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DDAL08-07 Into the Dark

DDAL08-07 Into the Dark

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When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain.
Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters.
Optimized for APL 5.

 
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Reviews (23)
Discussions (6)
Customer avatar
Michael C May 21, 2019 12:29 am UTC
PURCHASER
There was a great balance of roleplay, investigation, and combat in this module. Both I and my players really enjoyed it, and would definitely run it again.
Customer avatar
James E February 17, 2019 12:15 am UTC
PURCHASER
Please include a print friendly version without the backgrounds (possibkly without images too). Some of us like printing modules and that's a ton of yellow ink!
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Patrick B February 09, 2019 11:52 pm UTC
Into the Dark DDAL08-07

<<spoilers below>>>














The module begins in the lair of the vampiric masked lord Artor Morlin. The Baron of Blood requires a new lair as adventurers keep invading his current one. Rumors reach him of a vampire nest within the Dungeon Level of the Undermountain who refer to themselves as the UNDERTAKERS. Artor Morlin tasks the characters with locating the lair and disposing of the occupants. He makes all players sign a contract before starting the mission.

Artor directs the characters to Durnan at the Yawning Portal to see if a back entrance to the Undertaker’s lair exists. Durnan agrees to help, seemingly in exchange for blue lichen (Bonus Objective) said to grow in the Stonebone Mine. Upon return, the players will be awarded an endless supply of the special Bluetooth Ale he brews.

The players can either head straight for the mine,...See more
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Peter S February 07, 2019 8:20 am UTC
This was a fun run through. The balance of RP - combat - traps/dungeon elements was a good balance. Some of the flow is a bit confusing, which I think is to be expected with the more free form module design in Season 8. Not nearly the kind of plot holes or need for creatively 'stitching' the episodes together that I've experienced in some of the T1 content.

There were some aspects of Bonus A that didn't make a lot of sense (what are the PCs supposed to gain from a Commune With Nature effect in this place? Would it be AL-legal to give them info on the Dungeon Level?), and the the encounter with Tev and the golem seemed to be rushed. That is, there wasn't a lot of detail and I had to make it up when my PCs started trying to persuade him to go back to Morlin.

Also, is there an AL-legal way to decide where the tunnel leads once completed?
Overall, though, I enjoyed running this and would do so again.

4/5 stars
Customer avatar
William A February 05, 2019 3:09 pm UTC
PURCHASER
I enjoyed DMing it. It was fun to add in some flavor... the party seemed to enjoy it overall. [I would put this under reviews... but DMsGuild is not allowing me to review it despite me having purchased the trilogy. I give it 4 stars.]
Customer avatar
Joe G December 11, 2018 10:55 pm UTC
PURCHASER
It's interesting that this trilogy is written to be played all together, but the APL jump is pretty significant from one to the next (DDAL08-07 is APL: 5, DDAL08-08 is APL: 8, and DDAL08-09 is APL: 10). A party running them all in sequence will not be matching these APLs, so if you plan on running them all together be prepared to do some tweaking for your party.
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30
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File Last Updated:
December 06, 2018
This title was added to our catalog on December 06, 2018.