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The Heist at Nimressa
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The Heist at Nimressa


Players love it when a plan comes together, and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy’s Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters.

While travelling the open road, the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby, locked within her army’s fort. Wouldn’t it be exactly what she deserves to have that treasure stolen and given  to the needy that she’s so long ignored and oppressed? That’s what the party’s new companions think anyway, and they certainly have no ulterior motive for the job...

The treasure is protected by high walls, a legion of soldiers, a fanatical wizard, and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort, case the joint, make their plan, and execute their heist. When they're done—and if they're successful—they'll leave with a small fortune and even a few unique magic items.

Praise for The Heist at Nimressa:

"Jeremy Tuohy's NIMRESSA HEIST...does an excellent job of introducing NPC companions for the PCs and giving the DM all the right information to run them as a compelling and engaging arc through the scenario without ever overshadowing the characters.

This is a combination of good NPC profiles, including dialogue samples, combined with an arc that SUPPORTS the main action rather than constituting essential parts of the main action

This is a subtle distinction, but the PCs could shoot these guys in the head during the first scene and the rest of the scenario could still play out without a hiccup. But that would be unfortunate, because these two characters ENHANCE the scenario through their presence." - Justin Alexander, RPG Producer at Atlas Games; creator of

This adventure features:

  • A simple premise which makes the adventure easy to drop in an ongoing campaign.

  • An open-ended design that allows your players to infiltrate and execute their heist their way, and built-in social encounter guidelines allow talky PCs to shine alongside the thieves and warriors during the caper.

  • Two loveable NPC companions formatted so you can quickly “pick them up” and bring them to life.

  • In-document links between maps, descriptions, and references.

  • Printer friendly versions in US letter and A4 paper sizes.

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Reviews (4)
Discussions (3)
Customer avatar
Bradley H April 25, 2019 3:09 pm UTC
Any plans for a follow-up adventure following Ytrix?
Customer avatar
Adam H December 03, 2018 11:14 pm UTC
I'm a little confused. In the text, one of the NPCs is described as a high elf with a certain cantrip that heavily features in the plot.

But in the accompanying stat block, he's human and doesn't cast any spells.
Customer avatar
William T December 04, 2018 2:52 pm UTC
Hey Adam,

That's definitely an error - he should be a high elf with that cantrip in the stat block. I'll fix that and get an updated version out soon. Thanks for catching that and letting me know!
Customer avatar
Joe F November 03, 2018 5:56 pm UTC
Jeremy, any plans on releasing this adventure as a Fantasy Grounds module?
Customer avatar
William T November 03, 2018 6:54 pm UTC
I haven't used Fantasy Grounds before, but if it's simple enough to put together I don't see an issue with it. I'll look into it!
Customer avatar
Joe F November 04, 2018 12:03 am UTC
It’s not, especially if you’ve never used it. If you’re willing, I’d be able to do it. Just takes some coordination.
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File Last Updated:
December 04, 2018
This title was added to our catalog on October 30, 2018.