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It Got Under His Skin - Waterdeep Faction Adventure
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It Got Under His Skin - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure! 

The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the adventurers find how the constructs were created? Will they take down the shadowy cult spreading discord in Undercliff? What will be their fate when they face down the powerful demon hunting an ancient secret?

Investigation, five combat encounters, a haunting new magic item, and rules for encountering an angry mob!

12 pages of adventure (plus encounter sheets and handouts!) playtested for around 4-6 hours of play.

5 encounter sheets with stat blocks, encounter overviews, environment descriptions, difficultly and XP, and a place to track initiative and enemy hit points.

Every Waterdeep faction has reason to send the party on this adventure, and each has some sort of aid to offer. Faction hooks are provided for the Emerald Enclave, Bregan D’aerthe, Force Grey (Gray Hands), Harpers, Lord’s Alliance, Order of the Gauntlet, and the Zhentarim. 

The adventure is also suitable for a rural setting in any campaign.

Read before you buy - the entire PDF is included in “Full-size Preview” above.

It’s a Zoo in There! Is a 4 hour adventure presenting multiple paths of exploration leading to a chilling ethical dilemma.

Scrying Into His Handkerchief turns a faction mission into a 2-4 hour adventure of intrigue and further exploration of Waterdeep.

Dung Work is a faction mission turned into a full tenday of adventure alongside the Trades Ward Crew of the Dungsweepers Guild that can be presented as a cooperative board game for 2-4 hours of play.

In All in a Dray's Work, the adventurers must solve the mystery of what happened to the Harpers missing horse, and why she can talk in the first place! A faction mission turned into a 2-4 hour adventure. 

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June 2nd, 2019
I've previously run Dung Work and am in the middle of running this little side quest and have to say I'm so impressed by both that I've also now puchased In a Dray's Work and It's a Zoo in There. My group has really enjoyed everything so far and it's [...]
March 1st, 2019
I thouroughly enjoyed DMing this adventure. It took a rather bland "encounter three scarecrows" into an engaging mystery for the PCs to investigate, with the scarecrows just scratching the surface. It took about eight hours to run this advent [...]
December 6th, 2018
Overall, I thought this was really well put together and useful. It contained everything that I needed to run as a one-off, and took about 4 hours for one player playing two PCs plus two DM PCs. I am running Storm King's Thunder and the party i [...]
October 27th, 2018
Stated this tonight as a first time DM and it was a blast! The encounters did a great job weaving the story, as the adventurers were able to piece together what was going on with lots of critical thinking and drawing on previous encounters. The writi [...]
October 26th, 2018
We play tested this adventure last night. It was super fun to have a creepy adventure to play around Halloween. We wondered if we were in Sleepy Hollow and because of that made some poor assumptions that almost got us killed. Reading though the adventu [...]
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File Last Updated:
October 26, 2018
This title was added to our catalog on October 26, 2018.