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Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module

Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module

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MOD (Virtual Tabletop)
$14.99

The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds. The module adapts and updates information about Waterdeep (NPCs, Locations and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters preparation time and increase flexibility during a game. The module has lots of new descriptions for buildings, high quality battle maps of generic and specifc Waterdeep locations, and a recreation of the Noble Family's crests. The module is useful for Dungeons and Dragons 5E, Waterdeep Dragon Heist, or Waterdeep Dungeon of the Mad Mage games. If you want to immerse your players in the history and unique characters, locations and organizations this module is for you.

The Waterdeep Fantasy Grounds Module includes the following:

  • 15 Maps of Waterdeep (based on Elven Tower's Waterdeep Map) used to categorize locations with pins on the map including one map for your campaign.
  • Support for the Waterdeep Dragon Heist Fantasy Ground Module adding 429 location pins to the Waterdeep DM and Waterdeep Player maps
  • 429 Locations with pins in the 15 maps separated by ward and type (city buildings, festhalls, inns, noble villas, residences, shops, taverns, temples and wizard towers)
  • Pins for 11 fences and 6 fence contacts on their own map of Waterdeep
  • 43 Guilds with guild leader and notable guild members
  • 75 Noble Families with information on the patriarchs, consorts, heirs, holdings, income and trade interests of the family.
  • 315 NPCs including, noble family members, fences, shop, tavern and inn owners all with stats converted to 5e or generated from scratch
  • 75 Color Noble Family Crests
  • 10 Custom 100 dpi battle maps of generic locations in Waterdeep using Forgotten Adventures map assets
  • 1 Battle map of Noble villas
  • 3 Fantasy Ground Decals
Also includes my Waterdeep Primer as reference materials.

Wizards of the Coast Resources and Inspiration for the module:

  • Waterdeep and the North, FR1, 1987
  • Waterdeep, FRE3, 1989
  • Volo's Guide to Waterdeep, 1993
  • City of Splendors (Book 1) Campaign Guide, 1994
  • City of Splendors (Book 2) Whos Who in Waterdeep, 1994
  • City of Splendors (Book 3) Adventurer's Guide, 1994
  • Cloak and Dagger, 2000
  • City of Splendors: Waterdeep, 2005
  • City of Splendors: Waterdeep, Part 2 Environs of Waterdeep, 2006
  • Player's Handbook, 2014
  • Monster Manual, 2014
  • Dungeon Master's Guide, 2014
  • Sword Coast Adventure's Guide, 2015
  • Waterdeep Dragon Heist, 2018

Screenshots of the Product

battlemaps within the productmaops of waterdeep and pin locationsLocations in the modulenpcs in the moduledragon heist support
The module was last updated with new content on 2-10-2019
 
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Reviews (3)
Discussions (12)
Customer avatar
Bryan C September 17, 2019 4:16 am UTC
PURCHASER
I attempted to download the updated version on 9-17-19 and both times while extracting I got an error saying the archive is corrupt. Could you double-check and make sure the file on DMG is not corrupt? It's the only download I seem to be having any trouble with. Thanks.
Customer avatar
Jason H September 17, 2019 4:26 am UTC
CREATOR
I uploaded the file again in case it was corrupted. I was able to download the file locally from my DMG library and extract all the files. Let me know if you continue to have issues. I will likely need to ask the DMG technical folks for help if you still have issues.
Customer avatar
Chris B September 17, 2019 7:35 pm UTC
PURCHASER
I'm gettting errors as well, 2019-09-17 1:35 pm MST
Customer avatar
Jason H September 17, 2019 11:44 pm UTC
CREATOR
I get the same issue when I try to extract the files with windows default zip program. It works for some reason with 7zip, but not default windows. I have recreated the file using my normal process and it extracts now. I am uploading it now.
Customer avatar
Bryan C September 18, 2019 1:36 am UTC
PURCHASER
Thanks Jason! All is well in Waterdeep again.
Customer avatar
Bill J August 31, 2019 3:34 pm UTC
PURCHASER
Jason - I need trouble shooting help. I got the pins on the map using option C. It worked when I did it. Now a few weeks later I can pull up a map and the pins are there but there is no linking. I did check the map layers and links are enabled. What do you suggest? I am starting chapter 2 with a group tonight so there will be much city exploring to do.
Customer avatar
Bill J August 31, 2019 4:26 pm UTC
PURCHASER
Anyone reading this I want to let you know Jason was awesome. We figured out that it was an extension conflict. It is less than an hour later and he helped me solve the issue.
Customer avatar
Jason H August 31, 2019 8:05 pm UTC
CREATOR
I am happy I could help solve the problem. I hope your game went really well.
Customer avatar
Rondy R August 17, 2019 6:57 pm UTC
PURCHASER
Hi Jason! I love the product, but I'm really nervous about upgrading to the newest version. If I download the new one and use the xml directions, will that overwrite any homemade pins I've added to the maps? Everything is working pretty well, so I don't want to mess things up. Thanks!
Customer avatar
Jason H August 17, 2019 7:38 pm UTC
CREATOR
Rondy,

