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How To Play Good

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How To Play Good*

or

Tips on Playing Better

is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM.

How To Play Good significantly updates and expands the combined best-sellers with all new material put together in this handy guide for your games!

There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. The first half of How To Play Good addresses that lack, in a more-than-slightly opinionated way.

The second half is chock full of inspiration and interesting tips for DMs - ideas to help you have a better experience at your table, from player management to adventure design. You'll get dozens of practical tips to make your games better, as well as the theory which underlies them.

This book is based on more than 30 years of experience playing D&D and other tabletop roleplaying games, as well as observations about basic human nature and inspiration from such luminaries as Kenneth Hite, Robin Laws, Dawnforgedcast, Matthew Mercer, Geek & Sundry, Matt Colville, “DnD” and “RPG” on Reddit, con panels, and many more I can't possibly remember. 

Praise for “I Want To Try” & “You Can Try”

“Davis has taken the time to distil the best player and DM advice down into this product which should be useful for absolute newbies to experienced champions of the game. None of the advice is condescending or patronising, and all of it is useful, so what are you waiting for?!” - JVC Parry

“Reading and enjoying...Full of fantastic advice.” - Paul Bimler of 5e Solo Gamebooks

“...a well-written and very informative guide...” - Ross L

“A well written and organized collection of DM tips, tricks, and tools useful for the novice or veteran.” - Travis Legge

“It summarizes a LOT of advice I've found in little pieces on different blogs/videos, etc and says it all in a quick, conversational tone that's enjoyable to read. Just buy it.” - Jordy W

“This guide has great table etiquette for new players and excellent reminders for veterans.” - Steve M

“Fantastic product - easily made me a better player.” - Jeffrey A M

* The title is meant to be tongue in cheek. :-) 

If you'd like to have the original titles separately, here they are. Note: They do not contain the revised and expanded information in How To Play Good, and they will not be updated like HTPG will.

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R P Davis is a veteran freelance writer, editor, and adventure designer. He's been a tabletop gamer the entire time he's been sentient, and a role-playing addict for more than 30 years. In that time he's written countless things, from simple spell effects to D&D campaign worlds to complete role-playing games.

R P Davis is the Mithral Best-Selling author of adventures and supplements such as:

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Reviews (4)
Discussions (3)
Customer avatar
Michael O May 21, 2019 4:11 am UTC
Description says it has content from the previous two products but expanded, was that expanded content added to those for those of us who already bought both or only found here?
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Customer avatar
R P D May 21, 2019 6:09 am UTC
CREATOR
The expanded content is only found here. The other products will not be updated. If you've already bought both of the others, contact me through my website -- http://r-p-davis.com/ -- and I'll send you a complimentary copy of How To Play Good. =)
Customer avatar
Ryan L November 16, 2018 1:51 pm UTC
PURCHASER
5 stars!

In this supplement, the prolific R. P. Davis delivers a brilliantly snarky, tongue-in-cheek compendium jam-packed with valuable advice for both DM and player. Not only did I find myself nodding in profuse agreement at nearly every page, but laughing while doing so. In compiling 30 years of his own experience, and that of some of the biggest names in the business, Davis has ensured that even veteran and well seasoned players/DMs will remember or learn something important. While most of the advice is focused on helping Dungeon Masters run better games (and thus perfectly aligned with our mission here), I found the advice he gives to players to be worth the price of the book. In fact, I may make this reading required for anyone playing at my table in the future. Though How to Play Good has a few weaknesses (mostly based on personal preference), I don’t see any reason why it shouldn’t be in the binder of every DM (and player) who desires a higher quality game.

Check out the full...See more
Reply
Customer avatar
R P D November 16, 2018 3:04 pm UTC
CREATOR
Thanks for the kind words! Glad you liked it!
Customer avatar
Anne T November 09, 2018 3:25 pm UTC
Do you mean "How to Play Well"? Or is this part of a series of books on how to play your alignment? I'm sorry if you think I'm being overly pedantic by focusing on the grammar, but it's a significant error in the title, and can lead to confusion.
Reply
Customer avatar
R P D November 09, 2018 3:28 pm UTC
CREATOR
Thank you for your comment! It's meant as a joke, actually. I kicked around using "Gooder," but thought it didn't make as nice a cover. ;)
Reply
Customer avatar
Anne T November 09, 2018 8:10 pm UTC
Haha, well okay then. I couldn't be sure, because there's far too much out there where people don't know the difference, and it's not always because English is their second (or third, or more) language.
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File Last Updated:
November 08, 2018
This title was added to our catalog on November 08, 2018.