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It Got Under His Skin - Waterdeep Faction Adventure
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It Got Under His Skin - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure! 

The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the adventurers find how the constructs were created? Will they take down the shadowy cult spreading discord in Undercliff? What will be their fate when they face down the powerful demon hunting an ancient secret?

Investigation, five combat encounters, a haunting new magic item, and rules for encountering an angry mob!

12 pages of adventure (plus encounter sheets and handouts!) playtested for around 4-6 hours of play.

5 encounter sheets with stat blocks, encounter overviews, environment descriptions, difficultly and XP, and a place to track initiative and enemy hit points.

Every Waterdeep faction has reason to send the party on this adventure, and each has some sort of aid to offer. Faction hooks are provided for the Emerald Enclave, Bregan D’aerthe, Force Grey (Gray Hands), Harpers, Lord’s Alliance, Order of the Gauntlet, and the Zhentarim. 

The adventure is also suitable for a rural setting in any campaign.

Read before you buy - the entire PDF is included in “Full-size Preview” above.

All in a Dray's Work

All in A Dray's Work

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!

The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! 

Silver Best Seller

Dung Work

Dung Work

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!

The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything but boring, with interesting encounters throughout the historic Trades Ward happening every day! 

Silver Best Seller

Grave Concerns

Grave Concerns

Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!

The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. Grave Concerns expands the mission into a 4 hour adventure exploring a tomb teeming with undead and laced with magical obstacles. Adaptable to other factions, it also provides a tie-in to the Dungeon of the Mad Mage.


Scrying Into His Handkerchief

Scrying Into His Handkerchief

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure!

The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What happens if we get caught? Who is the tiefling girl, and why are we giving the handkerchief to her?

Silver Best Seller

It's a Zoo in There!

It’s a Zoo in There! 

An urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. 

As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep: Dragon Heist.

My original Pay What You Want adventure with over 2500 downloads!

Electrum Best Seller

Sixteen Kobolds

Sixteen Kobolds

Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.

The kobolds dwelling in the rock formation on the southern shore of Lake Billafurrow were only a minor nuisance to the local fishing village - until they befriended a hill giant outcast from Grudd Haug. Now the villagers require heroes to help restore their livelihood. 

Ruudi's Ins & Outs of Undermountain

Ruudi's Ins & Outs of Undermountain

Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!

Ruddi Stonekin distills Forgotten Realms lore from source material including The Ruins of Undermountain Boxed Set, City of Splendors, Halls of Undermountain, Volo's Guide to Waterdeep, and Expedition to Undermountain

Perfect for taking parties directly to the depth of the Dungeon of the Mad Mage appropriate for their character level.

Silver Best Seller

Sidekicks Essentials

Sidekicks Essentials

Play D&D with as few as two people with this supplement to the sidekick rules introduced in the Essentials Kit boxed set!

The official rules for sidekicks in Dungeons and Dragons 5th Edition first appear in appendix A of the Essentials Kit Rulebook and are designed to allow the game to be played with as few as two people: the Dungeon Master and a single player. Sidekicks Essentials expands these rules and provides additional types of sidekicks and example personalities to round them out.

Copper Best Seller

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Reviews (5)
Discussions (0)
June 2nd, 2019
I've previously run Dung Work and am in the middle of running this little side quest and have to say I'm so impressed by both that I've also now puchased In a Dray's Work and It's a Zoo in There. My group has really enjoyed everything so far and it's [...]
March 1st, 2019
I thouroughly enjoyed DMing this adventure. It took a rather bland "encounter three scarecrows" into an engaging mystery for the PCs to investigate, with the scarecrows just scratching the surface. It took about eight hours to run this advent [...]
December 6th, 2018
Overall, I thought this was really well put together and useful. It contained everything that I needed to run as a one-off, and took about 4 hours for one player playing two PCs plus two DM PCs. I am running Storm King's Thunder and the party i [...]
October 27th, 2018
Stated this tonight as a first time DM and it was a blast! The encounters did a great job weaving the story, as the adventurers were able to piece together what was going on with lots of critical thinking and drawing on previous encounters. The writi [...]
October 26th, 2018
We play tested this adventure last night. It was super fun to have a creepy adventure to play around Halloween. We wondered if we were in Sleepy Hollow and because of that made some poor assumptions that almost got us killed. Reading though the adventu [...]
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File Last Updated:
October 26, 2018
This title was added to our catalog on October 26, 2018.