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DotMM Companion: Skullport
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DotMM Companion: Skullport

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Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because it's downright skeletal. No quests are provided, and its recent desolation seems to be intentional so that less time had to be spent writing its chapter.

This supplement instead fleshes out Skullport, including the addition a major quest: to restore the Thirteen Skulls that once ruled Skullport back to sanity and topple the Xanathar Guild which recently put the Port of Shadows under its thumb. You'll also find:

  • DM Notes. Quick notes for the DM so as to not flip through the chapter.
  • Return of the Thirteen. A major quest, mentioned above, to walk back the Thirteen Skulls from the deserts of dementia. It's designed to be completed in one session and sends the adventurers to various locations through Skullport.
  • The Mad Mage's Visit. Advice on roleplaying Halaster Blackcloak when he visits his dear friend Tasselgryn Velldarn.
  • Areas of Note. Notes, scenes, and scripts for various areas of the dungeon.
  • Magic Item Descriptions. Save yourself the time of digging through the Dungeon Master's Guide to determine how the few magic items on this floor work. The appendix also lists the area the item is found.
  • Monster Stats. Statblocks have been prepared for all the unique NPCs used in Skullport, as well as any added in this supplement

    The Companion

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    Other Work

    You can check out my other work here on DMs Guild, follow me on Twitter (@Wyatt_Trull) or visit my website (https://wyatttrull.com)!

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    Player Options & Encounters

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    Encounters & Adventures

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Reviews (5)
Discussions (3)
Customer avatar
Jesse R June 07, 2020 11:43 pm UTC
I need a standalone Skullport-based adventure for a group of six 5th level players. Would this work?
Customer avatar
Wyatt T June 08, 2020 8:08 am UTC
CREATOR
It would, but only as a one-shot that I estimate will take around three hours.
Customer avatar
David R May 31, 2019 8:25 am UTC
PURCHASER
My party have just finished the Skullport arc you wrote, and I must say, loved it. Especially as they sent the only non-Undercommon speaker to negotiate with the kua-toa, inadvertently betrayed the Harpers to the Guild, and made the town guard cry.

You've brought so much more to this than 4 dry pages in the main book!
Customer avatar
Kaylob J May 17, 2019 4:07 am UTC
PURCHASER
I love the skullport stuff! But I am sad there is no mention on the “crown of horns” artifact that was last seen in skullport
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File Last Updated:
May 04, 2020
This title was added to our catalog on December 12, 2018.