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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs

Suggested Price $2.50

In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe.

You weren’t there, of course. It was well before your time.

Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy.

Shardminds are a race of psionic crystal, constructed from the remnants of the last safeguard against the Far Realms. Strange and unearthly, shardminds are nevertheless guided by an unerring purpose: to cleanse the world of aberrations, and to make the multiverse once again safe from the madness that plagues it.

Do you quest after the secrets of the multiverse, hoping to reconstruct the Living Gate? Do you seek to become as powerful as you can, to be a better safeguard than the Gate ever was? Or do you hunt down any that threaten the realm, and those that stand in the way of the Gate’s reconstruction?

Your life is your own, and your destiny is clear as crystal.

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Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

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Reviews (0)
Discussions (2)
Customer avatar
Henry D February 15, 2019 9:22 pm UTC
Absolutely love this! the entire concept is nice. I’m going to see if I can make a map of the Living Gate and post it on here.
Customer avatar
Damian F December 11, 2018 11:13 am UTC
This seems like a really good concept, but I think it could do with some fine-tuning.

First, I think it might have too many resistances/immunities, given that it is immune to poison *and* resists Psychic. While I understand it thematically, it comes off as too strong mechanically, at least on a first read.

Second, the racial stat bonuses favour building a Wizard, but the inability to speak would eliminate any spell that requires a Verbal component, which is...quite a lot of spells. Telepathy doesn't negate this. Perhaps it would be worth taking a leaf from Outlandish Adventures Productions' "Occulus" race, and give them an ability which specifically allows them to form the verbal components with Telepathy.

Other than that, I think it looks quite fun overall. I like "weird" races like this.
Customer avatar
Tyler B December 11, 2018 9:24 pm UTC
All very reasonable feedback!

I'll see if I can't make those changes later this week.
Customer avatar
Tyler B December 15, 2018 6:34 pm UTC
New version up, with these changes in place!
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File Last Updated:
December 14, 2018
This title was added to our catalog on December 08, 2018.