enough to allow the character enough flexibility to hold their own against creatures who are not spellcasters and thus still be relevant.

Current Version: 1.03

Update #1

Edits and fixes to a number of Class Features as well as other general fixes have been made thanks to the feedback from Matthew M.

Update #2

  • Fixed some inconsistencies in language;
  • Credits and Author's Notes edited;
  • The Tenacity Feature has been updated;

Update #3

  • Minor Edits to some Features (most notably Tenacity);
  • Edited the Multi-Classing Prerequisites and Proficiencies to be more inline with other Classes;

Update #4

  • Updated some minor wording on some Features to fix minor errors or inconsistencies, and to bring some clarity;
  • Updated Magical Silence to say that all ranged attacks with a target within the radius are affected rather than just those that target the Magicae Hunter;
 
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Customer avatar
Matthew M January 12, 2019 11:56 am UTC
PURCHASER
Finished reading it and here are my thoughts. This is one of the more enjoyable classes I've read. I like that a lot of features upgrade over time. My main concern is higher level features gained from archetypes might be overkill when combined with other class features. Your overall theme of psychic resistances to magic comes through though. I remember the wording in Dragon Age describing Templar powers as "Strengthening the Veil, while magic tends to distort it for a desired effect" and that translates into this very well.

Here are my criticisms.

For a quick build section, classes don't usually say what gear to pick in official materials but this isn't a bad thing.

Fighting Style
I'd honestly remove this given the class' focus on defense over offense. I'm pretty sure most official classes start with just two class features rather than 3. If you want to keep this I'd say make it a Level 2 class feature similar to the Ranger Class.

A Sense of Magic...See more
Customer avatar
Antonio C January 12, 2019 12:50 pm UTC
CREATOR
Thankyou for your feedback. I'm not sure what to do about the Tenacity Feature in light of your feedback, but I will think on it. As for the rest of your feedback, I've tried to address as much of it as possible (including the spellchecking). The only othet thing I couldn't manage was the language being "too flowery". Call it author's bias, but I'm not entirely sure what parts of the document you are referring to.

Thanks again for your feedback :)
Customer avatar
Matthew M January 12, 2019 8:23 pm UTC
PURCHASER
For Tenacity I agree that one is tricky. Maybe keep the Con Save at DC 15 to where it's not too hard but a chance for failure is there. Maybe at low levels you can only trigger it if the damage is done by a spell or magical effect just to back up that this is an anti magic class? At 13th level it can be damage from any source, magic or not?
"Too flowery" was the wrong criticism to make, I read this at like 4 AM my time. Mostly meant to keep sentences in the opening sections as concise as possible. It was the gripiest of gripes I could have and doesn't matter too much in the long run.
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File Last Updated:
January 19, 2019
This title was added to our catalog on January 12, 2019.