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Off to a Weird Start
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Off to a Weird Start

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This product is a PDF. If you wish to purchase the Fantasy Grounds version of Off to a Weird Start, please click here.

When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong.  

This is an introductory adventure for use with Guildmasters' Guide to Ravnica and is set in the Blistercoils neighborhood of Precinct Five in the Tenth District.

While Off to a Weird Start is designed for a party of three to five characters of 1st or 2nd Level, the Dungeon Master can easily scale the adventure up by adding additional enemies or increasing the hit points and damage output of the listed antagonists.

Off to a Weird Start includes:

  • An easy to run introductory adventure for Guildmasters' Guide to Ravnica
  • A new creature: the Lightning Mephit
  • Plot hooks for characters of all ten Guilds, as well as those who are unaligned
  • Part One of the Secrets of the Triskelion campaign, continued in part two: The Palace of Pain's Pleasures

Start YOUR adventures in Ravnica TODAY!

Continue the adventure with PART TWO of the Secrets of the Triskelion Campaign: The Palace of Pain’s Pleasures

The Palace of Pain's Pleasures

Available NOW at

V1.6 of this title is now available. This includes all previous corrections and introduces the official name of this campaign: Secrets of the Triskelion!

Updated to include an image-free version of the InDesign File to allow easy access to community content creators to the text and basic layout of the document.

Continue YOUR adventures in Ravnica:

Pick up the other titles in the Secrets of the Triskelion Campaign.

The Palace of Pain's PleasuresThe Felicity TriskelionAssault on Precinct FourTrostani DiscordantCrosstown CouriersWhisper AgentsThe Thousand Year Storm

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Reviews (5)
Discussions (4)
Customer avatar
Jibriel B September 25, 2019 4:28 am UTC
Will this ever be on sale at any point?
Customer avatar
Travis L November 25, 2019 10:04 pm UTC
It is now available ad part of a bundle!
Customer avatar
Paul B April 13, 2019 7:18 am UTC
Just ran this and oh boy was it interesting. Luckily my players survived (although the Scorchbringers unfortunately did not *presses F*), and the party bard IN THE SAME ENCOUNTER had mephits roll a nat 20 and then a nat 1 on the save against Vicious Mockery.

All in all, it was a nice start as expected, and definitely looking forward to how they take on Pain's Pleasure :3
Customer avatar
Travis L April 13, 2019 7:26 am UTC
That is awesome! Glad to hear it was a good time and I look forward to seeing how the next installment plays out! Glad the party made it!
Customer avatar
Paul B April 14, 2019 5:12 am UTC
It is likely we'll get through them quicker than you two can release them though. : P
Customer avatar
Travis L April 14, 2019 5:13 am UTC
This is true, though there are three more out already...
Customer avatar
Paul B April 15, 2019 4:42 pm UTC
True, but we're still basically going to be doing one per session, so...yeah : P
Customer avatar
Travis L April 15, 2019 4:45 pm UTC
We're typing as fast as we can :P

My advice would be that you CAN squeeze in a few sidequests & such, though that may get a little stickier as the story progresses.
Customer avatar
Jeremy E December 02, 2018 12:06 am UTC
Just a small thing but it should be Guildmasters' not Guildmaster's both on this page and the document. I look forward to reading this.
Customer avatar
Travis L December 02, 2018 1:55 am UTC
Thanks. Will add this note to the 1.1 revisions. Looking forward to your thoughts.
Customer avatar
Jeremy E December 03, 2018 3:17 pm UTC
I wish there a different way to share suggested edits but here's a few more:
Page Edit
3 Under House Dimir “Rogue” should not be capitalized
4 Under General Features, Light “dancing lights” should be italicized if referring to the spell
4 Under General Features, Light “dimply” lit should be “dimly”
4 “Actions” is a little difficult to read in the creature descriptions. Can it be changed to the same color used in the name of the creature like the MM?
4 If you want to follow the MM conventions then the vulnerabilities, immunities, and senses should not be capitalized
4 Area 1: The paragraph about the guards is slightly confusing. I recommend changing it to something like this: If they want to explore deeper into the laboratory, the party will have to convince the guards they are here to help and not to cause further chaos. If the party helps the guards…”
4 Area 2: DC14 to notice there is no ice? That seems too high/unnecessary
5 So if...See more
Customer avatar
Travis L December 03, 2018 3:24 pm UTC
Thanks. Will add these notes to the 1.1 revisions.
Customer avatar
Travis L December 07, 2018 7:17 pm UTC
The 1.1 version is now live.
Customer avatar
Brian S November 27, 2018 10:25 pm UTC
Looks excellent so far, very well thought out. The hooks are pretty nice, the puzzle is great, and I really like the new creature. I think the one thing that threw me was the mention of a Tesla coil, first thought was this should be a Mizzium coil.
Customer avatar
Travis L November 27, 2018 10:31 pm UTC
Thanks so much! I'm glad you are enjoying the read!

You make an excellent point about the coil! I will alter that in the next file update.
Customer avatar
Travis L December 07, 2018 7:18 pm UTC
The 1.1 version is now live.
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File Last Updated:
November 22, 2019
This title was added to our catalog on November 27, 2018.