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Krenko's Way (5e)
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Krenko's Way (5e)

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A Guildmaster's Guide to Ravnica Adventure

The Notorious Goblin crime boss Krenko has escaped confinment in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds.

You must find Krenko and secure him before all out war ensues!

An introductory adventure for 1st level characters

Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure goes to a truly great cause!

About Extra Life:

Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!


Want to create and publish your own Ravnica PDFs?

Krenko's Way is an adventure companion for Guildmaster's Guide to Ravnica and can serve as your jumping off point to create your own monsters, adventure modules, and other tabletop content set within Ravnica and put it up for sale on the Dungeon Masters Guild.

Need more information? Check out the Content Guidelines and FAQ for DMsGuild creators! Plus you can find free Art Packs, Templates and more in the Resources for DMsGuild Creators area!

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Krenko's Way

 
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (4)
Customer avatar
Carlos R December 13, 2018 7:47 pm UTC
Is this the exact same adventure that comes in the Guildmaster's Guide to Ravnica?
Customer avatar
Michael G December 15, 2018 12:29 am UTC
Yes it is.
Customer avatar
December 06, 2018 6:11 am UTC
Does this include pregenerated characters?
Customer avatar
Michael G December 06, 2018 6:19 am UTC
If it's the same version they gave us for the Ravnica Event, then it should come with 10 level 1 pregens, one for each guild. If you're planning to run it, I recommend bumping them up a few levels before you start though.
Customer avatar
CRISTHIAN C H November 21, 2018 9:44 pm UTC
I have run this adventure twice now, the first time for the event, and the second time for my regulars. i think the adventure have some loose ends that you need to tie up before you can run it, also you need to be prepared for a weird scenario at the start if your PCs have the villain guild options taken, And as such, i have to improvise some motives at the first run, luckly i got the GMGR in DnDB, so i could bs my way out of it. BUT as such i MUST warn, if you don´t have GMGR this adventure could be very very hard to run, and if you have it, well... you are not going to need this item for your collection because this is included in GMGR... so... yeah ..WoC...could you publish something like idk... planeswaker adventures? to tag along them or having an idea of their character sheet, at least one...you know ...to have a point of reference?
Customer avatar
Michael G November 20, 2018 7:54 pm UTC
Obviously I can't write a review without buying this thing, but I ran it for a special event the week before Guildmaster's Guide to Ravnica released and let me offer this before anyone buys it: This adventure is neither well-written nor a good introduction to Ravnica. If you plan to run it, take some time to read through the adventure and make some changes. I definitely recommend bumping the PCs up to 2nd or 3rd level if you want them to survive the adventure.
Customer avatar
Michael G November 21, 2018 5:35 am UTC
When you say not well written - how does it falls short? Spoilers are fine - just indicate them as such.
Customer avatar
Michael G November 25, 2018 9:37 pm UTC
Not a single one of the Guilds are actually involved in the adventure: you could drop in to any setting with few changes. The investigation to find Krenko also has multiple points of failure, and a few bad rolls can cut off the player's progress entirely or even make things ridiculously hard.
It's also not balanced: the goblin enemies use mostly crossbows that deal 1d8+3 damage, more than enough to drop 1st-level characters (and one easily-triggered encounter has *six* of these goblins).
Even if the players find Krenko, it's very unlikely they'll catch him. Of the 3 groups that ran in our location on the event day, 2 of them were party wiped without making it past Krenko's minions and Krenko escaped from the last group.
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Product Information
Silver seller
Author(s)
Rules Edition(s)
Pages
30
File Size:
36.73 MB
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File Last Updated:
November 02, 2018
This title was added to our catalog on November 20, 2018.