Glad to hear you are enjoying the module. If you replace the DD Waterdeep Dragon Heist.xml file in your campaign directory it will remove all of your custom pins. Please do not do that. I haven't made any changes to that file since 1/25/2019, which should be the fully working version. If you started your campaign using that version then there is no need to replace that file. You can install just the Waterdeep.mod file and get all of the updates there.

You can always make a copy of your DD Waterdeep Dragon Heist.xml as it exists now and replace it (if you want). You can do the same think with the .mod file. If something breaks on load you can replace the new files with your backups. One idea would be to copy your entire campaign folder and Waterdeep.mod file to a different location. Update everything you want to update test out your existing campaign. If something doesn't work right you can replace the updated files with your backup.

Review the release notes http://www.jasonhardin.com/waterdeep/dmsguild/dms%20guild/release%20notes/2019/01/01/waterdeep-fantasy-ground-module-release-notes/...See more
Customer avatar
Rondy R August 17, 2019 8:29 pm UTC
PURCHASER
Thanks so much for getting back to me so quickly, Jason! I really appreciate it!
Customer avatar
David L August 11, 2019 8:26 pm UTC
PURCHASER
My only complain is the map is to big and to my players to long to load. IS there a way to break the map into wards?
Customer avatar
Jason H August 11, 2019 9:18 pm UTC
CREATOR
It would be a very large project to break the map apart and then add all 200+ pins to each map. It would also explode the number of maps as you would have upto 7 sections for each category. The breakages of the wards are by street too and not uniform. I can make pinless maps for each of the wards like the campaign map and you can add the pins you need for the campaign. The reason the maps are so large is to allow people to read the street names. I am hopeful that fantasy grounds unity will improve image transfer and map interactions.
Customer avatar
Jason H August 11, 2019 9:49 pm UTC
CREATOR
I thought about this some more and I can definitely make campaign maps in squares or rectangles that cover the different wards plus whatever extra is needed.

If you want the pins on those maps and in categories then I can probably do that. It would take some time to write a program that takes the coordinates from the current maps and transposes them to the same spot on the new maps. Is this something you needed? It wasn't clear from the question if you just need a map for your players to add pins too, or if you want all maps broken down.
If you want to chat about this hit me up on the discord server that is in the about file.
Customer avatar
Jason H August 12, 2019 12:22 am UTC
CREATOR
I added 9 new maps to the product to cover smaller files sizes and I made 8 maps for the wards. Let me know if this is useful or not. I also added a smaller version of the main map that I shrunk the file size by about 50%.
Customer avatar
Kimberley S June 12, 2019 6:58 pm UTC
PURCHASER
Hi. I love everything that's in this so far. I was wondering if you had the family crests in a separate file? I want to put together a handout with the nobles crests to go with the Excel file data for my players. We use FG for all the maps and stuff, but mostly try to do live sessions. So I really wanted to have some fun handouts for them.

