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CCC-AETHER-01-01 The Heir of Orcus: Verse I
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

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An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)

May I have the next 100 words to convince you to purchase this adventure?

**PITCH BEGINS!**

This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items!

Each purchase includes the PDF, Fantasy Grounds module, four maps, 15 tokens, comic art for the backstory, and an imaginary high five from the author. Make a DC 92 Wisdom saving throw. On a success, reroll! On a failed save, buy this adventure!

**PITCH ENDS!**

Author’s note: This is part one of a two part Tier 1 series. I plan to make future Verses if these do well and people like them. Thanks for looking at my adventure and please leave an honest review!

-Anthony Joyce (Twitter: @Thrawn589)

All artwork was commissioned and commercially licensed for this module.

Pixel Art by: Joaquin Reymundo "Dsurion" (Twitter: @Dsurion)

Comic Art by: James Gifford (Twitter: @Mrjamesgifford)

Fantasy Grounds Module by: Chris Jernigan

The myth of Ser Vindictus and her failed raid on the Temple of Orcus

Back cover of Verse I


 
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Reviews (27)
Discussions (15)
Customer avatar
Greg B June 20, 2019 4:08 am UTC
PURCHASER
Hi, I just had a question on the encounter with the Mafesto Twins. I can't seem to find where it mentions how many, if any, cultists are suppose to accompany them in combat. The Encounter Adjustments, for Strong, it says "Add one more cultist to this encounter and..." which leads me to believe there are suppose to be some number of cultists by default. Can you please clarify? Thanks!
Customer avatar
Anthony J June 20, 2019 10:07 am UTC
CREATOR
Gregory, the Mafisto Twins and Nurfenpurf are the only ones in the manor. However, the DM may add random cultists at this discretion to accommodate higher level groups. The answer is, there are as many cultists as the DM requires, since DMs are allowed to add thematic creatures to encounters. I hope this makes sense.
Customer avatar
Greg B June 21, 2019 12:32 am UTC
PURCHASER
Thanks. I understand. I just wasn't sure if the encounter included any cultists for the optimized average party strength.
Customer avatar
Anthony J June 21, 2019 12:46 am UTC
CREATOR
Glad I could help!
Customer avatar
Erik L March 06, 2019 5:16 pm UTC
PURCHASER
Just ran Verse 1 on Sunday and got a really good response from my players. They really responded to the sandbox elements and seemed genuinely shocked that they had a real choice of who to side with that mattered in the end. The combats were a little gnarly, though. My group was very weak and even with fewer enemies with lowered hitpoints there could have easily been a TPK. Overall, though, they seem excited to play Verse II
Customer avatar
Anthony J March 06, 2019 10:53 pm UTC
CREATOR
Thanks for running this module Erik! Glad to hear you all had fun. Yes, Combat here can be intense, hence the addition of NPCs to help either side...(except those who choose another path...). Hope you enjoy Verse II!
Customer avatar
RICHARD H January 28, 2019 6:10 am UTC
Player's review: played this module yesterday at Arcanacon, and our party took a highly ambiguous route navigating our relationships with all the NPCs, attempting to balance them. The game of Dragon Chess was a highlight, as was the situation where a number of talented players were required to come up with some very entertaining jokes! Incidentally, I realised that my Paladin's name also (and coincidentally) started with "Ser" which resulted in him being addressed as "Sir" from henceforth! A lot of fun, and ideal for the convention setting, as it introduces a lot of interesting elements, at the same time as encouraging regular fits of laughter amongst the party. This module was ideal for our group of strangers to enjoy.
Customer avatar
Anthony J January 28, 2019 7:36 am UTC
CREATOR
Glad you enjoyed Dragon Chess!! Hopefully you all won!
Customer avatar
RICHARD H January 28, 2019 8:22 am UTC
Yes, of course!
Customer avatar
Mark D January 27, 2019 12:37 am UTC
PURCHASER
I really liked this module (and will be running the sequel tomorrow for my group)! I did have a question: for both this module and the sequel, do the NPC's assist the PC's in fights or are the CR's calculated with the NPC's helping? I've been running it as "the NPC's don't help unless it's about to be a TPK". Second, the one optional encounter with the high CR opponent was confusing, as I couldn't really tell when it was supposed to be able to do different attacks/actions or not given the laughing - how is that supposed to work, exactly? I struggled with understanding the table. Lastly, are you coming out with more modules in this (or in another) series? Looking forwards to it!
Customer avatar
Anthony J January 27, 2019 1:04 am UTC
CREATOR
Mark, thanks for running “The Heir of Orcus”! To answer our questions, the NPCs are tools for the DM to use to prevent TPKs. It’s up to the DM if they assist or not, I intentionally wrote them in so DMs can use as they see fit. Many groups differ, some have power gamers, some have casual players, so each DM and group will use NPCs differently.

For Nezzarum, if the characters make him laugh, then he can only take the dodge action, fall prone, or ready an attack action in case the characters fail to make him laugh next turn.

