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Encounters in the Infinite Planes Vol 01 Plane of Fire


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Encounters in the Infinite Planes

Volume 1: Plane of Fire

Adventure and excitement across the scorching Plane of Fire!

The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities of the party and the needs of the campaign.

Each encounter includes enough setup information to get started and hooks to get the party involved. Here are the descriptions of the 10 encounters for your travels in the Plane of Fire:

Brass Collar Blues (Tier 1). An escaped slave in the City of Brass needs some help breaking its collar to escape a cruel master.

Claim of Margravha (Tier 2). In the Cinder Wastes, a whispering voice draws the characters into a burnt forest of feuding fire elementals.

Eye of the Infernado (Tier 4). Out in the Cinder Wastes spins a cyclonic firestorm of massive proportion, propelled by the blasted wings of savage fire rocs.

The Firesilver Curse (Tier 2). A broken caravan sits in the wasteland, watched over by a lonesome azer ghost who needs the characters’ help to lay at rest.

Hounds on the Loose (Tier 1). A pack of fire hounds get out of hand in the City of Brass and the characters are in a position to help rein them back in.

House of the Molten Blade (Tier 4). A house of scheming fire giant princes and princesses all vying for the Throne of the Molten Blade makes for a volatile situation.

Nest of the Fire Flies (Tier 1). Safe havens are rare out in the Cinder Wastes, so when one conveniently shows up for the characters they should immediately be suspicious.

Outpost of Ashen Scale (Tier 3). In the Fountains of Creation, an ancient salamander outpost now controlled by the efreet holds a valuable secret in its hidden vault.

Red Rage of Revenge (Tier 2). A quarrel between a dao and an efreeti in the City of Brass explodes into violence on the street.

Wheel of Imix (Tier 3). Step right up and spin the Wheel of Imix! How many people are going to get sacrificed to the Elemental Lord of Fire today?

Monster statistics are provided for new monsters (and are reproduced from monsters in the Codex of the Infiinte Planes series) so the DM will need access to the Monster Manual, Volo's Guide to Monsters, and Mordenkainen's Tome of Foes for all encounters.

Check out the other series of products to support your planar gaming needs!

Collected Series: Print & PDF options collecting the thematic volumes!

Codex Collected 1   Collected Vol 2

Or pick the one you want from the individual volumes!

Plane of Fire   Plane of Water  Plane of Earth  Plane of Air  Codex Vol 5

Transitive & Echo Planes Series:

Astral Plane  Ethereal Plane  Plane of Shadow  Plane of Faerie  Plane of Dreams

The Outer Planes Series:

The Abyss  Acheron  Codex of the Infinite Planes 13 Arborea  Codex of the Infinite Planes 14 Arcadia

Encounters in the Infinite Planes gives you short adventures you can use to spice up the multiverse!

Encounters 01 Plane of Fire  Encounters 02 Plane of Water

Tales of the Infinite Planes to take your adventures across the multiverse!


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Discussions (4)
Customer avatar
MD R December 17, 2023 11:19 pm UTC
Minor feedback -- the Wheel of Imix encounter mentions two "fire mephits", a monster that is not published in the appendix or anywhere in 5e that I know of. I used a smoke mephit and a magma mephit instead.
Customer avatar
John B July 06, 2020 4:08 pm UTC
I would like your advice on how to create additional planes for my campaign. I would like to create the spirit world as an echo plane, bring the Plane of Elemental Chaos into the D&D Cosmology and Purgatory.
Customer avatar
Dave C July 06, 2020 5:28 pm UTC
Hmm! I'll extrapolate more in an appendix/intro to the entire Codex of the Infinite Planes, but as far as creating new planes I think the best place to start is how you want to use it in an adventure. A spirit plane as an echo is pretty cool, and I would look at the Border Ethereal as an example of that. Pockets of negative and positive energy here and there, with some wellsprings of both providing dangerous hazards to avoid, maybe with a dash of Limbo-styled movement (based on Wisdom instead of Intelligence perhaps, or even Charisma?). The Elemental Chaos is more in how you want to present it, I would think, and for my own tastes I would look at Limbo as a good blueprint for how to use it. Maybe drop the Intelligence-based movement and use more of the elemental collisions and random premutations. Primal elementals would be a bigger force as well (also found in the Limbo Codex article). I hope this helps, thank you for your interest!
Customer avatar
John B July 06, 2020 4:00 pm UTC
I enjoyed your Codex of the Infinite Planes series and am looking forward to the rest of the Codexes to come out. Are you planning to finish the Seven Heavens, Pandemonium, Concordant Opposition, the 8 Quasi Elemental Planes (Minerals, Lightning, Radiance, Steam, Ash, Dust, Salt and Vaccuum), the Positive and Negative Energy Planes? I do have another question in regards to The Border Elemental Planes, you have the plane of Ash where Air and Fire meet; should that not be the Plane of Smoke as the Plane of Ash was originally a Quasi Elemental Plane between the Negative Energy Plane and the Plane of Fire?
Customer avatar
Dave C July 06, 2020 5:22 pm UTC
Thank you very much for your interest! I'm working right now on finishing up Codex of the Infinite Planes Vol 24 Seven Heavens of Mount Celestia, and from there it's volumes 25 (Pandemonium) and 26 (Ysgard) for the core set. The Concordant Opposition is a bit of an odd one that I'm still mulling over, it's so tied into the nature of Planescape as a setting that it would be difficult to strip out completely. I'm planning on a follow-up Appendix volume to cover the Positive and Negative Energy Planes which would touch upon the quasi-elemental planes as distinct "realms," though that's only my current thinking. As far as the Border Elemental Plane of Ash, between Fire and Air, I went with Ash versus the more traditional Smoke because it was called out specifically in the D&D 5E DMG as Ash - I'm using the info on the inner and outer planes from the 5E DMG as my blueprint so it's the most current ruleset, and I still cannot reference directly Planescape options because it's not officially "open"...See more
Customer avatar
Christopher S January 25, 2019 5:41 am UTC
Do you have plans to release more of these Encounter books?
Customer avatar
Dave C January 25, 2019 1:50 pm UTC
Thank you for your interest! I'm definitely planning on the series continuing in parallel with the Codex entries. My goal was to release them one a month (with Encounters in the Infinite Planes Vol 2 Plane of Water being next), but January has proven ... more difficult than originally thought. I'm hoping for early Feb and then continuing from there!
Customer avatar
christopher A April 02, 2023 1:43 pm UTC
Just wanted to ask again as it has been a while. Are you planning to release more of the Encounter books. Looks like you are extremely busy but never know if you have them in the works.
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File Last Updated:
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This title was added to our catalog on October 29, 2018.