Thanks for all the work on this!
Customer avatar
Jason H June 15, 2019 5:43 pm UTC
CREATOR
Two options here. 1. I can include them in the zip file in the next release or 2. You can rename the .mod file to a .zip file and you can use an unzip program to extract all the content and the family crests are in the image directory. I will definitely add them to the next release, which should be by the end of the week. I have a couple of new maps that I have been working on that I will add as well.
Customer avatar
Kimberley S June 21, 2019 5:47 pm UTC
PURCHASER
Wow. I didn't know you could change the mod to a zip! That's super helpful. I will do that. Thanks for the info!
Customer avatar
Stephani R June 06, 2019 6:23 pm UTC
PURCHASER
I purchased this for my laptop and it is unusable on my laptop. I cannot get the program to function at all and would greatly appreciate my money back or assistnace with getting it running.
Customer avatar
Jason H June 06, 2019 7:37 pm UTC
CREATOR
Stephani are you saying Fantasy grounds will not run on your laptop or the Waterdeep module will not run inside of Fantasy grounds on your laptop? I can certainly try to help get this running on your laptop. However, if you are looking for a refund you will need to contact the DMsguild support i would start at the support page https://support.dmsguild.com/hc/en-us?flash_digest=12a051717be1a5df2710c4fbb0847f8049fd84b6)
Customer avatar
Stephani R June 07, 2019 12:47 pm UTC
PURCHASER
So, When I downloaded the purchase, the folder was a zipped up folder that had four files within it, 1. DD Waterdeep Dragon Heist.xml, README.txt, Waterdeep.ext, Waterdeep.mod
I looked over the Readme, but it said to look for "Fantasy Grounds" which i could not locate anywhere on my system. Is this maybe a separate entity? Then I tried opening the waterdeep.mod and get an alert that it is either unsupported or corrupt. I want to use this product for the campaign i will be running but i cannot get it to function. Do you have an email to communicate by to figure this out?
Customer avatar
Jason H June 07, 2019 6:37 pm UTC
CREATOR
Stephani,

This product is a module for software fantasy grounds (http://www.fantasygrounds.com/home/home.php). If you do not have the fantasy grounds software then this product will not work. It is not a stand-alone program. Both the .ext and .mod files are actually zip files that you can open if you want but do not need to once you have Fantasy Grounds. Fantasy grounds will open the .mod and .ext files if they are in the correct Fantasy grounds directories and load the information into the Fantasy grounds application.
Customer avatar
Asha P February 18, 2019 3:38 pm UTC
This looks really interesting! I'm definitely interested, though I run on Roll20. Would I be able to still implement this, if perhaps not the pinning feature?
Customer avatar
Jason H February 18, 2019 4:22 pm UTC
CREATOR
Asha, Not that I know of. I could release the maps as a separate product if you think that would be helpful, but the benefit of this is that it is a module built for Fantasy Grounds. My understanding of the license for DMs Guild is that Fantasy Grounds is the only product you can make modules for with WoTC licensed materials. For Roll20 I would need to release something different that hopefully you could import into Roll20. I haven't used Roll20 before so I am not sure what that would be, but if you think it might be useful I can look into it.
Customer avatar
Shannon P January 17, 2019 1:09 pm UTC
PURCHASER
Jason - Love the product (well done). My campaign of 5 years started to languish months ago because the party had made its way to Waterdeep, and I got a little overwhelmed by all the work I'd need to do to build a Fantasy Grounds module of all things Waterdeep (to my satisfaction) - and your module has done the trick, and we're (soon) back in action!

Problem: While I did get the pins to load just fine for Dragon Heist, and everything seems to work, there is one issue - the players maps. The pins are all offset/off target by quite a bit on the players maps. I'm assuming it's because the X/Y coordinates the XML file uses are from the DM's maps, but the players maps seems to be larger (ie show a couple inches more map area) than the DM maps. Presumably that's why they're off. Am I wrong there, or is that what's going on? If that's the issue, hopefully you're cooking up xml for the players maps?

Thanks for any help you can provide!

Torgaard
Customer avatar
Jason H January 17, 2019 2:51 pm UTC
CREATOR
Thanks for the compliment, I am glad it is helping out. You are correct about the inaccuracy of the player map pins. I added them by copying what was in the DMs map pins for x/y coordinates and just put them on the player's maps. I had assumed they were the same size, and same starting points. I will start updating the pins to the correct locations today. If I can't find an exact coordinate difference between the two maps that I can add to each pin on the player maps it might take a couple days to update by hand.
Customer avatar
Jason H January 19, 2019 2:36 am UTC
CREATOR
Torgarrd,

