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DDAL08-12 Xanathar's Wrath
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DDAL08-12 Xanathar's Wrath


This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant
of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part
Three of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

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Reviews (11)
Discussions (7)
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Kerry J March 28, 2020 3:52 pm UTC
Free errata for this adventure is now on the Dungeon Masters Guild...
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Itai Assaf R August 31, 2019 7:06 pm UTC
A satisfying conclusion to an interesting series. Like the first part, this part puts most of the emphasis on non-combat action, and the players have to rely on subterfuge to get what they need. I thought the fish and kidnapped side-quests were very satisfying and added more stakes to the adventure.
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Kerry J September 01, 2019 2:26 am UTC
I'm glad you enjoyed it! Your comment is much like a review and others might find it helpful if you want to enter it as such. As the author, I'd appreciate it as well :-)
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Itai Assaf R September 01, 2019 8:17 am UTC
I hope it's OK, but in my local Adventurers League chapter (we're called "Knights of the Coast" because we live on the coastal plain) the organizers purchase the adventures, and then we run them - so I don't have it in my library, and so I can't write it as a review. If you can think of a solution to this, I'd *love* to post this as a review.
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Kerry J September 02, 2019 12:35 am UTC
Ah. Well, as far as I know, you won't be able to post a review. I still appreciate your comment though. Good gaming!
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Itai Assaf R September 02, 2019 6:13 pm UTC
Yea, that's what I thought.
Thank you very much! I appreciate your games as well!
Customer avatar
Thomas C May 27, 2019 8:32 pm UTC
On page 5 under Ahmaergo it starts "For a 100 gp, ..." What does that mean exactly? That the PCs have to spend 100gp to have the skull delivered? Also would be a good idea to point to the skulls properties here (they are on page 9).
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Kerry J July 17, 2019 2:06 am UTC
Yes. It costs 100 gp for that option.
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Kerry J March 20, 2019 1:08 am UTC
I recently submitted an update to this adventure. Until it actually arrives on DMs Guild, here are the critical modifications...
* Background, p. 2: Delete the paragraph starting "The beholder wastes no time".
* Appendix 2, p. 17: Add Ahmaergo statistics from Waterdeep Dragon Heist, p. 193. Add Air Elemental from Monster Manual, p. 124. Add Ott Steeltoes statistics from Waterdeep Dragon Heist, p. 214. Add Sylgar statistics (quipper without Blood Frenzy).
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Marcello D March 02, 2019 5:24 pm UTC
In episode 2A, Grumble claims that the magic crystals are activated at night. However, there is no mention of this property in the description of sentry. Since the characters visit the ship in the morning if using bonus objective B to enter the ship, this is confusing. Are crystals active or not during the day? I supposed yes and that the information of Grumble was wrong.
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Kerry J March 03, 2019 1:38 am UTC
During normal operation hours for the gang, they are not actively scanning unless specified otherwise in the scene. The gang doesn't want to set them off accidentally as they move about.
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Augusto P February 26, 2019 4:56 am UTC
Appendix 2 does not have the statistics for the air elemental in Episode 3 Scene Q.
Customer avatar
Kerry J February 26, 2019 1:36 pm UTC
Thanks for the update. It is possible that it was accidentally dropped during editing or layout. Fortunately, the air elemental can be found in the Basic Rules as well as the Monster Manual.

I don't yet have the published pdf but I do have the final draft I submitted. In my draft, it appears on the same page as Ahmaergo and is to the right. Just to verify, it is not there, correct? I'll see what I can do about updating the adventure, but I don't have direct access to the file.
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Kerry J March 05, 2019 2:17 am UTC
I now have an author's copy and I will be submitting an update soon.
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Augusto P March 14, 2019 10:50 pm UTC
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Roger M February 25, 2019 8:08 pm UTC
What is a shield dwarf? What level is Ahmaergo.
Customer avatar
Kerry J February 25, 2019 8:23 pm UTC
A shield dwarf is a mountain dwarf of northern Faerun.

Like many NPCs, Ahmaergo doesn't have a level. His game statistics are defined in Appendix 2.
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Roger M March 04, 2019 4:09 pm UTC
Ahmaergo is mention by name about 26 times. In Appendix 1 page 14 it is mentioned he is a shield dwarf. Appendix 2 does not have him by name or shield dwarf. The only other shied dwarf is Ott. Who is a cultist. I am making Ahmaergo a Blackguard since that was the boss of 08-11.
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Kerry J March 04, 2019 4:16 pm UTC
Ahmaergo was the first entry in Appendix 2 in my draft. Unfortunately, I still don't have my author's copy of the published adventure. His statistics originally appeared in Waterdeep: Dragon Heist. They are included below...

Medium humanoid (dwarf), lawful evil

Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 25 ft.

STR 20 (+5)
DEX 15 (+2)
CON 14 (+2)
INT 15 (+2)
WIS 14 (+2)
CHA 12 (+1)

Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5, Perception +6
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 16
Languages Common, Dwarvish, Undercommon
Challenge 9 (5,000 XP)

Dwarven Resilience. Ahmaergo has advantage on saving throws against being poison.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action,...See more
Customer avatar
Roger M March 05, 2019 1:02 pm UTC
thanks, and my players will be thankful Sunday.
Customer avatar
Kerry J March 05, 2019 1:12 pm UTC
I don't know; they might have preferred some other stats ;-)
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Roger M March 05, 2019 1:19 pm UTC
If you going to update the pdf, mention in Appendix 1 he was in waterdeep heist. For people who owe WDH. He is on page 193.
Customer avatar
Kerry J March 05, 2019 1:20 pm UTC
I will try. Thanks!
Customer avatar
Kerry J March 11, 2019 7:16 pm UTC
And thanks for the review. (Honestly, thanks to anyone who has taken the time to write a review - many don't.) I'm just back from a convention with another one coming up so I still haven't submitted corrections, but I still hope to address your editing concerns. You definitely have a point that the ship is small. My own thought process was that this is just one of Xanathar's bases. The beholder normally only travels through the ship using trapdoors and the one door to the audience chamber. It really doesn't visit the rest of the ship. That's for his gang. Of course, this is just a look from the designer's lens; it doesn't negate your opinion. I have to admit: one reason for the location was that I just loved the idea of exploring a ship hanging from the cavern ceiling.
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This title was added to our catalog on February 05, 2019.
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