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Roll Forward: General Feats
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Roll Forward: General Feats

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Now Feat-uring!

Options! You love ‘em! I love ‘em! So why not show some love with seven new feats brought over fresh from 3rd Edition. Actually cleave again! Or maybe up your turning game with increased range and power. Never give up with the revamped die hard feat, that will ensure you persevere through deadly conditions. There are feats, but then there are FEATS! So bring home these seven to your game today!

Featured

  • Seven new feats to spice up gameplay
  • A mean recipe for boiling water? j/k its just heat and water

 

About Filling in the Blanks  Roll Forward

Filling in the Blanks will now henceforth be known as Roll Forward. That is all, it’s a better name in my opinion and more accurately describes what this series aims to do. Which is….

This series will take classic rules, classes, spells and items and revamp them for use in Fifth Edition. Things chosen for conversion will try to keep true to their original form, but may require tweaks and modifications to their rules to function within the 5e ruleset. If there is anything you would like to see ported over for 5e use let me know. You can leave a comment or message me directly on twitter: @CTBriscoes

 

Support Your Creators! 

If you enjoy this Roll Forward please consider supporting the creator with a review or a donation. And if you would like to see any other things converted please post in the discussion below.

 

Previously Published

Filling in the Blanks/Roll Forwards

https://www.dmsguild.com/product/256231/Filling-in-the-Blanks-Lifestealer

https://www.dmsguild.com/product/254048/Filling-in-the-Blanks-Weapons-of-Fire

https://www.dmsguild.com/product/254688/Filling-in-the-Blanks-Wizard-Cantrips

Adventures

https://www.dmsguild.com/product/251534/Tiny-Echoes

Class Archetypes

https://www.dmsguild.com/product/250251/Martial-Archetype-Stalwart-Defender

https://www.dmsguild.com/product/226514/Roguish-Archetype-Skulk

 
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Discussions (3)
Customer avatar
Nicholas M October 26, 2018 11:39 am UTC
PURCHASER
while a nice idea to add some feats into the game, half of the ones you listed are already in the game in some form.

Improved Turning is nice, though i think using a spell slot is not necessary when you get your channel divinity uses back after any short rest.

Cleave is a part of another feat already (Great Weapon Master)

Improved Counterspell is also over powered seeing as now you have an actual counterspell spell.

Skill Focus is also over powered with a d4 on top of expertise. remember in 5e the DC's of skill checks are much lower than in 3.5 with a 15 being on the higher end.

and Weapon Specialization is taking the Dueling Weapon fighting style and adding in Great Weapon fighting style at a much improved efficiency as it doesn't apply to just 2handed weapons. means at 1st level as a human you could be doing a minimum of 15 damage per round with a greatsword which is going to one shot almost anything you're fighting. and thats not counting...See more
Customer avatar
Joshua M October 26, 2018 1:21 pm UTC
CREATOR
I appreciate the feedback! I work to see how things might look if directly ported. And unfortunately feats from 3e and 4e are radically different from their 5e counterpart so it mostly gets left open to interpretation.

Improved Turning: This one is only going to be taken by people with high amounts of undead in their campaigns or for roleplaying purposes. That being said it's a slight value added and gives you the option to burn a spell slot instead of your CD ability. This is a fair trade for something you can do 1-3 times day compared to the 2-22 slots you'll have available during any to spend on getting it back once.
Cleave: Functions differently from Great Weapon Master's (You get more, but don't get other bonuses/options GWM provides)
Improved Counterspell: This one was made worse by the fact that there's a dedicated counterspell spell. The scroll makes it useful as you can burn any type of scroll you want provided the level is right and you correctly guess the school of magic....See more
Customer avatar
Nicholas M October 26, 2018 1:44 pm UTC
PURCHASER
ah i apologize, i misread the min 5 as damage rolls not d20 roll. in retrospect thats not really an overpowered feat as there are things that easily give a +1 attack roll, even mithral gives that naturally.