I have taken a look into this. The Nw, NE and E player maps are the same as the Dms maps and the pins are accurate. The SW, W and SE player's maps are completely different from the DMs maps. So much so that the SE players map is missing a section of Waterdeep from soothsayer's way to the honorable knight statue. No other players map has that section. I have submitted a request for Fantasy Grounds to fix this in the Waterdeep Dragon's Heist module (https://www.fantasygrounds.com/forums/showthread.php?47569-Waterdeep-Dragon-s-Heist-Player-s-Maps-missing-sections-of-Waterdeep&p=422954#post422954). I have modified the pins in the W and SW players maps, but I stopped working on the SE when I realized a whole section of Waterdeep was missing and a very important section since it includes the Yawning Portal. The whole story starts there. I can post the updated XML for the W and SW maps, but I feel like modifying the SE map would be a waste because people are probably not going to use it in...See more
Customer avatar
Shannon P January 19, 2019 5:21 am UTC
PURCHASER
Ya, I'd kinda wondered if the SE players map in FG's Dragon Heist wasn't a mistake (which was the one I kinda keyed in on), since the larger area it shows doesn't contain anything of worth. Basically it's just more farmland on the eastern edge of the map. Lets wait and see what SmiteWorks has to say on that one. Otherwise that's gotta be alotta work. Hopefully we can git'r one way or the other, as the South Ward's got alot goin' on, and I'm not thrilled about using the DM's map with my players (ie with "Kolat Towers" and "Helm's Hall" etc stamped on them).

Thanks Jason!

Torgaard
Customer avatar
Jason H January 20, 2019 1:11 am UTC
CREATOR
I agree about not using the DMs map. I will keep working on the player maps and get them fixed.
Customer avatar
Joseph Eric E January 12, 2019 9:42 pm UTC
PURCHASER
Hi,
Having some experience w/ xml, I managed to get everything in the right place in the xml file, and pins are working for the most part. There are a few pins that still ask me to load DD Waterdeep Dragon Heist@Waterdeep. After checking, I found a something that might be the cause:
This one works:
<shortcut>
<x>561</x>
<y>1964</y>
<class>encounter</class>
<recordname>encounter.enc_seaward_thepilgrim_srest@Waterdeep</recordname>
</shortcut>
This one doesn't work:
<shortcut>
<x>1130</x>
<y>1815</y>
<class>encounter</class>
<recordname>encounter.enc_06_03cassalantervilla@DD Waterdeep Dragon Heist@Waterdeep</recordname>
</shortcut>
Is this addition correct? Is there something I'm missing? Thanks! - Eric
Customer avatar
Jason H January 13, 2019 12:49 am UTC
CREATOR
The second one <recordname>encounter.enc_06_03cassalantervilla@DD Waterdeep Dragon Heist@Waterdeep</recordname> should be <recordname>encounter.enc_06_03cassalantervilla@DD Waterdeep Dragon Heist</recordname> The @Waterdeep is causing the problem and I will update the xml file with the fix tomorrow.

