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DDAL-ELW11 Secrets Below
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DDAL-ELW11 Secrets Below

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Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.

In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!

This adventure is appropriate for characters level 5 - 10 and optimized for level 10 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

Adventures in the Embers of the Last War storyline:

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.

 
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Reviews (2)
Discussions (6)
Customer avatar
April 27, 2019 9:48 pm UTC
PURCHASER
Can it be clarified if the “main” magic item unlock requires attunement. On page 11 it very specifically says “identical to a <item name> (except it does not require attunement)” but in Appendix D it includes “(requires attunement by a spellcaster)”. Does specific (the earlier reference) beat general in this case?
Customer avatar
M.T. B May 02, 2019 12:35 pm UTC
PURCHASER
Good catch! This item does not require attunement.
Customer avatar
Lucas S April 20, 2019 7:39 pm UTC
Does one need to do all the adventures before coming to this one? I kind of want to get back into DM'ing with a high level one-shot. I am not super used to doing these types of pre-made adventures.
Customer avatar
M.T. B April 27, 2019 8:08 am UTC
PURCHASER
Hi Lucas, there is guidance in the adventure showing you how to run it as a one-shot.
Customer avatar
Joseph D February 08, 2019 11:49 am UTC
When these adventures were first announced it was said there would be a collected version available with print on demand, does anyone know if this is this still happening?
Customer avatar
M.T. B April 27, 2019 8:08 am UTC
PURCHASER
This is still planned, but I haven't been given a timeframe
Customer avatar
Michael P January 23, 2019 5:31 pm UTC
This is a really fun adventure! I'm about to run it for my group tonight and I'm really looking forward to it.

One burning question I have is: What keeps the party from instantly discovering the Well of Harmony? The door doesn't seem to be locked and once the glyph is triggered, it seems as though the well functions normally, with or without a password. If that's the intent them I'm happy to run it that way, I just don't want the party to miss out on exploring the rest of the facility.
Customer avatar
M.T. B February 02, 2019 8:34 am UTC
PURCHASER
Hi Michael,

Sorry I missed your message. Yes, it's possible that the group could find the Well of Harmony very quickly, though it's a little unlikely. I designed it that way because it seemed to make sense of the architecture. If the PCs do seem to be heading straight there, I would probably have the Darkwood Watch ambush them from behind, just to keep them on their toes...

cheers,
MTB
Customer avatar
Casper H December 16, 2018 3:50 pm UTC
PURCHASER
So, just to clarify: Do we roll for random loot? It seems to be the notion that there is no rolling for random loot in AL, though it is only specifically mentioned for ie. SKT in the CC.

What is the interpretation of the rules, given the rollable loot tables in this otherwise very fine module?
Customer avatar
M.T. B December 16, 2018 9:50 pm UTC
PURCHASER
Hi Casper, I'm glad you like the adventure!

I've done random loot tables before in AL-legal stuff, but I'll check up on that for you. Unfortunately, I'm about to jump on a plane in a few hours time, so I'll have to chase this up when I get home in a week or so.

cheers!
MTB
Customer avatar
Casper H December 18, 2018 7:41 am UTC
PURCHASER
Hahaha, no worries :) I've picked up the rollable loot discussion with AL Admins on Facebook, at it seems a little clarification is needed in the ALDMG. Long story short - just so everybody knows - from Amy is, that the limitation on rollable loot only covers the tables in the DMG, not the tables in the adventure modules.
So basically, all in all this should be good :)
Hope you had a safe flight :)
//Casper
Customer avatar
M.T. B December 23, 2018 10:22 am UTC
PURCHASER
Thanks for chasing that up, Casper!
Customer avatar
Matthew S December 14, 2018 6:20 pm UTC
PURCHASER
Iron Cobra and Nimblewright have their actions / reactions mixed up.

Light spoilers here - the payoff for running the Prologue really feels lackluster. The Prologue made a point of explaining to players the (N)PCs would return along with the Platinum Egret. 11 episodes later I exclaimed 'Finally!' while reading the summary for Bonus Objective B, but I'm left wondering if the inclusion in ELW11 was tacked on or always planned. I'm sure the AL style and the writing being split didn't help this, but I'm left disappointed with the incorporation. It's left in the hands of the DM to decide the fates of most of the prologue characters and also the Platinum Egret.

Maybe someone could write a supporting document to help thread the Prologue story in further, or the Prologue could be updated to lower expectations now that we have the entire AL module out.

Kudos all the same to the author. As a perk I now can't unsee the villain of the story being Dr. Wily from Mega Man with that soarsled...See more
Customer avatar
M.T. B December 14, 2018 9:00 pm UTC
PURCHASER
Hi Matthew,

Thanks so much for pointing out the problem in the appendix. We worked very hard on the editing, but sometimes problems slip in at the last moment. We will fix that soon, and feel free to let us know if you see anything else.

With regards to the Prologue characters, do you have any thoughts on what would have made for a good resolution for them? When you finished the Prologue, what were the burning questions for you?
Customer avatar
M.T. B December 14, 2018 9:03 pm UTC
PURCHASER
I'm glad you liked the climax! I'll be honest and say I wasn't thinking of Dr Wily, but it's a good fit! I was actually inspired by a very old D&D module called Bottle City by Rob Kuntz, that has a famous encounter with a witch named Ahsat who rides around in a flying cauldron. There's a very similar encounter with Baba Lysaga in Curse of Strahd. It's a fun idea, and I hope it plays well at your table!
Customer avatar
Joel K December 21, 2018 5:07 am UTC
PURCHASER
I'm also disappointed with the ELW00 PCs being 99% forgotten. I'd really like to see them better folded into the other modules as recurring NPCs, minor or major.

<potential spoilers below>

As for the Platinum Egret, it's such a special thing I think it deserves its own module. But for now, here is a specific plotline I'm writing into my own version of ELW. Authors and other DMs feel free to use this as you see fit :)
0) Background: Lord of Blades found out about the Egret and felt it was paramount to find, "liberate", and co-opt it
1) In The Cannith Code and Against the Lightning there are references to the above happening, as foreshadowing that...
2) In Blades of Terror it is the source of the Warforged Assassins dropping out of the sky. It is damaged in the fight, leading to...
3) In The Killing Blade, Whisper was not only sabotaging airships, but was doing so to cover that he was actually pillaging parts to repair the Egret, which he secretly...See more
Customer avatar
M.T. B December 23, 2018 10:27 am UTC
PURCHASER
Hi Joel,

Those are some nice ideas. Under the terms of the DMs Guild, you could certainly publish a Platinum Egret supplement for the ELW series that developed this plot line further, and share your ideas with a wider audience, potentially for a bit of profit.

I'm going to bring this issue up with the other Adepts as well, and see if there are any ideas about tying up those loose threads.

cheers,
MTB
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File Last Updated:
December 29, 2018
This title was added to our catalog on December 14, 2018.