Hope this helps!
Customer avatar
Mark D January 27, 2019 3:22 am UTC
PURCHASER
Thanks! Hoping there are more modules coming!
Customer avatar
RICHARD H January 19, 2019 11:28 am UTC
Looking forward to playing this adventure next Sunday at Arcanacon - D&D Adventurers League in Melbourne, VIC, AU!
Customer avatar
Anthony J January 19, 2019 12:25 pm UTC
CREATOR
I hope you enjoy it! Thanks for playing “The Heir of Orcus!”
Customer avatar
Rory M November 14, 2018 8:59 pm UTC
PURCHASER
I love the branching story in this module, every option seems made to allow players to make the choices that feel natural to their character. The beginning of this module could be seen as being a bit slow, but it allowed some of the best role play I've had at my table. Besides the pay off is more than worth it!
Customer avatar
Victor S November 14, 2018 7:38 pm UTC
PURCHASER
Question: Is there a gridless version of the map 04-cave?
Customer avatar
Anthony J November 15, 2018 1:49 am UTC
CREATOR
Victor, I just added it to the Maps folder, you should be able to download it now.
Customer avatar
Victor S November 17, 2018 6:14 pm UTC
PURCHASER
Thank You!!!
Customer avatar
IAN W November 14, 2018 2:32 pm UTC
PURCHASER
Noted there is no story award for "Orianna Mafisto Feast Events" (trying to avoid spoilers for future players). This was a fun part of the adventure with lasting consequences, but without an explicit story award may be difficult to apply to other AL games or future episodes. Is this intentional ?
Customer avatar
Anthony J November 14, 2018 6:03 pm UTC
CREATOR
Ian, this is intentional, as it really is supposed to come into play if you cast “summon Demon/Devil” type spells that give you benefits if you know a demon/devils “true name”. Like many other adventures, that doesn’t require a story award.
Customer avatar
IAN W November 15, 2018 2:24 am UTC
PURCHASER
Thanks Anthony for the response, and thanks again for a top notch adventure! I'll keep a note in the characters log if it should come up.
Customer avatar
IAN W November 14, 2018 1:36 pm UTC
PURCHASER
Had the pleasure of playing Part 1 & 2 @ Aethercon, though with a different group for each. Absolutely some of the best tier 1 adventures I've played, and I can't wait to run them at an AL table as soon as possible, and keep up my sleeve for campaigns in the future that turn a little lawful or evil. For me, this is one of the first adventures I've played that really made me engage with my characters alignment while still sticking to the broader wishes of a mixed alignment party. There is a lot to offer her for more neutral / Chaotic groups, as well as a tight knit lawful or semi-evil group.

Part 1 is a predominantly single location adventure, with some opportunities for great role-playing, and some memorable fights that genuinely allows players to have their choices make a difference. This is the first adventure in AL I've played that made me seriously consider my characters future, along with their class and alignment. Loved it. More please!

Big thanks to Anthony for a great adventure,...See more
Customer avatar
Marco S November 14, 2018 1:36 am UTC
PURCHASER
The FG mod built-in is really the one that's going to push me over the edge on this purchase. We hope more authors avail of the option. I return a crisp high-five and a promise to have this in my library over the next few days.
Customer avatar
Anthony J November 14, 2018 1:45 am UTC
CREATOR
**High-five!**
Customer avatar
Michael Bedke B November 13, 2018 11:34 pm UTC
PURCHASER
I had the privilege of playing this (and Verse II) with the author. There are only a few mondules that stand out head and shoulders above the rest. This is one. The graphics (maybe limited to online play, but fabulous nonetheless) were outstanding, the NPCs three-dimensionsional, and the choices have meaning (I know, I apparently took the wrong path). I highly recommend it.
Customer avatar
Michael Bedke B November 13, 2018 11:31 pm UTC
PURCHASER
Customer avatar
November 13, 2018 8:00 pm UTC
PURCHASER
This adventure really sets the bar for what a module should be. The adventure is loads of fun to play and will keep you on the edge of your seats (hopefully your character will make better decisions than mine did). I had the pleasure of playtesting a very early version of Verse 1 and then played Verse 2 during it's premier at Aether Con. The retro-video game feel of the tokens, maps & artwork is the icing on the cake to this amazing adventure!
Customer avatar
David M November 13, 2018 7:18 pm UTC
PURCHASER
It has been really great watching the development of this adventure series. The love put into this adventure is an inspiration and can be seen from the front cover all the way to the back. Anthony and team has done a fantastic job here, and I look forward to running this story at myblocal store and at our regions conventions.
Customer avatar
Realmwarp M November 13, 2018 6:07 pm UTC
PURCHASER
Simply put, these modules set new expectations for what AL adventures should look like. The plot is gripping, the NPC's engaging, and the choices you make *actually matter*. On my reputation as a reviewer, I am confident you will *not* regret buying these modules. 4.5 stars!

For the full review, please copy and paste this link:

https://dmlevelup.com/ccc-review-heir-of-orcus-verse-i-ii-anthony-joyce-4-5-stars/
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File Last Updated:
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This title was added to our catalog on November 13, 2018.