and i said Cleaving is already part of another feat.. not that it was already a feat in itself. and yours is again highly overpowered in that its any time you drop something (which coupled with your weapon spec feat means you'd be doing it a lot in a round) plus in 3.5 you only could Cleave once without taking an additional feat.

as for Improved Counterspell, you couldn't even use scrolls originally. before you had to have the exact spell prepared that you're trying to counter. saving throws are much easier in 5e which is why i suspect they removed the skill check of spellcraft and opted for a spell thats also a reaction whereas before you had to hold/ready your action, which possibly meant you gave up your action if nobody happened to cast a spell.

as for the skill...See more
Customer avatar
Nicholas M October 26, 2018 1:48 pm UTC
PURCHASER
also thinking about Improved Turning... it applied to whatever you could turn in 3.5 (as sometimes you could turn/rebuke other types based off of domain choice or feats) maybe that should actually apply here too?
Customer avatar
Joshua M October 26, 2018 2:54 pm UTC
CREATOR
I like to treat this series as a thought exercise that highlights the differences in the way things were so discuss away! Plus this feedback will always help me improve my design processes. Also I love discussing this stuff with people!

Cleave: Cleave tends to loose it's potency as things get more and more hit points and become harder to one-shot, unless you fight hordes often enough. But I am happy you noticed that, I actually did a hybrid between cleave, great cleave, and supreme cleave the 5e feats require so much more power than the original 3e feats had.

Improved Counterspell: It definitely feels like they wanted to streamline counterspelling in 5e and if it's on your list of prepared/known spells its something you can use all of your slots to cast it. So this had to be good enough to featify in 5e and the things it brings to the table are the ability to counterspells without having counterspell known/prepared and the ability to consume magical scrolls for the same purpose. So yeah...See more
Customer avatar
Nicholas M October 26, 2018 4:04 pm UTC
PURCHASER
Improved Turning: well keep in mind CR isnt what it used to be. a CR 10 is a medium challenge for 5 lvl 8 (used to be a "medium" challenge for 4 lvl 10 characters). it becomes easy at lvl 10-13 and trivial at level 14. plus they still get a saving throw which i've noticed in 5e is ridiculously easy. and by the feat's ruling you could only super charge it once per rest so you wont go melting every thing. and in doing so are giving up spells for healing or use against non undead.

Skill Focus: i had honestly forgotten about Observant and how stupidly broken that is for one of the most important skills in the game. granted its only passive so if you're actively using perception or insight you get nothing from it, still passive perception is typically used for surprised.

Customer avatar
Josh M October 26, 2018 3:06 am UTC
PURCHASER
Combat Casting appears to be far too good. Just Advantage on Concentration and being able to use spells at point-blank range without disadvantage would have been enough; some cantrips are *powerful* and letting someone combine Dodge with a Cantrip is asking for trouble. (Am I talking about a Wizard using Ray of Frost? No. But I play Warlocks. Eldritch Blast with Agonizing Blast is very, very good already; one feat letting you both use it at point-blank range *AND* Dodge every time you use it is too much! For other fun, what happens when this feat is taken by an Eldritch Knight with Booming Blade or Green-Flame Blade?)
Customer avatar
Joshua M October 26, 2018 4:17 am UTC
CREATOR
Ok good points taken, the good news is it doesn't stack with Eldritch Knight's abilities as you are using the dodge action and not the Cast a spell action. But the Eldritch Blast point still stands so maybe nerf it by letting you dodge and cantrip or not have disadvantage on ranged spell attacks, but either force or choice or remove one of the two. I'll have to think about this one.
Customer avatar
Austin P October 25, 2018 9:48 pm UTC
PURCHASER
Does this not have a file? I get to the download screen and there's no download button. Even in my library there's no download button.
Customer avatar
Joshua M October 26, 2018 1:34 am UTC
CREATOR
I apologize, the file had fallen off of their server and should be back up now. Thanks for the heads up!
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This title was added to our catalog on October 25, 2018.