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Off to a Weird Start
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Off to a Weird Start

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When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong.  

This is an introductory adventure for use with Guildmasters' Guide to Ravnica and is set in the Blistercoils neighborhood of Precinct Five in the Tenth District.

While Off to a Weird Start is designed for a party of three to five characters of 1st or 2nd Level, the Dungeon Master can easily scale the adventure up by adding additional enemies or increasing the hit points and damage output of the listed antagonists.

Off to a Weird Start includes:

  • An easy to run introductory adventure for Guildmasters' Guide to Ravnica
  • A new creature: the Lightning Mephit
  • Plot hooks for characters of all ten Guilds, as well as those who are unaligned
  • Seeds for an ongoing campaign and teaser information about the upcoming adventure The Palace of Pain's Pleasures

Start YOUR adventures in Ravnica TODAY!

Continue the adventure with The Palace of Pain’s Pleasures

The Palace of Pain's Pleasures

Available NOW at https://www.dmsguild.com/product/261496/The-Palace-of-Pains-Pleasures

V1.5 of this title is now available. This includes various typo corrections and room description clarifications based on customer feedback, addition of the map scale, as well as hyperlinks to the author's pages and the follow-up stories The Palace of Pain’s Pleasures and The Felicity Triskelion

 
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Reviews (2)
Discussions (2)
Customer avatar
Jeremy E December 02, 2018 12:06 am UTC
PURCHASER
Just a small thing but it should be Guildmasters' not Guildmaster's both on this page and the document. I look forward to reading this.
Customer avatar
Travis L December 02, 2018 1:55 am UTC
CREATOR
Thanks. Will add this note to the 1.1 revisions. Looking forward to your thoughts.
Customer avatar
Jeremy E December 03, 2018 3:17 pm UTC
PURCHASER
I wish there a different way to share suggested edits but here's a few more:
Page Edit
3 Under House Dimir “Rogue” should not be capitalized
4 Under General Features, Light “dancing lights” should be italicized if referring to the spell
4 Under General Features, Light “dimply” lit should be “dimly”
4 “Actions” is a little difficult to read in the creature descriptions. Can it be changed to the same color used in the name of the creature like the MM?
4 If you want to follow the MM conventions then the vulnerabilities, immunities, and senses should not be capitalized
4 Area 1: The paragraph about the guards is slightly confusing. I recommend changing it to something like this: If they want to explore deeper into the laboratory, the party will have to convince the guards they are here to help and not to cause further chaos. If the party helps the guards…”
4 Area 2: DC14 to notice there is no ice? That seems too high/unnecessary
5 So if...See more
Customer avatar
Travis L December 03, 2018 3:24 pm UTC
CREATOR
Thanks. Will add these notes to the 1.1 revisions.
Customer avatar
Travis L December 07, 2018 7:17 pm UTC
CREATOR
The 1.1 version is now live.
Customer avatar
Brian S November 27, 2018 10:25 pm UTC
PURCHASER
Looks excellent so far, very well thought out. The hooks are pretty nice, the puzzle is great, and I really like the new creature. I think the one thing that threw me was the mention of a Tesla coil, first thought was this should be a Mizzium coil.
Customer avatar
Travis L November 27, 2018 10:31 pm UTC
CREATOR
Thanks so much! I'm glad you are enjoying the read!

You make an excellent point about the coil! I will alter that in the next file update.
Customer avatar
Travis L December 07, 2018 7:18 pm UTC
CREATOR
The 1.1 version is now live.
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Pages
12
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Original electronic
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File Last Updated:
January 10, 2019
This title was added to our catalog on November 27, 2018.