Advanced Search

Dung Work - Waterdeep Faction AdventureClick to magnify
Full‑size Preview

Dung Work - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!

The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything but boring, with interesting encounters throughout the historic Trades Ward happening every day! 

Give your players some spicy meta fun by presenting the tenday of adventure as a cooperative board game! A printable game board and full rules for play are included. If the players earn the respect of the Dungsweepers, they receive a special reward. 

Board game not your style? Play the traditional way choosing your preferred encounters or rolling on the included random tables. Featured Encounters are highlighted. 

A custom map of the Trades Ward includes 16 points of interest. The locations, NPCs, and events in the adventure are largely drawn from FR1 - Waterdeep and the North, City of Splendors, and Ed Greenwood’s fantastic Volo’s Guide to Waterdeep.

The Lords’ Alliance is most likely to issue this mission, but any faction could owe the Dungsweepers’ Guild a favor. Force Grey, the Harpers, and the Order of the Gauntlet are particularly good fits.

Read before you buy - the entire PDF is included in “Full-size Preview” above.

Cover illustration depicting the streets of Waterdeep’s Trades Ward: “Street Scene” by Jacobus Vrel (fl. 1654-1662). Public Domain. Digital Image courtesy of the Getty’s Open Content Program.

This adventure is updated with new layout and artwork along with 5 more best-selling adventures set in Waterdeep in the collection Waterdeep: Faction Adventures (Volume 1)! If you already own this or any of the other adventures included, check out the bundle version for a discount!

 More from this Title's Contributors
 Customers Who Bought this Title also Purchased
Reviews (5)
Discussions (1)
Customer avatar
Kevin J May 16, 2019 12:07 pm UTC
In "Gameplay" it's not defined what a turn is and it lacks a structure how it proceeds. I think it's:

A turn represents a "day", and it goes as following:
1.) Roll the 3d6
2.) Move the token accordingly to the
3.) Check whether you have passed special spaces
4.) When you have finished moving the token, check the encounters for the space you've landed in
5.) Play the encounter
6.) The turn is finished, move on to the next day

Btw, I think you meant "Objective" instead of "Object" above that. ;)

Great idea though, doesn't distract too much from the ongoing game and seems easy enough to implement and learn.
Customer avatar
Paul M May 17, 2019 6:51 pm UTC
Thank you for taking the time to leave feedback!

The intent in the game rules was that a trip around the board constitutes a "day". Each day the dungsweepers and the party visit and clean each area on the game board, the dice roll and where you token lands indicates that something interesting (an encounter) happens at that place at that time. Depending on how you roll, there could be few or many encounters on any given day.

When a roll takes you *pass* the start the partying/sleeping occurs, and then the next day the first interesting encounter takes place on the space your token carried over to.

I'll be sure to take your feedback into consideration when I update this adventure some time in the future. I've learned that writing succinct board game rules is a challenge!

Fortunately it's D&D and us DMs are accustomed to taking something and making it fit our table. I hope your group enjoyed it!
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Electrum seller
Community Content
Rules Edition(s)
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 09, 2018
This title was added to our catalog on November 09, 2018.