Anything that has @DD Waterdeep Dragon Heist@Waterdeep should only say @DD Waterdeep Dragon Heist. That is a mistake of a quick and dirty replace i did on the </recordname> in order to link the pins correctly to the Waterdeep module. The @ tells Fantasy grounds which module to look for the record in. @DD Waterdeep Dragon Heist@Waterdeep is telling Fantasy grounds to look for the record in the DD Waterdeep Dragon Heist@Waterdeep module, which doesn't exist.
Customer avatar
Charles P January 04, 2019 12:21 am UTC
PURCHASER
I've tried to follow the directions to get the pins to work on Dragon Heist Maps several times and I can't get them to work. I tried starting a new campaign and it still won't work for me.
Customer avatar
Jason H January 04, 2019 2:36 pm UTC
CREATOR
Charles, Can you join the discord group? If so I think that would be easiest to walk through what is happening. I also can make a video of what I do to make it work. I tried it last night with the xml and it worked for me locally. I am happy to work with you and figure out if the instructions are missing steps.
Customer avatar
Jason H January 04, 2019 4:50 pm UTC
CREATOR
Charles, If your issue was that you were able to view the pins on the Waterdeep-E-DM map but when you clicked a pin it created a new blank story page I have fixed this problem. I had uploaded a version of the DD Waterdeep Dragon Heist.xml file that I had not modified to point the pins to the Waterdeep module. The new version, which should be available to you will open the pins correctly. I will also make a video and post it today that walks through my steps to get the pins to work.
Customer avatar
Jason H January 04, 2019 5:09 pm UTC
CREATOR
Charles, Let me know if this video on how I setup the pins to work with a new campaign helps or not, https://youtu.be/j1xBd_XWdUE.
Customer avatar
Charles P January 05, 2019 1:52 am UTC
PURCHASER
I watched the video. I followed the directions. I do not see any pins on the maps at all. What is the discord group?
Customer avatar
Jason H January 05, 2019 2:08 am UTC
CREATOR
https://discord.gg/eP7RaZe is the link to the discord chat. It is also in the contact information story page for the Waterdeep Getting Started story category. I have uploaded a new version of the DD Waterdeep Dragon Heist.xml file and added all of the pins to the players maps too.
Customer avatar
Charles P January 05, 2019 9:43 pm UTC
PURCHASER
Getting rid of the underscores in the file name worked. I now have pins on the map. Now to explore the rest of the content.
Customer avatar
David L January 02, 2019 10:47 pm UTC
PURCHASER
Very interested in this. Does this support 5E?
Customer avatar
Jason H January 03, 2019 2:22 am UTC
CREATOR
Yes, it is specific to the 5e ruleset in Fantasy Grounds. THe pins and story pages could probably work in other rulesets, but I don't think the NPCs would.
Customer avatar
Jason H January 05, 2019 2:21 am UTC
CREATOR
One other possibility is you have pins disabled in the maps. To check open the Waterdeep-E-DM map. Right-click, select layers and there should be a circular button with a pin icon. The pin icon should have a cancel circle (circle with a line through it). If it does then pins are enabled for the map, if it doesn't then pins are disabled and you should click that button.
Customer avatar
Jason H January 05, 2019 3:03 am UTC
CREATOR
Charles, I worked with Tigon to figure out why the pins were not showing up for him tonight. We discovered that the underscores in the DD Waterdeep Dragon Heist.xml are causing the problem. Fantasy Grounds does not seem to find the file and associate it with the Waterdeep Dragon Heist module if there are underscores. I am going to upload a zip file of all of the projects files to DMS guild moving forward instead of four separate files. This will allow me to control the filenames more. Try renaming the file to DD Waterdeep Dragon Heist.xml instead of DD_Waterdeep_Dragon_Heist.xml.
Customer avatar
Regina S December 29, 2018 7:34 pm UTC
Dear Jason, this product sounds very useful to me, since I am running my main campaign since the year 2000 in Waterdeep (and some side or independent games too). Could you please write down the list of publications that are included more exactly? This would be helpful. If you plan to add more publications in the future this would be another nice info (e.g. Waterdeep FR 1, Volos Guide To Waterdeep, Waterdeep City System, Waterdeep 3.5) Thank you for your wonderful work.
Customer avatar
Jason H December 30, 2018 6:17 pm UTC
CREATOR
I certainly can. They are all documented in the credits page of the module under the Waterdeep Getting Started category. I will add them to the product page as well though. Let me know if I need to get more specific about titles, or if there is information you think needs to be added. I plan to continue to make updates to the module to improve it. I want this module to save anyone running Waterdeep in Fantasy Grounds time and effort. I am also adding a release notes page in the next release to help DMs know what changes I have made with each update.
Customer avatar
Regina S December 30, 2018 7:47 pm UTC
Thank you for the list. I am overjoyed to see the wonderful old stuff integrated (Cloak & Dagger f.e. is one of the best Waterdeep suplements). I will buy your product for sure and will be happy about future additions.
What about adding infos from the "City System Box"?
Customer avatar
Jason H December 30, 2018 8:31 pm UTC
CREATOR
Is the city system the maps of Waterdeep and other areas? The battle maps for the family villas are coming from that, I just have to wait for a few more assets from forgotten adventures (circular stairs and portcullis) before I can really dig into these battle maps. Or are you looking for the city encounters? I was realizing I should add encounters to this, I don't use random encounters as a DM I make them up for the story so I am less experienced with what is useful for a random encounter. I can work on adding encounters though.
Customer avatar
Regina S December 30, 2018 9:22 pm UTC
Hi, its this one https://en.wikipedia.org/wiki/City_System But you are Right. The box only has the maps and a small book consisting mainly of encounters and other tables. Probably the pickpocket-tables seem pretty useful to me. The normal encounter tables are only "nice to have". I like them cause they are mostly non-Combat but help describe a Living surrounding
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File Last Updated:
September 17, 2019
This title was added to our catalog on December 22, 2018.