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Tasslehoff's Map Pouch: Legends (3.5e)


A Pouch Full of Adventure!

Tasslehoff Burrfoot, famous kender adventurer, has traveled the world and even through time! His maps led the Heroes of the Lance on their epic quest during the War of the Lance and guided a new generation of heroes in the War of Souls. The contents of his map pouches have remained a secret … until now. Tasslehoff’s maps take you back in time!

This new collection of Dragonlance maps explores some of the place made famous in Dragonlance Legends. Brave the tests of the gods in the Glitterpalace. Look upon the mysterious Isle of the Irda. Wander the streets of the doomed city of Istar and explore its fabled Tower of High Sorcery. Most intriguing of all—unravel the enigma of the Anvil of Time. The map pouch contains all of this—and much more!

Tasslehoff’s Map Pouch: Legends contains one dozen maps, including a poster map of pre-Cataclysm Ansalon during the Age of Might. Follow the route taken by the heroes in your favorite novels or find inspiration for your own stories using the Dragonlance game products from Margaret Weis Productions, Ltd.

The PDF edition of this product contains full-color print-resolution files. Enjoy!

Product History

"Tasslehoff's Map Pouch: Legends" (2007), by Sean Macdonald, is a gaming accessory produced by Sovereign Press for the Dragonlance 3e RPG line. It was published in June 2007.

About the Cover. Each of the three Map Pouches shows Tasslehoff at a different age. "Legends" pictures the middle Tasslehoff, very similar to the one from "Tasslehoff's Map Pouch: The War of the Lance" (2006), but a little leaner and a little more somber.

Concluding the Map Pouches. Sovereign Press published three campaign setting companions and three map pouches to go with them. This final map pouch was, of course, linked to Legends of the Twins (2006) — and in fact was the most closely connected of the three, with some of the maps tying specifically to elements of the Legends of the Twins book.

Expanding Krynn. "Legends" may have been the most anticipated of the Map Pouches because of its focus on pre-cataclysmic Krynn — an era that was still largely legendary. A few maps for the era had shown up in The Atlas of the Dragonlance World (1987), while large-scale regional maps were found in some of the historic novels such as Legend of Huma (1988), the Elven Nations trilogy (1991), the Kingpriest trilogy (2001-2003) and the Ergoth trilogy (2003-2004). However, more detailed maps of the Age of Might were almost unknown … prior to this release.

Most of the maps focus on the overall geography of the Age of Might:

  • Ansalon. This is a poster-sized map of Age of Might Ansalon (plus another map with Tasslehoff's annotations, as usual). Amusingly, you can find Dragonhelm Keep on the map — a reference to Trampas Whiteman's alter ego and the pre-Cataclysm AD&D game that he once played; the map clearly indicates that Dragonhelm Keep will be at the bottom of the New Sea after the Cataclysm. The Ansalon map also corrects an error in the previous two Map Pouches by identifying modern-day Icewall Castle as the pre-Cataclysm Summerbane Castle; the previous Map Pouches had instead said that the Castle had once been Brackenrock.
  • Balifor. A kender land that was at odds with Istar during the Age of Might. The Companions visited the modern-day land in DL12: "Dragons of Faith" (1986).
  • Istar. The capitol of the Istar Empire and the home of the Kingpriest. It was a constant presence in the Dragonlance novels and adventures from the very start. Much of the story of Istar (and some of its ruins) appeared for the first time in DL12: "Dragons of Faith" (1986), while the much later Kingpriest trilogy (2001-2003) is one of the best novelistic sources for the area. A smaller version of this map appeared on page 53 of Legends of the Twins (2006).
  • Tower of High Sorcery: Istar. A tower lost in the Cataclysm — until its return in Amber & Ashes (2004). This map depicts the original tower, from before the Cataclysm.
  • Paesten. A city in ancient Ergoth that was to be the setting of "The Chronicler", an unpublished book by Jamie Chambers in the Bridges of Time series (1998-1999).
  • Vingaard. Once the capitol of Solamnia. The area is mentioned frequently in the original Dragonlance adventures, particularly from DL8: "Dragons of War" (1985) onward. The Legend of Huma (1988) was the first novel to give it a high degree of attention, as Huma was from Vingaard Keep.
  • Xak Tsaroth. A city that most Dragonlance fans encountered as ruins in DL1: "Dragons of Despair" (1984). However, many sources mention that it was a trading city before the Cataclysm — which is what this map depicts.

"Legends" also contains maps of some more mystical areas:

  • Anvil of Time. A temporal dungeon that first appeared in the "Anvil of Time" adventure for Dungeon #86 (May/June 2001). This same map appears on page 186 of Legends of the Twins (2006).
  • The Glitterpalace. Paladine's home and a place of tests, as originally detailed in DL13: "Dragons of Truth" (1986).
  • Isle of the Irda. The home of the high ogres. It was introduced in The Irda (1995) and Dragons of Summer Flame (1995).
  • Ulgaard. An ancient lair of Fistandalus. This was a largely undeveloped area of Dragonlance lore that was probably intended to ignite GMs' imaginations (as were Darkling Hall and Claren Elian in previous Map Pouches).

About the Creators. Macdonald was the skilled creator behind all three of the Sovereign Press Map Pouches. He's since gone on to work with over a dozen roleplaying companies, from Arc Dream to Wizards of the Coast. Recently much of his work has been for Paizo's Pathfinder Society.

About the Product Historian

This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (1)
Customer avatar
Trampas W July 19, 2021 5:03 am UTC
My alter ego of Dragonhelm came from the Cataclysm-era 2e campaign I played in years ago. My friend Kenneth Reed played Jonathan Dragonhelm, and I played his younger brother, Paladian Dragonhelm. Both were Knights of Solamnia (Crown specifically).

Dragonhelm Keep was our family keep. If you looked on the Ansalon map in the Tales of the Lance boxed set, Dragonhelm Keep is located in the "O".

When the Cataclysm hit and the New Sea was formed, Dragonhelm Keep sunk below the new sea, with only one tower barely peaking above. This was off the eastern shore of the sea.

Over the years, the remaining tower fell. And up the hill from the eastern shore, there lies a log cabin built by Jonathan Dragonhelm. It is here that he comes to rest and to contemplate all that was lost.
Customer avatar
Lawrence J C October 09, 2022 7:06 pm UTC
Dear Trampas, You remember the book you did, Knights of Krynn? I was reading it, and found a load of spelling and grammatical errors :) "King" should've been "king," "Lord" should've been "lord," etc. Please don't rely on spellcheck!!! My old high school computer teacher taught us, "GIGO, Garbage In, Garbage Out. The computer only does what YOU program it to." So please, don't rely on the guy who originally programmed the spell checker!
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