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All in a Dray's Work - Waterdeep Faction Adventure
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All in a Dray's Work - Waterdeep Faction Adventure


Welcome to the DM's Day sale! From now through March 14th, this title has been marked down by up to 40%! For more values, visit our DM's Day sale page.

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!

The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! 

9 pages of adventure playtested for 2-4 hours of play. Three encounter sheets for running the game at the table, two maps, and one player handout.

Featuring an all new complex trap presented in the format provided in Xanathar’s Guide to Everything.

An ideal adventure to originate from the Harpers, but any other faction might know of the horse spy and enlist the characters to contact it for intelligence on a rival organization. In a campaign set outside of Waterdeep, this adventure could be integrated anywhere horses are put to work.

Read before you buy - the entire PDF is included in “Full-size Preview” above.

Cover illustration depicting the horse Maxeene: “The Piebald Horse” by Paulus Potter (1625-1654). Public Domain. Digital Image courtesy of the Getty’s Open Content Program.

This adventure is updated with new layout and artwork along with 5 more best-selling adventures set in Waterdeep in the collection Waterdeep: Faction Adventures (Volume 1)! If you already own this or any of the other adventures included, check out the bundle version for a discount!

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Reviews (3)
Discussions (1)
Customer avatar
Lisa W March 26, 2020 4:25 am UTC
First thanks for making this available to read without buying. My group is in the middle of this adventure and so far have enjoyed it's light hearted nature. They are at the potionshop and have found the trap room, next session we will see what they do.

I have a question about the logistics of this story... how does Gathgaur get from his office below the sphere to the streets of Waterdeep? I figure the wererats can use the rat hole, but I can't figure how Gathgaur gets around (except to Skullport I suppose).
Customer avatar
Paul M March 28, 2020 3:47 pm UTC
Refer to page 7, "Door Opened". The door on the far side of the sphere leads to a stairwell that goes down and connects to the door at the top-left corner of the main room of Gathgaer's Lair. I don't think I explicitly say it anywhere, but I imagine Gathgaer can magically command the rotation of the sphere so he doesn't have to parkour it every time he's through.

I hope that helps! Thanks for taking the time to reach out, and I hope your group enjoys the challenge
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File Last Updated:
November 17, 2018
This title was added to our catalog on November 17, 2018.